Metal: enable for betsy and lightmapper modules
To support this, the rendering_context_driver_metal.h header was updated to recognise when it is included in non-Objective-C source files.
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@ -33,22 +33,36 @@
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#ifdef METAL_ENABLED
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#import "rendering_device_driver_metal.h"
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#import "servers/rendering/rendering_context_driver.h"
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#import "servers/rendering/rendering_device_driver.h"
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#import <CoreGraphics/CGGeometry.h>
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#ifdef __OBJC__
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#import "metal_objects.h"
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#import <Metal/Metal.h>
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#import <QuartzCore/CALayer.h>
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@class CAMetalLayer;
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@protocol CAMetalDrawable;
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#else
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typedef enum MTLPixelFormat {
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MTLPixelFormatBGRA8Unorm = 80,
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} MTLPixelFormat;
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class MDCommandBuffer;
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#endif
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class PixelFormats;
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class MDResourceCache;
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class API_AVAILABLE(macos(11.0), ios(14.0)) RenderingContextDriverMetal : public RenderingContextDriver {
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protected:
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id<MTLDevice> metal_device = nil;
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#ifdef __OBJC__
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id<MTLDevice> metal_device = nullptr;
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#else
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void *metal_device = nullptr;
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#endif
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Device device; // There is only one device on Apple Silicon.
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public:
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@ -73,12 +87,20 @@ public:
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// Platform-specific data for the Windows embedded in this driver.
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struct WindowPlatformData {
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#ifdef __OBJC__
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CAMetalLayer *__unsafe_unretained layer;
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#else
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void *layer;
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#endif
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};
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class Surface {
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class API_AVAILABLE(macos(11.0), ios(14.0)) Surface {
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protected:
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#ifdef __OBJC__
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id<MTLDevice> device;
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#else
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void *device;
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#endif
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public:
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uint32_t width = 0;
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@ -86,8 +108,15 @@ public:
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DisplayServer::VSyncMode vsync_mode = DisplayServer::VSYNC_ENABLED;
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bool needs_resize = false;
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Surface(id<MTLDevice> p_device) :
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device(p_device) {}
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Surface(
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#ifdef __OBJC__
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id<MTLDevice> p_device
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#else
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void *p_device
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#endif
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) :
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device(p_device) {
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}
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virtual ~Surface() = default;
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MTLPixelFormat get_pixel_format() const { return MTLPixelFormatBGRA8Unorm; }
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@ -96,104 +125,14 @@ public:
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virtual void present(MDCommandBuffer *p_cmd_buffer) = 0;
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};
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class SurfaceLayer : public Surface {
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CAMetalLayer *__unsafe_unretained layer = nil;
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LocalVector<MDFrameBuffer> frame_buffers;
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LocalVector<id<MTLDrawable>> drawables;
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uint32_t rear = -1;
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uint32_t front = 0;
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uint32_t count = 0;
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public:
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SurfaceLayer(CAMetalLayer *p_layer, id<MTLDevice> p_device) :
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Surface(p_device), layer(p_layer) {
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layer.allowsNextDrawableTimeout = YES;
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layer.framebufferOnly = YES;
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layer.opaque = OS::get_singleton()->is_layered_allowed() ? NO : YES;
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layer.pixelFormat = get_pixel_format();
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layer.device = p_device;
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}
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~SurfaceLayer() override {
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layer = nil;
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}
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Error resize(uint32_t p_desired_framebuffer_count) override final {
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if (width == 0 || height == 0) {
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// Very likely the window is minimized, don't create a swap chain.
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return ERR_SKIP;
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}
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CGSize drawableSize = CGSizeMake(width, height);
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CGSize current = layer.drawableSize;
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if (!CGSizeEqualToSize(current, drawableSize)) {
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layer.drawableSize = drawableSize;
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}
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// Metal supports a maximum of 3 drawables.
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p_desired_framebuffer_count = MIN(3U, p_desired_framebuffer_count);
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layer.maximumDrawableCount = p_desired_framebuffer_count;
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#if TARGET_OS_OSX
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// Display sync is only supported on macOS.
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switch (vsync_mode) {
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case DisplayServer::VSYNC_MAILBOX:
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case DisplayServer::VSYNC_ADAPTIVE:
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case DisplayServer::VSYNC_ENABLED:
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layer.displaySyncEnabled = YES;
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break;
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case DisplayServer::VSYNC_DISABLED:
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layer.displaySyncEnabled = NO;
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break;
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}
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#ifdef __OBJC__
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id<MTLDevice>
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#else
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void *
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#endif
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drawables.resize(p_desired_framebuffer_count);
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frame_buffers.resize(p_desired_framebuffer_count);
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for (uint32_t i = 0; i < p_desired_framebuffer_count; i++) {
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// Reserve space for the drawable texture.
