Fix crash when executing TileMap.fix_invalid_tiles
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@ -2271,9 +2271,12 @@ void TileMapLayer::force_update() {
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}
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void TileMapLayer::fix_invalid_tiles() {
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Ref<TileSet> tileset = tile_map_node->get_tileset();
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ERR_FAIL_COND_MSG(tileset.is_null(), "Cannot call fix_invalid_tiles() on a TileMap without a valid TileSet.");
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RBSet<Vector2i> coords;
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for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
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TileSetSource *source = *(tile_map_node->get_tileset())->get_source(E.value.source_id);
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TileSetSource *source = *tileset->get_source(E.value.source_id);
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if (!source || !source->has_tile(E.value.get_atlas_coords()) || !source->has_alternative_tile(E.value.get_atlas_coords(), E.value.alternative_tile)) {
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coords.insert(E.key);
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}
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