Replace single method anonymous classes with lambdas in Godot Java code
This commit is contained in:
parent
710effdaad
commit
a7825ca12a
|
@ -279,29 +279,20 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
|
||||||
editText.setView(mRenderView);
|
editText.setView(mRenderView);
|
||||||
io.setEdit(editText);
|
io.setEdit(editText);
|
||||||
|
|
||||||
view.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
|
view.getViewTreeObserver().addOnGlobalLayoutListener(() -> {
|
||||||
@Override
|
Point fullSize = new Point();
|
||||||
public void onGlobalLayout() {
|
activity.getWindowManager().getDefaultDisplay().getSize(fullSize);
|
||||||
Point fullSize = new Point();
|
Rect gameSize = new Rect();
|
||||||
activity.getWindowManager().getDefaultDisplay().getSize(fullSize);
|
mRenderView.getView().getWindowVisibleDisplayFrame(gameSize);
|
||||||
Rect gameSize = new Rect();
|
final int keyboardHeight = fullSize.y - gameSize.bottom;
|
||||||
mRenderView.getView().getWindowVisibleDisplayFrame(gameSize);
|
GodotLib.setVirtualKeyboardHeight(keyboardHeight);
|
||||||
|
|
||||||
final int keyboardHeight = fullSize.y - gameSize.bottom;
|
|
||||||
GodotLib.setVirtualKeyboardHeight(keyboardHeight);
|
|
||||||
}
|
|
||||||
});
|
});
|
||||||
|
|
||||||
mRenderView.queueOnRenderThread(new Runnable() {
|
mRenderView.queueOnRenderThread(() -> {
|
||||||
@Override
|
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
|
||||||
public void run() {
|
plugin.onRegisterPluginWithGodotNative();
|
||||||
// Must occur after GodotLib.setup has completed.
|
|
||||||
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
|
|
||||||
plugin.onRegisterPluginWithGodotNative();
|
|
||||||
}
|
|
||||||
|
|
||||||
setKeepScreenOn("True".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on")));
|
|
||||||
}
|
}
|
||||||
|
setKeepScreenOn("True".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on")));
|
||||||
});
|
});
|
||||||
|
|
||||||
// Include the returned non-null views in the Godot view hierarchy.
|
// Include the returned non-null views in the Godot view hierarchy.
|
||||||
|
@ -314,14 +305,11 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setKeepScreenOn(final boolean p_enabled) {
|
public void setKeepScreenOn(final boolean p_enabled) {
|
||||||
runOnUiThread(new Runnable() {
|
runOnUiThread(() -> {
|
||||||
@Override
|
if (p_enabled) {
|
||||||
public void run() {
|
getActivity().getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
|
||||||
if (p_enabled) {
|
} else {
|
||||||
getActivity().getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
|
getActivity().getWindow().clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
|
||||||
} else {
|
|
||||||
getActivity().getWindow().clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -368,21 +356,14 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
|
||||||
|
|
||||||
public void alert(final String message, final String title) {
|
public void alert(final String message, final String title) {
|
||||||
final Activity activity = getActivity();
|
final Activity activity = getActivity();
|
||||||
runOnUiThread(new Runnable() {
|
runOnUiThread(() -> {
|
||||||
@Override
|
AlertDialog.Builder builder = new AlertDialog.Builder(activity);
|
||||||
public void run() {
|
builder.setMessage(message).setTitle(title);
|
||||||
AlertDialog.Builder builder = new AlertDialog.Builder(activity);
|
builder.setPositiveButton(
|
||||||
builder.setMessage(message).setTitle(title);
|
"OK",
|
||||||
builder.setPositiveButton(
|
(dialog, id) -> dialog.cancel());
|
||||||
"OK",
|
AlertDialog dialog = builder.create();
|
||||||
new DialogInterface.OnClickListener() {
|
dialog.show();
|
||||||
public void onClick(DialogInterface dialog, int id) {
|
|
||||||
dialog.cancel();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
AlertDialog dialog = builder.create();
|
|
||||||
dialog.show();
|
|
||||||
}