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frame_buffers[i].textures.resize(1);
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}
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return OK;
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}
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RDD::FramebufferID acquire_next_frame_buffer() override final {
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if (count == frame_buffers.size()) {
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return RDD::FramebufferID();
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}
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rear = (rear + 1) % frame_buffers.size();
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count++;
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MDFrameBuffer &frame_buffer = frame_buffers[rear];
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frame_buffer.size = Size2i(width, height);
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id<CAMetalDrawable> drawable = layer.nextDrawable;
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ERR_FAIL_NULL_V_MSG(drawable, RDD::FramebufferID(), "no drawable available");
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drawables[rear] = drawable;
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frame_buffer.textures.write[0] = drawable.texture;
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return RDD::FramebufferID(&frame_buffer);
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}
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void present(MDCommandBuffer *p_cmd_buffer) override final {
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if (count == 0) {
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return;
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}
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// Release texture and drawable.
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frame_buffers[front].textures.write[0] = nil;
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id<MTLDrawable> drawable = drawables[front];
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drawables[front] = nil;
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count--;
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front = (front + 1) % frame_buffers.size();
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[p_cmd_buffer->get_command_buffer() presentDrawable:drawable];
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}
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};
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id<MTLDevice> get_metal_device() const { return metal_device; }
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get_metal_device() const {
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return metal_device;
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}
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#pragma mark - Initialization
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@ -30,6 +30,8 @@
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#import "rendering_context_driver_metal.h"
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#import "rendering_device_driver_metal.h"
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@protocol MTLDeviceEx <MTLDevice>
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#if TARGET_OS_OSX && __MAC_OS_X_VERSION_MAX_ALLOWED < 130300
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- (void)setShouldMaximizeConcurrentCompilation:(BOOL)v;
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@ -77,6 +79,103 @@ void RenderingContextDriverMetal::driver_free(RenderingDeviceDriver *p_driver) {
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memdelete(p_driver);
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}
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class API_AVAILABLE(macos(11.0), ios(14.0)) SurfaceLayer : public RenderingContextDriverMetal::Surface {
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CAMetalLayer *__unsafe_unretained layer = nil;
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LocalVector<MDFrameBuffer> frame_buffers;
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LocalVector<id<MTLDrawable>> drawables;
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uint32_t rear = -1;
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uint32_t front = 0;
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uint32_t count = 0;
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public:
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SurfaceLayer(CAMetalLayer *p_layer, id<MTLDevice> p_device) :
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Surface(p_device), layer(p_layer) {
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layer.allowsNextDrawableTimeout = YES;
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layer.framebufferOnly = YES;
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layer.opaque = OS::get_singleton()->is_layered_allowed() ? NO : YES;
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layer.pixelFormat = get_pixel_format();
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layer.device = p_device;
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}
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~SurfaceLayer() override {
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layer = nil;
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}
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Error resize(uint32_t p_desired_framebuffer_count) override final {
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if (width == 0 || height == 0) {
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// Very likely the window is minimized, don't create a swap chain.
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return ERR_SKIP;
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}
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CGSize drawableSize = CGSizeMake(width, height);
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CGSize current = layer.drawableSize;
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if (!CGSizeEqualToSize(current, drawableSize)) {
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layer.drawableSize = drawableSize;
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}
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// Metal supports a maximum of 3 drawables.
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p_desired_framebuffer_count = MIN(3U, p_desired_framebuffer_count);
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layer.maximumDrawableCount = p_desired_framebuffer_count;
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#if TARGET_OS_OSX
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// Display sync is only supported on macOS.
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switch (vsync_mode) {
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case DisplayServer::VSYNC_MAILBOX:
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case DisplayServer::VSYNC_ADAPTIVE:
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case DisplayServer::VSYNC_ENABLED:
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layer.displaySyncEnabled = YES;
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break;
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case DisplayServer::VSYNC_DISABLED:
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layer.displaySyncEnabled = NO;
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break;
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}
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#endif
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drawables.resize(p_desired_framebuffer_count);
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frame_buffers.resize(p_desired_framebuffer_count);
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for (uint32_t i = 0; i < p_desired_framebuffer_count; i++) {
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// Reserve space for the drawable texture.
