Merge pull request #69722 from TokageItLab/more-refactor-immediate-anim
More refactor AnimationPlayer process for Method track which change animation with Immediate mode
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a7937fe54c
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@ -1044,14 +1044,15 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, double p_delta,
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double prev_pos = cd.pos; // The animation may be changed during process, so it is safer that the state is changed before process.
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cd.pos = next_pos;
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AnimationData *prev_from = cd.from;
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_animation_process_animation(cd.from, prev_pos, cd.pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started, looped_flag);
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if (is_just_played) {
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// End detection.
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if (cd.from->animation->get_loop_mode() == Animation::LOOP_NONE) {
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if (prev_from != playback.current.from) {
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return; // Animation has been changed in the process (may be caused by method track), abort process.
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}
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if (cd.from->animation->get_loop_mode() == Animation::LOOP_NONE) {
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if (&cd == &playback.current) {
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if (!backwards && prev_pos <= len && next_pos == len) {
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// Playback finished.
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end_reached = true;
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@ -1064,7 +1065,6 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, double p_delta,
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}
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}
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}
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}
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void AnimationPlayer::_animation_process2(double p_delta, bool p_started) {
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Playback &c = playback;
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@ -1130,8 +1130,6 @@ void AnimationPlayer::_animation_update_transforms() {
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}
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}
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cache_update_size = 0;
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for (int i = 0; i < cache_update_prop_size; i++) {
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TrackNodeCache::PropertyAnim *pa = cache_update_prop[i];
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@ -1193,38 +1191,33 @@ void AnimationPlayer::_animation_update_transforms() {
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}
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}
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cache_update_prop_size = 0;
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for (int i = 0; i < cache_update_bezier_size; i++) {
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TrackNodeCache::BezierAnim *ba = cache_update_bezier[i];
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ERR_CONTINUE(ba->accum_pass != accum_pass);
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ba->object->set_indexed(ba->bezier_property, ba->bezier_accum);
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}
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cache_update_bezier_size = 0;
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}
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void AnimationPlayer::_animation_process(double p_delta) {
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if (playback.current.from) {
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end_reached = false;
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end_notify = false;
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is_just_played = false;
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bool started = playback.started; // The animation may be changed during process, so it is safer that the state is changed before process.
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if (playback.started) {
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playback.started = false;
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}
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_animation_process2(p_delta, started);
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if (is_just_played) {
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cache_update_size = 0;
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cache_update_prop_size = 0;
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cache_update_bezier_size = 0;
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return; // Animation has been changed in the process (may be caused by method track), clear update caches and abort process.
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}
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AnimationData *prev_from = playback.current.from;
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_animation_process2(p_delta, started);
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if (prev_from != playback.current.from) {
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return; // Animation has been changed in the process (may be caused by method track), abort process.
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}
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_animation_update_transforms();
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if (end_reached) {
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@ -1675,7 +1668,6 @@ void AnimationPlayer::play(const StringName &p_name, double p_custom_blend, floa
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c.assigned = name;
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c.seeked = false;
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c.started = true;
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is_just_played = true;
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if (!end_reached) {
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queued.clear();
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@ -255,7 +255,6 @@ private:
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List<StringName> queued;
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bool is_just_played = false;
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bool end_reached = false;
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bool end_notify = false;
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