Only allow built-in scripts to be edited when the scene they belong to is loaded, closes #5403

This commit is contained in:
Juan Linietsky 2016-07-06 20:35:49 -03:00
parent e4b7a45a38
commit a78226c32c
5 changed files with 85 additions and 4 deletions

View File

@ -39,6 +39,7 @@
*/
class Camera;
class Camera2D;
class Listener;
class Control;
class CanvasItem;

View File

@ -3133,6 +3133,11 @@ void EditorNode::_remove_edited_scene() {
new_index=1;
}
if (editor_data.get_scene_path(old_index)!=String()) {
ScriptEditor::get_singleton()->close_builtin_scripts_from_scene(editor_data.get_scene_path(old_index));
}
_scene_tab_changed(new_index);
editor_data.remove_scene(old_index);
editor_data.get_undo_redo().clear_history();

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@ -356,7 +356,7 @@ bool EditorResourcePreview::check_for_invalidation(const String& p_path) {
call_deferred("emit_signal","preview_invalidated",p_path);
}
return call_invalidated;
}

View File

@ -43,6 +43,28 @@
/*** SCRIPT EDITOR ****/
static bool _can_open_in_editor(Script* p_script) {
String path = p_script->get_path();
if (path.find("::")!=-1) {
//refuse handling this if it can't be edited
bool valid=false;
for(int i=0;i<EditorNode::get_singleton()->get_editor_data().get_edited_scene_count();i++) {
if (path.begins_with(EditorNode::get_singleton()->get_editor_data().get_scene_path(i))) {
valid=true;
break;
}
}
return valid;
}
return true;
}
class EditorScriptCodeCompletionCache : public ScriptCodeCompletionCache {
@ -747,9 +769,9 @@ void ScriptEditor::_go_to_tab(int p_idx) {
_update_script_colors();
}
void ScriptEditor::_close_current_tab() {
void ScriptEditor::_close_tab(int p_idx) {
int selected = tab_container->get_current_tab();
int selected = p_idx;
if (selected<0 || selected>=tab_container->get_child_count())
return;
@ -795,6 +817,11 @@ void ScriptEditor::_close_current_tab() {
_update_script_names();
EditorNode::get_singleton()->save_layout();
}
void ScriptEditor::_close_current_tab() {
_close_tab(tab_container->get_current_tab());
}
@ -1681,6 +1708,33 @@ void ScriptEditor::_notification(int p_what) {
}
void ScriptEditor::close_builtin_scripts_from_scene(const String& p_scene) {
for(int i=0;i<tab_container->get_child_count();i++) {
ScriptTextEditor *ste = tab_container->get_child(i)->cast_to<ScriptTextEditor>();
if (ste) {
Ref<Script> script = ste->get_edited_script();
if (!script.is_valid())
continue;
if (script->get_path().find("::")!=-1 && script->get_path().begins_with(p_scene)) { //is an internal script and belongs to scene being closed
_close_tab(i);
i--;
}
}
}
}
void ScriptEditor::edited_scene_changed() {
_update_modified_scripts_for_external_editor();
@ -2059,11 +2113,18 @@ void ScriptEditor::_update_script_names() {
}
void ScriptEditor::edit(const Ref<Script>& p_script) {
if (p_script.is_null())
return;
// refuse to open built-in if scene is not loaded
// see if already has it
bool open_dominant = EditorSettings::get_singleton()->get("text_editor/open_dominant_script_on_scene_change");
@ -2527,7 +2588,7 @@ void ScriptEditor::set_scene_root_script( Ref<Script> p_script ) {
if (bool(EditorSettings::get_singleton()->get("external_editor/use_external_editor")))
return;
if (open_dominant && p_script.is_valid()) {
if (open_dominant && p_script.is_valid() && _can_open_in_editor(p_script.ptr())) {
edit(p_script);
}
}
@ -2915,6 +2976,16 @@ void ScriptEditorPlugin::edit(Object *p_object) {
bool ScriptEditorPlugin::handles(Object *p_object) const {
if (p_object->cast_to<Script>()) {
bool valid = _can_open_in_editor(p_object->cast_to<Script>());
if (!valid) { //user tried to open it by clicking
EditorNode::get_singleton()->show_warning(TTR("Built-in scripts can only be edited when the scene they belong to is loaded"));
}
return valid;
}
return p_object->is_type("Script");
}

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@ -234,6 +234,8 @@ class ScriptEditor : public VBoxContainer {
bool _test_script_times_on_disk(Ref<Script> p_for_script=Ref<Script>());
void _close_tab(int p_idx);
void _close_current_tab();
bool grab_focus_block;
@ -331,6 +333,8 @@ public:
virtual void edited_scene_changed();
void close_builtin_scripts_from_scene(const String& p_scene);
ScriptEditorDebugger *get_debugger() { return debugger; }
void set_live_auto_reload_running_scripts(bool p_enabled);