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -753,19 +734,16 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
|
||||||
|
|
||||||
public void UiChangeListener() {
|
public void UiChangeListener() {
|
||||||
final View decorView = getActivity().getWindow().getDecorView();
|
final View decorView = getActivity().getWindow().getDecorView();
|
||||||
decorView.setOnSystemUiVisibilityChangeListener(new View.OnSystemUiVisibilityChangeListener() {
|
decorView.setOnSystemUiVisibilityChangeListener(visibility -> {
|
||||||
@Override
|
if ((visibility & View.SYSTEM_UI_FLAG_FULLSCREEN) == 0) {
|
||||||
public void onSystemUiVisibilityChange(int visibility) {
|
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
|
||||||
if ((visibility & View.SYSTEM_UI_FLAG_FULLSCREEN) == 0) {
|
decorView.setSystemUiVisibility(
|
||||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
|
View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
|
||||||
decorView.setSystemUiVisibility(
|
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
|
||||||
View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
|
View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
|
||||||
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
|
View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
|
||||||
View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
|
View.SYSTEM_UI_FLAG_FULLSCREEN |
|
||||||
View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
|
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
|
||||||
View.SYSTEM_UI_FLAG_FULLSCREEN |
|
|
||||||
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
@ -796,21 +774,18 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
|
||||||
|
|
||||||
final int typeOfSensor = event.sensor.getType();
|
final int typeOfSensor = event.sensor.getType();
|
||||||
if (mRenderView != null) {
|
if (mRenderView != null) {
|
||||||
mRenderView.queueOnRenderThread(new Runnable() {
|
mRenderView.queueOnRenderThread(() -> {
|
||||||
@Override
|
if (typeOfSensor == Sensor.TYPE_ACCELEROMETER) {
|
||||||
public void run() {
|
GodotLib.accelerometer(-x, y, -z);
|
||||||
if (typeOfSensor == Sensor.TYPE_ACCELEROMETER) {
|
}
|
||||||
GodotLib.accelerometer(-x, y, -z);
|
if (typeOfSensor == Sensor.TYPE_GRAVITY) {
|
||||||
}
|
GodotLib.gravity(-x, y, -z);
|
||||||
if (typeOfSensor == Sensor.TYPE_GRAVITY) {
|
}
|
||||||
GodotLib.gravity(-x, y, -z);
|
if (typeOfSensor == Sensor.TYPE_MAGNETIC_FIELD) {
|
||||||
}
|
GodotLib.magnetometer(-x, y, -z);
|
||||||
if (typeOfSensor == Sensor.TYPE_MAGNETIC_FIELD) {
|
}
|
||||||
GodotLib.magnetometer(-x, y, -z);
|
if (typeOfSensor == Sensor.TYPE_GYROSCOPE) {
|
||||||
}
|
GodotLib.gyroscope(x, -y, z);
|
||||||
if (typeOfSensor == Sensor.TYPE_GYROSCOPE) {
|
|
||||||
GodotLib.gyroscope(x, -y, z);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -845,12 +820,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
|
||||||
}
|
}
|
||||||
|
|
||||||
if (shouldQuit && mRenderView != null) {
|
if (shouldQuit && mRenderView != null) {
|
||||||
mRenderView.queueOnRenderThread(new Runnable() {
|
mRenderView.queueOnRenderThread(GodotLib::back);
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
GodotLib.back();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -927,16 +897,14 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
|
||||||
;
|
;
|
||||||
if (cnt == 0)
|
if (cnt == 0)
|
||||||
return false;
|
return false;
|
||||||
mRenderView.queueOnRenderThread(new Runnable() {
|
// This method will be called on the rendering thread:
|
||||||
// This method will be called on the rendering thread:
|
mRenderView.queueOnRenderThread(() -> {
|
||||||
public void run() {
|
for (int i = 0, n = cc.length; i < n; i++) {
|
||||||
for (int i = 0, n = cc.length; i < n; i++) {
|
int keyCode;
|
||||||
int keyCode;
|
if ((keyCode = cc[i]) != 0) {
|
||||||
if ((keyCode = cc[i]) != 0) {
|
// Simulate key down and up...
