diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 958d72adb1e..ae25bd3544e 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -2688,7 +2688,9 @@ bool CSharpScript::_get_member_export(IMonoClassMember *p_member, bool p_inspect return true; } +#ifdef TOOLS_ENABLED MonoObject *attr = p_member->get_attribute(CACHED_CLASS(ExportAttribute)); +#endif PropertyHint hint = PROPERTY_HINT_NONE; String hint_string; diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index 5f518d0613b..39c3bd89347 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -422,10 +422,10 @@ void GDMono::initialize_load_assemblies() { #if defined(TOOLS_ENABLED) bool tool_assemblies_loaded = _load_tools_assemblies(); CRASH_COND_MSG(!tool_assemblies_loaded, "Mono: Failed to load '" TOOLS_ASM_NAME "' assemblies."); -#endif if (Main::is_project_manager()) return; +#endif // Load the project's main assembly. This doesn't necessarily need to succeed. // The game may not be using .NET at all, or if the project does use .NET and