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frame_buffers[i].textures.resize(1);
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}
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return OK;
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}
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RDD::FramebufferID acquire_next_frame_buffer() override final {
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if (count == frame_buffers.size()) {
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return RDD::FramebufferID();
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}
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rear = (rear + 1) % frame_buffers.size();
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count++;
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MDFrameBuffer &frame_buffer = frame_buffers[rear];
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frame_buffer.size = Size2i(width, height);
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id<CAMetalDrawable> drawable = layer.nextDrawable;
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ERR_FAIL_NULL_V_MSG(drawable, RDD::FramebufferID(), "no drawable available");
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drawables[rear] = drawable;
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frame_buffer.textures.write[0] = drawable.texture;
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return RDD::FramebufferID(&frame_buffer);
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}
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void present(MDCommandBuffer *p_cmd_buffer) override final {
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if (count == 0) {
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return;
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}
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// Release texture and drawable.
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frame_buffers[front].textures.write[0] = nil;
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id<MTLDrawable> drawable = drawables[front];
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drawables[front] = nil;
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count--;
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front = (front + 1) % frame_buffers.size();
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[p_cmd_buffer->get_command_buffer() presentDrawable:drawable];
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}
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};
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RenderingContextDriver::SurfaceID RenderingContextDriverMetal::surface_create(const void *p_platform_data) {
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const WindowPlatformData *wpd = (const WindowPlatformData *)(p_platform_data);
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Surface *surface = memnew(SurfaceLayer(wpd->layer, metal_device));
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#if defined(VULKAN_ENABLED)
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#include "drivers/vulkan/rendering_context_driver_vulkan.h"
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#endif
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#if defined(METAL_ENABLED)
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#include "drivers/metal/rendering_context_driver_metal.h"
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#endif
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#include "bc6h.glsl.gen.h"
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@ -66,10 +69,16 @@ Error _compress_betsy(BetsyFormat p_format, Image *r_img) {
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if (rd == nullptr) {
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#if defined(RD_ENABLED)
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#if defined(VULKAN_ENABLED)
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rcd = memnew(RenderingContextDriverVulkan);
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#if defined(METAL_ENABLED)
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rcd = memnew(RenderingContextDriverMetal);
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rd = memnew(RenderingDevice);
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#endif
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#if defined(VULKAN_ENABLED)
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if (rcd == nullptr) {
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rcd = memnew(RenderingContextDriverVulkan);
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rd = memnew(RenderingDevice);
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}
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#endif
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#endif
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if (rcd != nullptr && rd != nullptr) {
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err = rcd->initialize();
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@ -44,6 +44,9 @@
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#if defined(VULKAN_ENABLED)
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#include "drivers/vulkan/rendering_context_driver_vulkan.h"
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#endif
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#if defined(METAL_ENABLED)
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#include "drivers/metal/rendering_context_driver_metal.h"
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#endif
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//uncomment this if you want to see textures from all the process saved
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//#define DEBUG_TEXTURES
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RenderingDevice *rd = RenderingServer::get_singleton()->create_local_rendering_device();
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if (rd == nullptr) {
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#if defined(RD_ENABLED)
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#if defined(VULKAN_ENABLED)
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rcd = memnew(RenderingContextDriverVulkan);
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#if defined(METAL_ENABLED)
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rcd = memnew(RenderingContextDriverMetal);
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rd = memnew(RenderingDevice);
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#endif
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#if defined(VULKAN_ENABLED)
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if (rcd == nullptr) {
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rcd = memnew(RenderingContextDriverVulkan);
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rd = memnew(RenderingDevice);
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}
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#endif
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#endif
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if (rcd != nullptr && rd != nullptr) {
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err = rcd->initialize();
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@ -41,6 +41,9 @@
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#if defined(D3D12_ENABLED)
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#include "drivers/d3d12/rendering_context_driver_d3d12.h"
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#endif
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#if defined(METAL_ENABLED)
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#include "drivers/metal/rendering_context_driver_metal.h"
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#endif
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DisplayServer *DisplayServer::singleton = nullptr;
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@ -1232,6 +1235,15 @@ bool DisplayServer::can_create_rendering_device() {
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rcd = memnew(RenderingContextDriverD3D12);
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}
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#endif
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#ifdef METAL_ENABLED
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if (rcd == nullptr) {
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wunguarded-availability"
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// Eliminate "RenderingContextDriverMetal is only available on iOS 14.0 or newer".
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rcd = memnew(RenderingContextDriverMetal);
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#pragma clang diagnostic pop
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}
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#endif
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if (rcd != nullptr) {
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err = rcd->initialize();
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