Fix cppcheck const parameters
Convert method signature parameters to const where it is possible # Conflicts: # drivers/gles3/rasterizer_canvas_gles3.cpp # drivers/gles3/rasterizer_canvas_gles3.h # editor/plugins/animation_state_machine_editor.cpp # editor/plugins/animation_state_machine_editor.h
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@ -823,7 +823,7 @@ void RasterizerCanvasGLES3::_render_batch(uint32_t &r_index) {
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}
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// TODO maybe dont use
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void RasterizerCanvasGLES3::_end_batch(uint32_t p_index) {
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void RasterizerCanvasGLES3::_end_batch(const uint32_t p_index) {
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for (int i = 0; i < 4; i++) {
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state.instance_data_array[p_index].modulation[i] = 0.0;
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state.instance_data_array[p_index].ninepatch_margins[i] = 0.0;
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@ -270,7 +270,7 @@ public:
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void _render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool p_to_backbuffer = false);
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void _render_item(RID p_render_target, const Item *p_item, const Transform2D &p_canvas_transform_inverse, Item *¤t_clip, Light *p_lights, uint32_t &r_index);
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void _render_batch(uint32_t &p_max_index);
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void _end_batch(uint32_t p_index);
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void _end_batch(const uint32_t p_index);
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void _allocate_instance_data_buffer();
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void initialize();
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@ -122,7 +122,7 @@ static Transform3D _read_transform_from_array(const Vector<float> &array, int of
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/* STRUCTURES */
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Transform3D Collada::Node::compute_transform(Collada &state) const {
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Transform3D Collada::Node::compute_transform(const Collada &state) const {
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Transform3D xform;
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for (int i = 0; i < xform_list.size(); i++) {
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@ -348,7 +348,7 @@ public:
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Node *parent = nullptr;
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Transform3D compute_transform(Collada &state) const;
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Transform3D compute_transform(const Collada &state) const;
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Transform3D get_global_transform() const;
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Transform3D get_transform() const;
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@ -476,7 +476,7 @@ void EditorNode3DGizmo::add_handles(const Vector<Vector3> &p_handles, const Ref<
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}
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}
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void EditorNode3DGizmo::add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position, const Transform3D &p_xform) {
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void EditorNode3DGizmo::add_solid_box(const Ref<Material> &p_material, Vector3 p_size, Vector3 p_position, const Transform3D &p_xform) {
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ERR_FAIL_COND(!spatial_node);
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BoxMesh box_mesh;
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@ -99,7 +99,7 @@ public:
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void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh);
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void add_unscaled_billboard(const Ref<Material> &p_material, real_t p_scale = 1, const Color &p_modulate = Color(1, 1, 1));
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void add_handles(const Vector<Vector3> &p_handles, const Ref<Material> &p_material, const Vector<int> &p_ids = Vector<int>(), bool p_billboard = false, bool p_secondary = false);
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void add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position = Vector3(), const Transform3D &p_xform = Transform3D());
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void add_solid_box(const Ref<Material> &p_material, Vector3 p_size, Vector3 p_position = Vector3(), const Transform3D &p_xform = Transform3D());
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virtual bool is_handle_highlighted(int p_id, bool p_secondary) const;
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virtual String get_handle_name(int p_id, bool p_secondary) const;
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@ -1140,7 +1140,7 @@ static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base
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}
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}
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static void _find_identifiers(GDScriptParser::CompletionContext &p_context, bool p_only_functions, Map<String, ScriptLanguage::CodeCompletionOption> &r_result, int p_recursion_depth) {
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static void _find_identifiers(const GDScriptParser::CompletionContext &p_context, bool p_only_functions, Map<String, ScriptLanguage::CodeCompletionOption> &r_result, int p_recursion_depth) {
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if (!p_only_functions && p_context.current_suite) {
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// This includes function parameters, since they are also locals.