|
||||||
// Simulate key down and up...
|
GodotLib.key(0, 0, keyCode, true);
|
||||||
GodotLib.key(0, 0, keyCode, true);
|
GodotLib.key(0, 0, keyCode, false);
|
||||||
GodotLib.key(0, 0, keyCode, false);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
|
@ -232,13 +232,10 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView
|
||||||
public void onResume() {
|
public void onResume() {
|
||||||
super.onResume();
|
super.onResume();
|
||||||
|
|
||||||
queueEvent(new Runnable() {
|
queueEvent(() -> {
|
||||||
@Override
|
// Resume the renderer
|
||||||
public void run() {
|
godotRenderer.onActivityResumed();
|
||||||
// Resume the renderer
|
GodotLib.focusin();
|
||||||
godotRenderer.onActivityResumed();
|
|
||||||
GodotLib.focusin();
|
|
||||||
}
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -246,13 +243,10 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView
|
||||||
public void onPause() {
|
public void onPause() {
|
||||||
super.onPause();
|
super.onPause();
|
||||||
|
|
||||||
queueEvent(new Runnable() {
|
queueEvent(() -> {
|
||||||
@Override
|
GodotLib.focusout();
|
||||||
public void run() {
|
// Pause the renderer
|
||||||
GodotLib.focusout();
|
godotRenderer.onActivityPaused();
|
||||||
// Pause the renderer
|
|
||||||
godotRenderer.onActivityPaused();
|
|
||||||
}
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -149,13 +149,10 @@ public class GodotVulkanRenderView extends VkSurfaceView implements GodotRenderV
|
||||||
public void onResume() {
|
public void onResume() {
|
||||||
super.onResume();
|
super.onResume();
|
||||||
|
|
||||||
queueOnVkThread(new Runnable() {
|
queueOnVkThread(() -> {
|
||||||
@Override
|
// Resume the renderer
|
||||||
public void run() {
|
mRenderer.onVkResume();
|
||||||
// Resume the renderer
|
GodotLib.focusin();
|
||||||
mRenderer.onVkResume();
|
|
||||||
GodotLib.focusin();
|
|
||||||
}
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -163,13 +160,10 @@ public class GodotVulkanRenderView extends VkSurfaceView implements GodotRenderV
|
||||||
public void onPause() {
|
public void onPause() {
|
||||||
super.onPause();
|
super.onPause();
|
||||||
|
|
||||||
queueOnVkThread(new Runnable() {
|
queueOnVkThread(() -> {
|
||||||
@Override
|
GodotLib.focusout();
|
||||||
public void run() {
|
// Pause the renderer
|
||||||
GodotLib.focusout();
|
mRenderer.onVkPause();
|
||||||
// Pause the renderer
|
|
||||||
mRenderer.onVkPause();
|
|
||||||
}
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -75,12 +75,7 @@ public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener
|
||||||
final int x = Math.round(event.getX());
|
final int x = Math.round(event.getX());
|
||||||
final int y = Math.round(event.getY());
|
final int y = Math.round(event.getY());
|
||||||
final int buttonMask = event.getButtonState();
|
final int buttonMask = event.getButtonState();
|
||||||
queueEvent(new Runnable() {
|
queueEvent(() -> GodotLib.doubleTap(buttonMask, x, y));
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
GodotLib.doubleTap(buttonMask, x, y);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -89,12 +84,7 @@ public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener
|
||||||
//Log.i("GodotGesture", "onScroll");
|
//Log.i("GodotGesture", "onScroll");
|
||||||
final int x = Math.round(distanceX);
|
final int x = Math.round(distanceX);
|
||||||
final int y = Math.round(distanceY);
|
final int y = Math.round(distanceY);
|
||||||
queueEvent(new Runnable() {
|
queueEvent(() -> GodotLib.scroll(x, y));
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
GodotLib.scroll(x, y);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -97,22 +97,12 @@ public class GodotInputHandler implements InputDeviceListener {
|
||||||
final int button = getGodotButton(keyCode);
|
final int button = getGodotButton(keyCode);
|
