Fix AudioStreamPlayer not resuming after returning to SceneTree
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48cfa0da70
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@ -43,13 +43,18 @@ void AudioStreamPlayer2D::_notification(int p_what) {
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if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
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play();
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}
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set_stream_paused(false);
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} break;
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case NOTIFICATION_EXIT_TREE: {
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stop();
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set_stream_paused(true);
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AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this);
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} break;
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case NOTIFICATION_PREDELETE: {
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stop();
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} break;
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case NOTIFICATION_PAUSED: {
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if (!can_process()) {
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// Node can't process so we start fading out to silence.
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@ -247,13 +247,18 @@ void AudioStreamPlayer3D::_notification(int p_what) {
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if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
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play();
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}
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set_stream_paused(false);
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} break;
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case NOTIFICATION_EXIT_TREE: {
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stop();
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set_stream_paused(true);
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AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this);
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} break;
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case NOTIFICATION_PREDELETE: {
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stop();
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} break;
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case NOTIFICATION_PAUSED: {
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if (!can_process()) {
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// Node can't process so we start fading out to silence.
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@ -40,6 +40,7 @@ void AudioStreamPlayer::_notification(int p_what) {
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if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
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play();
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}
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set_stream_paused(false);
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} break;
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case NOTIFICATION_INTERNAL_PROCESS: {
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@ -64,6 +65,10 @@ void AudioStreamPlayer::_notification(int p_what) {
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} break;
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case NOTIFICATION_EXIT_TREE: {
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set_stream_paused(true);
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} break;
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case NOTIFICATION_PREDELETE: {
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for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
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AudioServer::get_singleton()->stop_playback_stream(playback);
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}
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