Allow `.res` and `.tres` extensions in the scene CLI positional argument
This closes #35709.
(cherry picked from commit 653334cc8d
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@ -1455,7 +1455,11 @@ bool Main::start() {
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} else if (args[i].length() && args[i][0] != '-' && positional_arg == "") {
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positional_arg = args[i];
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if (args[i].ends_with(".scn") || args[i].ends_with(".tscn") || args[i].ends_with(".escn")) {
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if (args[i].ends_with(".scn") ||
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args[i].ends_with(".tscn") ||
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args[i].ends_with(".escn") ||
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args[i].ends_with(".res") ||
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args[i].ends_with(".tres")) {
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// Only consider the positional argument to be a scene path if it ends with
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// a file extension associated with Godot scenes. This makes it possible
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// for projects to parse command-line arguments for custom CLI arguments
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