||||||
final int godotJoyId = mJoystickIds.get(deviceId);
|
final int godotJoyId = mJoystickIds.get(deviceId);
|
||||||
|
|
||||||
queueEvent(new Runnable() {
|
queueEvent(() -> GodotLib.joybutton(godotJoyId, button, false));
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
GodotLib.joybutton(godotJoyId, button, false);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
final int scanCode = event.getScanCode();
|
final int scanCode = event.getScanCode();
|
||||||
final int chr = event.getUnicodeChar(0);
|
final int chr = event.getUnicodeChar(0);
|
||||||
queueEvent(new Runnable() {
|
queueEvent(() -> GodotLib.key(keyCode, scanCode, chr, false));
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
GodotLib.key(keyCode, scanCode, chr, false);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
@ -143,22 +133,12 @@ public class GodotInputHandler implements InputDeviceListener {
|
||||||
final int button = getGodotButton(keyCode);
|
final int button = getGodotButton(keyCode);
|
||||||
final int godotJoyId = mJoystickIds.get(deviceId);
|
final int godotJoyId = mJoystickIds.get(deviceId);
|
||||||
|
|
||||||
queueEvent(new Runnable() {
|
queueEvent(() -> GodotLib.joybutton(godotJoyId, button, true));
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
GodotLib.joybutton(godotJoyId, button, true);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
final int scanCode = event.getScanCode();
|
final int scanCode = event.getScanCode();
|
||||||
final int chr = event.getUnicodeChar(0);
|
final int chr = event.getUnicodeChar(0);
|
||||||
queueEvent(new Runnable() {
|
queueEvent(() -> GodotLib.key(keyCode, scanCode, chr, true));
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
GodotLib.key(keyCode, scanCode, chr, true);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
@ -190,19 +170,16 @@ public class GodotInputHandler implements InputDeviceListener {
|
||||||
final int action = event.getActionMasked();
|
final int action = event.getActionMasked();
|
||||||
final int pointer_idx = event.getPointerId(event.getActionIndex());
|
final int pointer_idx = event.getPointerId(event.getActionIndex());
|
||||||
|
|
||||||
mRenderView.queueOnRenderThread(new Runnable() {
|
mRenderView.queueOnRenderThread(() -> {
|
||||||
@Override
|
switch (action) {
|
||||||
public void run() {
|
case MotionEvent.ACTION_DOWN:
|
||||||
switch (action) {
|
case MotionEvent.ACTION_CANCEL:
|
||||||
case MotionEvent.ACTION_DOWN:
|
case MotionEvent.ACTION_UP:
|
||||||
case MotionEvent.ACTION_CANCEL:
|
case MotionEvent.ACTION_MOVE:
|
||||||
case MotionEvent.ACTION_UP:
|
case MotionEvent.ACTION_POINTER_UP:
|
||||||
case MotionEvent.ACTION_MOVE:
|
case MotionEvent.ACTION_POINTER_DOWN: {
|
||||||
case MotionEvent.ACTION_POINTER_UP:
|
GodotLib.touch(event.getSource(), action, pointer_idx, evcount, arr);
|
||||||
case MotionEvent.ACTION_POINTER_DOWN: {
|
} break;
|
||||||
GodotLib.touch(event.getSource(), action, pointer_idx, evcount, arr);
|
|
||||||
} break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -228,13 +205,7 @@ public class GodotInputHandler implements InputDeviceListener {
|
||||||
// save value to prevent repeats
|
// save value to prevent repeats
|
||||||
joystick.axesValues.put(axis, value);
|
joystick.axesValues.put(axis, value);
|
||||||
final int godotAxisIdx = i;
|
final int godotAxisIdx = i;
|
||||||
queueEvent(new Runnable() {
|
queueEvent(() -> GodotLib.joyaxis(godotJoyId, godotAxisIdx, value));
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
GodotLib.joyaxis(godotJoyId, godotAxisIdx, value);
|
|
||||||
//Log.i(tag, "GodotLib.joyaxis("+godotJoyId+", "+godotAxisIdx+", "+value+");");
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -244,13 +215,7 @@ public class GodotInputHandler implements InputDeviceListener {
|
||||||
if (joystick.hatX != hatX || joystick.hatY != hatY) {
