Merge pull request #80334 from Sauermann/fix-window-out-of-viewport-events
Fix nodes receiving mouse events in black bars of `Window`
This commit is contained in:
commit
a7dc4c22a9
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@ -1022,12 +1022,12 @@
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Notification received right after the scene with the node is saved in the editor. This notification is only sent in the Godot editor and will not occur in exported projects.
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</constant>
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<constant name="NOTIFICATION_WM_MOUSE_ENTER" value="1002">
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Notification received from the OS when the mouse enters the game window.
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Implemented on desktop and web platforms.
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Notification received when the mouse enters the window.
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Implemented for embedded windows and on desktop and web platforms.
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</constant>
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<constant name="NOTIFICATION_WM_MOUSE_EXIT" value="1003">
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Notification received from the OS when the mouse leaves the game window.
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Implemented on desktop and web platforms.
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Notification received when the mouse leaves the window.
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Implemented for embedded windows and on desktop and web platforms.
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</constant>
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<constant name="NOTIFICATION_WM_WINDOW_FOCUS_IN" value="1004">
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Notification received when the node's parent [Window] is focused. This may be a change of focus between two windows of the same engine instance, or from the OS desktop or a third-party application to a window of the game (in which case [constant NOTIFICATION_APPLICATION_FOCUS_IN] is also emitted).
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@ -2955,7 +2955,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
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void Viewport::_update_mouse_over() {
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// Update gui.mouse_over and gui.subwindow_over in all Viewports.
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// Send necessary mouse_enter/mouse_exit signals and the NOTIFICATION_VP_MOUSE_ENTER/NOTIFICATION_VP_MOUSE_EXIT notifications for every Viewport in the SceneTree.
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// Send necessary mouse_enter/mouse_exit signals and the MOUSE_ENTER/MOUSE_EXIT notifications for every Viewport in the SceneTree.
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if (is_attached_in_viewport()) {
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// Execute this function only, when it is processed by a native Window or a SubViewport, that has no SubViewportContainer as parent.
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@ -3009,7 +3009,7 @@ void Viewport::_update_mouse_over(Vector2 p_pos) {
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}
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gui.subwindow_over = sw;
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if (!sw->is_input_disabled()) {
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sw->notification(NOTIFICATION_VP_MOUSE_ENTER);
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sw->_propagate_window_notification(sw, NOTIFICATION_WM_MOUSE_ENTER);
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}
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}
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if (!sw->is_input_disabled()) {
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@ -468,7 +468,8 @@ private:
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SubWindowResize _sub_window_get_resize_margin(Window *p_subwindow, const Point2 &p_point);
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void _update_mouse_over();
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void _update_mouse_over(Vector2 p_pos);
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virtual void _update_mouse_over(Vector2 p_pos);
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virtual void _mouse_leave_viewport();
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virtual bool _can_consume_input_events() const { return true; }
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uint64_t event_count = 0;
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@ -482,8 +483,6 @@ protected:
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Size2i _get_size_2d_override() const;
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bool _is_size_allocated() const;
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void _mouse_leave_viewport();
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void _notification(int p_what);
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void _process_picking();
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static void _bind_methods();
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@ -679,7 +679,7 @@ void Window::_event_callback(DisplayServer::WindowEvent p_event) {
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}
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_propagate_window_notification(this, NOTIFICATION_WM_MOUSE_ENTER);
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root->gui.windowmanager_window_over = this;
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notification(NOTIFICATION_VP_MOUSE_ENTER);
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mouse_in_window = true;
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if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CURSOR_SHAPE)) {
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DisplayServer::get_singleton()->cursor_set_shape(DisplayServer::CURSOR_ARROW); //restore cursor shape
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}
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@ -692,6 +692,7 @@ void Window::_event_callback(DisplayServer::WindowEvent p_event) {
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#endif // DEV_ENABLED
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return;
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}
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mouse_in_window = false;
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root->gui.windowmanager_window_over->_mouse_leave_viewport();
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root->gui.windowmanager_window_over = nullptr;
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_propagate_window_notification(this, NOTIFICATION_WM_MOUSE_EXIT);
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@ -2552,6 +2553,41 @@ bool Window::is_attached_in_viewport() const {
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return get_embedder();
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}
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void Window::_update_mouse_over(Vector2 p_pos) {
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if (!mouse_in_window) {
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if (is_embedded()) {
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mouse_in_window = true;
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_propagate_window_notification(this, NOTIFICATION_WM_MOUSE_ENTER);
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} else {
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// Prevent update based on delayed InputEvents from DisplayServer.