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_find_identifiers_in_suite(p_context.current_suite, r_result);
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@ -1096,7 +1096,7 @@ Size2 OpenXRAPI::get_recommended_target_size() {
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return target_size;
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}
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XRPose::TrackingConfidence OpenXRAPI::get_head_center(Transform3D &r_transform, Vector3 &r_linear_velocity, Vector3 &r_angular_velocity) {
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XRPose::TrackingConfidence OpenXRAPI::get_head_center(Transform3D &r_transform, Vector3 &r_linear_velocity, const Vector3 &r_angular_velocity) {
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XrResult result;
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ERR_FAIL_COND_V(!running, XRPose::XR_TRACKING_CONFIDENCE_NONE);
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@ -2297,7 +2297,7 @@ Vector2 OpenXRAPI::get_action_vector2(RID p_action, RID p_tracker) {
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return result_state.isActive ? Vector2(result_state.currentState.x, result_state.currentState.y) : Vector2();
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}
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XRPose::TrackingConfidence OpenXRAPI::get_action_pose(RID p_action, RID p_tracker, Transform3D &r_transform, Vector3 &r_linear_velocity, Vector3 &r_angular_velocity) {
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XRPose::TrackingConfidence OpenXRAPI::get_action_pose(RID p_action, RID p_tracker, Transform3D &r_transform, Vector3 &r_linear_velocity, const Vector3 &r_angular_velocity) {
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ERR_FAIL_COND_V(session == XR_NULL_HANDLE, XRPose::XR_TRACKING_CONFIDENCE_NONE);
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Action *action = action_owner.get_or_null(p_action);
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ERR_FAIL_NULL_V(action, XRPose::XR_TRACKING_CONFIDENCE_NONE);
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@ -247,7 +247,7 @@ public:
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bool can_render() { return instance != XR_NULL_HANDLE && session != XR_NULL_HANDLE && running && view_pose_valid && frame_state.shouldRender; };
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Size2 get_recommended_target_size();
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XRPose::TrackingConfidence get_head_center(Transform3D &r_transform, Vector3 &r_linear_velocity, Vector3 &r_angular_velocity);
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XRPose::TrackingConfidence get_head_center(Transform3D &r_transform, Vector3 &r_linear_velocity, const Vector3 &r_angular_velocity);
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bool get_view_transform(uint32_t p_view, Transform3D &r_transform);
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bool get_view_projection(uint32_t p_view, double p_z_near, double p_z_far, CameraMatrix &p_camera_matrix);
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bool process();
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@ -285,7 +285,7 @@ public:
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bool get_action_bool(RID p_action, RID p_tracker);
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float get_action_float(RID p_action, RID p_tracker);
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Vector2 get_action_vector2(RID p_action, RID p_tracker);
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XRPose::TrackingConfidence get_action_pose(RID p_action, RID p_tracker, Transform3D &r_transform, Vector3 &r_linear_velocity, Vector3 &r_angular_velocity);
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XRPose::TrackingConfidence get_action_pose(RID p_action, RID p_tracker, Transform3D &r_transform, Vector3 &r_linear_velocity, const Vector3 &r_angular_velocity);
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bool trigger_haptic_pulse(RID p_action, RID p_tracker, float p_frequency, float p_amplitude, XrDuration p_duration_ns);
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OpenXRAPI();
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@ -140,7 +140,7 @@ void FabrikInverseKinematic::solve_simple(Task *p_task, bool p_solve_magnet, Vec
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}
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}
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void FabrikInverseKinematic::solve_simple_backwards(Chain &r_chain, bool p_solve_magnet) {
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void FabrikInverseKinematic::solve_simple_backwards(const Chain &r_chain, bool p_solve_magnet) {
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if (p_solve_magnet && !r_chain.middle_chain_item) {
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return;
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}
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@ -103,7 +103,7 @@ private:
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static void solve_simple(Task *p_task, bool p_solve_magnet, Vector3 p_origin_pos);
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/// Special solvers that solve only chains with one end effector
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static void solve_simple_backwards(Chain &r_chain, bool p_solve_magnet);
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static void solve_simple_backwards(const Chain &r_chain, bool p_solve_magnet);
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static void solve_simple_forwards(Chain &r_chain, bool p_solve_magnet, Vector3 p_origin_pos);
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public:
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@ -157,7 +157,7 @@ void Gradient::reverse() {
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emit_signal(CoreStringNames::get_singleton()->changed);
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}
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void Gradient::set_points(Vector<Gradient::Point> &p_points) {
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void Gradient::set_points(const Vector<Gradient::Point> &p_points) {
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points = p_points;
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is_sorted = false;
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emit_signal(CoreStringNames::get_singleton()->changed);
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@ -73,7 +73,7 @@ public:
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void add_point(float p_offset, const Color &p_color);
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void remove_point(int p_index);
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void set_points(Vector<Point> &p_points);
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void set_points(const Vector<Point> &p_points);
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Vector<Point> &get_points();
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void reverse();
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@ -138,11 +138,11 @@ static Object *obj_to_obj(Object *d) {
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return d;
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}
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static StringName sn_to_sn(StringName &d) {
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static StringName sn_to_sn(const StringName &d) {
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return d;
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}
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static Variant var_to_var(Variant &d) {
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static Variant var_to_var(const Variant &d) {
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return d;
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}
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