|
if (joystick.hatX != hatX || joystick.hatY != hatY) {
|
||||||
joystick.hatX = hatX;
|
joystick.hatX = hatX;
|
||||||
joystick.hatY = hatY;
|
joystick.hatY = hatY;
|
||||||
queueEvent(new Runnable() {
|
queueEvent(() -> GodotLib.joyhat(godotJoyId, hatX, hatY));
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
GodotLib.joyhat(godotJoyId, hatX, hatY);
|
|
||||||
//Log.i(tag, "GodotLib.joyhat("+godotJoyId+", "+hatX+", "+hatY+");");
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
|
@ -259,12 +224,7 @@ public class GodotInputHandler implements InputDeviceListener {
|
||||||
final float x = event.getX();
|
final float x = event.getX();
|
||||||
final float y = event.getY();
|
final float y = event.getY();
|
||||||
final int type = event.getAction();
|
final int type = event.getAction();
|
||||||
queueEvent(new Runnable() {
|
queueEvent(() -> GodotLib.hover(type, x, y));
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
GodotLib.hover(type, x, y);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
} else if (event.isFromSource(InputDevice.SOURCE_MOUSE) || event.isFromSource(InputDevice.SOURCE_MOUSE_RELATIVE)) {
|
} else if (event.isFromSource(InputDevice.SOURCE_MOUSE) || event.isFromSource(InputDevice.SOURCE_MOUSE_RELATIVE)) {
|
||||||
|
@ -356,12 +316,7 @@ public class GodotInputHandler implements InputDeviceListener {
|
||||||
}
|
}
|
||||||
mJoysticksDevices.put(deviceId, joystick);
|
mJoysticksDevices.put(deviceId, joystick);
|
||||||
|
|
||||||
queueEvent(new Runnable() {
|
queueEvent(() -> GodotLib.joyconnectionchanged(id, true, joystick.name));
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
GodotLib.joyconnectionchanged(id, true, joystick.name);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@ -374,12 +329,7 @@ public class GodotInputHandler implements InputDeviceListener {
|
||||||
mJoystickIds.delete(deviceId);
|
mJoystickIds.delete(deviceId);
|
||||||
mJoysticksDevices.delete(deviceId);
|
mJoysticksDevices.delete(deviceId);
|
||||||
|
|
||||||
queueEvent(new Runnable() {
|
queueEvent(() -> GodotLib.joyconnectionchanged(godotJoyId, false, ""));
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
GodotLib.joyconnectionchanged(godotJoyId, false, "");
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@ -468,12 +418,7 @@ public class GodotInputHandler implements InputDeviceListener {
|
||||||
final float x = event.getX();
|
final float x = event.getX();
|
||||||
final float y = event.getY();
|
final float y = event.getY();
|
||||||
final int type = event.getAction();
|
final int type = event.getAction();
|
||||||
queueEvent(new Runnable() {
|
queueEvent(() -> GodotLib.hover(type, x, y));
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
GodotLib.hover(type, x, y);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
case MotionEvent.ACTION_BUTTON_PRESS:
|
case MotionEvent.ACTION_BUTTON_PRESS:
|
||||||
|
@ -483,12 +428,7 @@ public class GodotInputHandler implements InputDeviceListener {
|
||||||
final float y = event.getY();
|
final float y = event.getY();
|
||||||
final int buttonsMask = event.getButtonState();
|
final int buttonsMask = event.getButtonState();
|
||||||
final int action = event.getAction();
|
final int action = event.getAction();
|
||||||
queueEvent(new Runnable() {
|
queueEvent(() -> GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask));
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
case MotionEvent.ACTION_SCROLL: {
|
case MotionEvent.ACTION_SCROLL: {
|
||||||
|
@ -498,12 +438,7 @@ public class GodotInputHandler implements InputDeviceListener {
|
||||||
final int action = event.getAction();
|
final int action = event.getAction();
|
||||||
final float verticalFactor = event.getAxisValue(MotionEvent.AXIS_VSCROLL);
|
final float verticalFactor = event.getAxisValue(MotionEvent.AXIS_VSCROLL);
