Fix crash when executing TileMap.fix_invalid_tiles

This commit is contained in:
Haoyu Qiu 2023-07-24 18:55:06 +08:00
parent 6588a4a29a
commit a7ab7e469b
1 changed files with 4 additions and 1 deletions

View File

@ -2271,9 +2271,12 @@ void TileMapLayer::force_update() {
}
void TileMapLayer::fix_invalid_tiles() {
Ref<TileSet> tileset = tile_map_node->get_tileset();
ERR_FAIL_COND_MSG(tileset.is_null(), "Cannot call fix_invalid_tiles() on a TileMap without a valid TileSet.");
RBSet<Vector2i> coords;
for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
TileSetSource *source = *(tile_map_node->get_tileset())->get_source(E.value.source_id);
TileSetSource *source = *tileset->get_source(E.value.source_id);
if (!source || !source->has_tile(E.value.get_atlas_coords()) || !source->has_alternative_tile(E.value.get_atlas_coords(), E.value.alternative_tile)) {
coords.insert(E.key);
}