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return;
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}
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}
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bool new_in = get_visible_rect().has_point(p_pos);
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if (new_in == gui.mouse_in_viewport) {
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if (new_in) {
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Viewport::_update_mouse_over(p_pos);
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}
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return;
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}
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if (new_in) {
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notification(NOTIFICATION_VP_MOUSE_ENTER);
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Viewport::_update_mouse_over(p_pos);
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} else {
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Viewport::_mouse_leave_viewport();
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}
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}
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void Window::_mouse_leave_viewport() {
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Viewport::_mouse_leave_viewport();
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if (is_embedded()) {
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mouse_in_window = false;
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_propagate_window_notification(this, NOTIFICATION_WM_MOUSE_EXIT);
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}
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}
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void Window::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_title", "title"), &Window::set_title);
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ClassDB::bind_method(D_METHOD("get_title"), &Window::get_title);
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@ -203,6 +203,10 @@ private:
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void _event_callback(DisplayServer::WindowEvent p_event);
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virtual bool _can_consume_input_events() const override;
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bool mouse_in_window = false;
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void _update_mouse_over(Vector2 p_pos) override;
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void _mouse_leave_viewport() override;
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Ref<Shortcut> debugger_stop_shortcut;
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protected:
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@ -0,0 +1,96 @@
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/**************************************************************************/
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/* test_window.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_WINDOW_H
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#define TEST_WINDOW_H
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#include "scene/gui/control.h"
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#include "scene/main/window.h"
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#include "tests/test_macros.h"
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namespace TestWindow {
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class NotificationControl : public Control {
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GDCLASS(NotificationControl, Control);
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protected:
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void _notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_MOUSE_ENTER: {
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mouse_over = true;
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} break;
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case NOTIFICATION_MOUSE_EXIT: {
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mouse_over = false;
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} break;
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}
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}
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public:
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bool mouse_over = false;
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};
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TEST_CASE("[SceneTree][Window]") {
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Window *root = SceneTree::get_singleton()->get_root();
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SUBCASE("Control-mouse-over within Window-black bars should not happen") {
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Window *w = memnew(Window);
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root->add_child(w);
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w->set_size(Size2i(400, 200));
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w->set_position(Size2i(0, 0));
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w->set_content_scale_size(Size2i(200, 200));
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w->set_content_scale_mode(Window::CONTENT_SCALE_MODE_CANVAS_ITEMS);
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w->set_content_scale_aspect(Window::CONTENT_SCALE_ASPECT_KEEP);
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NotificationControl *c = memnew(NotificationControl);
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w->add_child(c);
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c->set_size(Size2i(100, 100));
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c->set_position(Size2i(-50, -50));
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CHECK_FALSE(c->mouse_over);
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SEND_GUI_MOUSE_MOTION_EVENT(Point2i(110, 10), MouseButtonMask::NONE, Key::NONE);
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CHECK(c->mouse_over);
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SEND_GUI_MOUSE_MOTION_EVENT(Point2i(90, 10), MouseButtonMask::NONE, Key::NONE);
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CHECK_FALSE(c->mouse_over); // GH-80011
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/* TODO:
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SEND_GUI_MOUSE_BUTTON_EVENT(Point2i(90, 10), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
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SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(Point2i(90, 10), MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
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CHECK(Control was not pressed);
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*/
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memdelete(c);
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memdelete(w);
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}
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}
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} // namespace TestWindow
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#endif // TEST_WINDOW_H
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@ -115,6 +115,7 @@
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#include "tests/scene/test_theme.h"
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#include "tests/scene/test_viewport.h"
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#include "tests/scene/test_visual_shader.h"
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#include "tests/scene/test_window.h"
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#include "tests/servers/rendering/test_shader_preprocessor.h"
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#include "tests/servers/test_navigation_server_2d.h"
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#include "tests/servers/test_navigation_server_3d.h"
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