|
||||||
final float horizontalFactor = event.getAxisValue(MotionEvent.AXIS_HSCROLL);
|
final float horizontalFactor = event.getAxisValue(MotionEvent.AXIS_HSCROLL);
|
||||||
queueEvent(new Runnable() {
|
queueEvent(() -> GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask, verticalFactor, horizontalFactor));
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask, verticalFactor, horizontalFactor);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
case MotionEvent.ACTION_DOWN:
|
case MotionEvent.ACTION_DOWN:
|
||||||
case MotionEvent.ACTION_UP: {
|
case MotionEvent.ACTION_UP: {
|
||||||
|
|
|
@ -94,17 +94,14 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
|
||||||
public void beforeTextChanged(final CharSequence pCharSequence, final int start, final int count, final int after) {
|
public void beforeTextChanged(final CharSequence pCharSequence, final int start, final int count, final int after) {
|
||||||
//Log.d(TAG, "beforeTextChanged(" + pCharSequence + ")start: " + start + ",count: " + count + ",after: " + after);
|
//Log.d(TAG, "beforeTextChanged(" + pCharSequence + ")start: " + start + ",count: " + count + ",after: " + after);
|
||||||
|
|
||||||
mRenderView.queueOnRenderThread(new Runnable() {
|
mRenderView.queueOnRenderThread(() -> {
|
||||||
@Override
|
for (int i = 0; i < count; ++i) {
|
||||||
public void run() {
|
GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, true);
|
||||||
for (int i = 0; i < count; ++i) {
|
GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, false);
|
||||||
GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, true);
|
|
||||||
GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, false);
|
|
||||||
|
|
||||||
if (mHasSelection) {
|
if (mHasSelection) {
|
||||||
mHasSelection = false;
|
mHasSelection = false;
|
||||||
break;
|
break;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
@ -118,18 +115,15 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
|
||||||
for (int i = start; i < start + count; ++i) {
|
for (int i = start; i < start + count; ++i) {
|
||||||
newChars[i - start] = pCharSequence.charAt(i);
|
newChars[i - start] = pCharSequence.charAt(i);
|
||||||
}
|
}
|
||||||
mRenderView.queueOnRenderThread(new Runnable() {
|
mRenderView.queueOnRenderThread(() -> {
|
||||||
@Override
|
for (int i = 0; i < count; ++i) {
|
||||||
public void run() {
|
int key = newChars[i];
|
||||||
for (int i = 0; i < count; ++i) {
|
if ((key == '\n') && !mEdit.isMultiline()) {
|
||||||
int key = newChars[i];
|
// Return keys are handled through action events
|
||||||
if ((key == '\n') && !mEdit.isMultiline()) {
|
continue;
|
||||||
// Return keys are handled through action events
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
GodotLib.key(0, 0, key, true);
|
|
||||||
GodotLib.key(0, 0, key, false);
|
|
||||||
}
|
}
|
||||||
|
GodotLib.key(0, 0, key, true);
|
||||||
|
GodotLib.key(0, 0, key, false);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -139,14 +133,11 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
|
||||||
if (mEdit == pTextView && isFullScreenEdit()) {
|
if (mEdit == pTextView && isFullScreenEdit()) {
|
||||||
final String characters = pKeyEvent.getCharacters();
|
final String characters = pKeyEvent.getCharacters();
|
||||||
|
|
||||||
mRenderView.queueOnRenderThread(new Runnable() {
|
mRenderView.queueOnRenderThread(() -> {
|
||||||
@Override
|
for (int i = 0; i < characters.length(); i++) {
|
||||||
public void run() {
|
final int ch = characters.codePointAt(i);
|
||||||
for (int i = 0; i < characters.length(); i++) {
|
GodotLib.key(0, 0, ch, true);
|
||||||
final int ch = characters.codePointAt(i);
|
GodotLib.key(0, 0, ch, false);
|
||||||
GodotLib.key(0, 0, ch, true);
|
|
||||||
GodotLib.key(0, 0, ch, false);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue