Merge pull request #62084 from smix8/path_debug_options_4.x
Add Path2D/3D debug options
This commit is contained in:
commit
a7e589df38
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@ -494,6 +494,12 @@
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<member name="debug/shapes/navigation/geometry_color" type="Color" setter="" getter="" default="Color(0.1, 1, 0.7, 0.4)">
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Color of the navigation geometry, visible when "Visible Navigation" is enabled in the Debug menu.
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</member>
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<member name="debug/shapes/paths/geometry_color" type="Color" setter="" getter="" default="Color(0.1, 1, 0.7, 0.4)">
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Color of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
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</member>
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<member name="debug/shapes/paths/geometry_width" type="float" setter="" getter="" default="2.0">
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Line width of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
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</member>
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<member name="display/mouse_cursor/custom_image" type="String" setter="" getter="" default="""">
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Custom image for the mouse cursor (limited to 256×256).
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</member>
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@ -221,6 +221,9 @@
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<member name="debug_navigation_hint" type="bool" setter="set_debug_navigation_hint" getter="is_debugging_navigation_hint" default="false">
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If [code]true[/code], navigation polygons will be visible when running the game from the editor for debugging purposes.
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</member>
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<member name="debug_paths_hint" type="bool" setter="set_debug_paths_hint" getter="is_debugging_paths_hint" default="false">
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If [code]true[/code], curves from [Path2D] and [Path3D] nodes will be visible when running the game from the editor for debugging purposes.
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</member>
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<member name="edited_scene_root" type="Node" setter="set_edited_scene_root" getter="get_edited_scene_root">
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The root of the edited scene.
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</member>
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@ -59,11 +59,16 @@ Error EditorRun::run(const String &p_scene, const String &p_write_movie) {
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args.push_back(itos(OS::get_singleton()->get_process_id()));
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bool debug_collisions = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_collisons", false);
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bool debug_paths = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_paths", false);
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bool debug_navigation = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_navigation", false);
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if (debug_collisions) {
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args.push_back("--debug-collisions");
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}
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if (debug_paths) {
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args.push_back("--debug-paths");
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}
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if (debug_navigation) {
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args.push_back("--debug-navigation");
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}
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@ -72,6 +72,9 @@ DebuggerEditorPlugin::DebuggerEditorPlugin(MenuButton *p_debug_menu) {
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p->add_check_shortcut(ED_SHORTCUT("editor/visible_collision_shapes", TTR("Visible Collision Shapes")), RUN_DEBUG_COLLISONS);
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p->set_item_tooltip(-1,
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TTR("When this option is enabled, collision shapes and raycast nodes (for 2D and 3D) will be visible in the running project."));
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p->add_check_shortcut(ED_SHORTCUT("editor/visible_paths", TTR("Visible Paths")), RUN_DEBUG_PATHS);
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p->set_item_tooltip(-1,
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TTR("When this option is enabled, curve resources used by path nodes will be visible in the running project."));
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p->add_check_shortcut(ED_SHORTCUT("editor/visible_navigation", TTR("Visible Navigation")), RUN_DEBUG_NAVIGATION);
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p->set_item_tooltip(-1,
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TTR("When this option is enabled, navigation meshes and polygons will be visible in the running project."));
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@ -152,6 +155,12 @@ void DebuggerEditorPlugin::_menu_option(int p_option) {
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debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEBUG_COLLISONS), !ischecked);
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EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_debug_collisons", !ischecked);
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} break;
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case RUN_DEBUG_PATHS: {
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bool ischecked = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEBUG_PATHS));
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debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEBUG_PATHS), !ischecked);
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EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_debug_paths", !ischecked);
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} break;
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case RUN_DEBUG_NAVIGATION: {
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bool ischecked = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEBUG_NAVIGATION));
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@ -182,6 +191,7 @@ void DebuggerEditorPlugin::_update_debug_options() {
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bool check_deploy_remote = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_deploy_remote_debug", false);
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bool check_file_server = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_file_server", false);
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bool check_debug_collisions = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_collisons", false);
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bool check_debug_paths = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_paths", false);
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bool check_debug_navigation = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_navigation", false);
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bool check_live_debug = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_live_debug", true);
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bool check_reload_scripts = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_reload_scripts", true);
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@ -196,6 +206,9 @@ void DebuggerEditorPlugin::_update_debug_options() {
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if (check_debug_collisions) {
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_menu_option(RUN_DEBUG_COLLISONS);
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}
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if (check_debug_paths) {
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_menu_option(RUN_DEBUG_PATHS);
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}
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if (check_debug_navigation) {
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_menu_option(RUN_DEBUG_NAVIGATION);
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}
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@ -49,6 +49,7 @@ private:
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RUN_FILE_SERVER,
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RUN_LIVE_DEBUG,
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RUN_DEBUG_COLLISONS,
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RUN_DEBUG_PATHS,
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RUN_DEBUG_NAVIGATION,
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RUN_DEPLOY_REMOTE_DEBUG,
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RUN_RELOAD_SCRIPTS,
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@ -175,6 +175,7 @@ static Vector2 init_custom_pos;
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static bool use_debug_profiler = false;
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#ifdef DEBUG_ENABLED
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static bool debug_collisions = false;
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static bool debug_paths = false;
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static bool debug_navigation = false;
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#endif
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static int frame_delay = 0;
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@ -357,6 +358,7 @@ void Main::print_help(const char *p_binary) {
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OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n");
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#if defined(DEBUG_ENABLED)
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OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n");
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OS::get_singleton()->print(" --debug-paths Show path lines when running the scene.\n");
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OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n");
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OS::get_singleton()->print(" --debug-stringnames Print all StringName allocations to stdout when the engine quits.\n");
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#endif
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@ -1107,6 +1109,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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#if defined(DEBUG_ENABLED)
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} else if (I->get() == "--debug-collisions") {
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debug_collisions = true;
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} else if (I->get() == "--debug-paths") {
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debug_paths = true;
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} else if (I->get() == "--debug-navigation") {
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debug_navigation = true;
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} else if (I->get() == "--debug-stringnames") {
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@ -2375,6 +2379,9 @@ bool Main::start() {
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if (debug_collisions) {
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sml->set_debug_collisions_hint(true);
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}
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if (debug_paths) {
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sml->set_debug_paths_hint(true);
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}
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if (debug_navigation) {
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sml->set_debug_navigation_hint(true);
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}
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@ -87,13 +87,13 @@ bool Path2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
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void Path2D::_notification(int p_what) {
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switch (p_what) {
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// Draw the curve if navigation debugging is enabled.
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// Draw the curve if path debugging is enabled.
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case NOTIFICATION_DRAW: {
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if (!curve.is_valid()) {
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break;
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}
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if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_navigation_hint()) {
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if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_paths_hint()) {
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return;
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}
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@ -102,12 +102,10 @@ void Path2D::_notification(int p_what) {
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}
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#ifdef TOOLS_ENABLED
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const real_t line_width = 2 * EDSCALE;
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const real_t line_width = get_tree()->get_debug_paths_width() * EDSCALE;
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#else
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const real_t line_width = 2;
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const real_t line_width = get_tree()->get_debug_paths_width();
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#endif
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const Color color = Color(0.5, 0.6, 1.0, 0.7);
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_cached_draw_pts.resize(curve->get_point_count() * 8);
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int count = 0;
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@ -119,7 +117,7 @@ void Path2D::_notification(int p_what) {
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}
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}
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draw_polyline(_cached_draw_pts, color, line_width, true);
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draw_polyline(_cached_draw_pts, get_tree()->get_debug_paths_color(), line_width, true);
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} break;
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}
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}
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@ -129,7 +127,7 @@ void Path2D::_curve_changed() {
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return;
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}
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if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_navigation_hint()) {
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if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_paths_hint()) {
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return;
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}
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@ -30,6 +30,92 @@
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#include "path_3d.h"
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Path3D::Path3D() {
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SceneTree *st = SceneTree::get_singleton();
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if (st && st->is_debugging_paths_hint()) {
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debug_instance = RS::get_singleton()->instance_create();
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set_notify_transform(true);
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_update_debug_mesh();
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}
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}
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Path3D::~Path3D() {
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if (debug_instance.is_valid()) {
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RS::get_singleton()->free(debug_instance);
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}
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if (debug_mesh.is_valid()) {
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RS::get_singleton()->free(debug_mesh->get_rid());
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}
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}
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void Path3D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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SceneTree *st = SceneTree::get_singleton();
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if (st && st->is_debugging_paths_hint()) {
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_update_debug_mesh();
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}
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} break;
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case NOTIFICATION_EXIT_TREE: {
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SceneTree *st = SceneTree::get_singleton();
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if (st && st->is_debugging_paths_hint()) {
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RS::get_singleton()->instance_set_visible(debug_instance, false);
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}
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} break;
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case NOTIFICATION_TRANSFORM_CHANGED: {
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if (is_inside_tree() && debug_instance.is_valid()) {
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RS::get_singleton()->instance_set_transform(debug_instance, get_global_transform());
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}
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} break;
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}
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}
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void Path3D::_update_debug_mesh() {
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SceneTree *st = SceneTree::get_singleton();
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if (!(st && st->is_debugging_paths_hint())) {
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return;
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}
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if (!debug_mesh.is_valid()) {
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debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
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}
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if (!(curve.is_valid())) {
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RS::get_singleton()->instance_set_visible(debug_instance, false);
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return;
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}
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if (curve->get_point_count() < 2) {
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RS::get_singleton()->instance_set_visible(debug_instance, false);
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return;
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}
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Vector<Vector3> vertex_array;
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for (int i = 1; i < curve->get_point_count(); i++) {
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Vector3 line_end = curve->get_point_position(i);
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Vector3 line_start = curve->get_point_position(i - 1);
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vertex_array.push_back(line_start);
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vertex_array.push_back(line_end);
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}
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Array mesh_array;
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mesh_array.resize(Mesh::ARRAY_MAX);
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mesh_array[Mesh::ARRAY_VERTEX] = vertex_array;
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debug_mesh->clear_surfaces();
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debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, mesh_array);
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RS::get_singleton()->instance_set_base(debug_instance, debug_mesh->get_rid());
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RS::get_singleton()->mesh_surface_set_material(debug_mesh->get_rid(), 0, st->get_debug_paths_material()->get_rid());
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if (is_inside_tree()) {
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RS::get_singleton()->instance_set_scenario(debug_instance, get_world_3d()->get_scenario());
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RS::get_singleton()->instance_set_transform(debug_instance, get_global_transform());
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RS::get_singleton()->instance_set_visible(debug_instance, is_visible_in_tree());
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}
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}
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void Path3D::_curve_changed() {
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if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) {
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update_gizmos();
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@ -48,6 +134,10 @@ void Path3D::_curve_changed() {
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}
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}
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}
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SceneTree *st = SceneTree::get_singleton();
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if (st && st->is_debugging_paths_hint()) {
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_update_debug_mesh();
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}
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}
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void Path3D::set_curve(const Ref<Curve3D> &p_curve) {
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@ -41,14 +41,23 @@ class Path3D : public Node3D {
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void _curve_changed();
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RID debug_instance;
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Ref<ArrayMesh> debug_mesh;
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private:
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void _update_debug_mesh();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_curve(const Ref<Curve3D> &p_curve);
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Ref<Curve3D> get_curve() const;
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Path3D() {}
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Path3D();
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~Path3D();
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};
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class PathFollow3D : public Node3D {
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@ -659,6 +659,14 @@ bool SceneTree::is_debugging_collisions_hint() const {
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return debug_collisions_hint;
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}
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void SceneTree::set_debug_paths_hint(bool p_enabled) {
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debug_paths_hint = p_enabled;
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}
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bool SceneTree::is_debugging_paths_hint() const {
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return debug_paths_hint;
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}
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void SceneTree::set_debug_navigation_hint(bool p_enabled) {
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debug_navigation_hint = p_enabled;
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}
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@ -684,6 +692,22 @@ Color SceneTree::get_debug_collision_contact_color() const {
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return debug_collision_contact_color;
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}
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void SceneTree::set_debug_paths_color(const Color &p_color) {
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debug_paths_color = p_color;
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}
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Color SceneTree::get_debug_paths_color() const {
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return debug_paths_color;
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}
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void SceneTree::set_debug_paths_width(float p_width) {
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debug_paths_width = p_width;
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}
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float SceneTree::get_debug_paths_width() const {
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return debug_paths_width;
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}
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void SceneTree::set_debug_navigation_color(const Color &p_color) {
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debug_navigation_color = p_color;
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}
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@ -700,6 +724,23 @@ Color SceneTree::get_debug_navigation_disabled_color() const {
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return debug_navigation_disabled_color;
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}
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Ref<Material> SceneTree::get_debug_paths_material() {
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if (debug_paths_material.is_valid()) {
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return debug_paths_material;
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}
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Ref<StandardMaterial3D> _debug_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
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_debug_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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_debug_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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_debug_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
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_debug_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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_debug_material->set_albedo(get_debug_paths_color());
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debug_paths_material = _debug_material;
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return debug_paths_material;
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}
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Ref<Material> SceneTree::get_debug_navigation_material() {
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if (navigation_material.is_valid()) {
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return navigation_material;
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@ -1207,6 +1248,8 @@ void SceneTree::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_debug_collisions_hint", "enable"), &SceneTree::set_debug_collisions_hint);
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ClassDB::bind_method(D_METHOD("is_debugging_collisions_hint"), &SceneTree::is_debugging_collisions_hint);
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ClassDB::bind_method(D_METHOD("set_debug_paths_hint", "enable"), &SceneTree::set_debug_paths_hint);
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ClassDB::bind_method(D_METHOD("is_debugging_paths_hint"), &SceneTree::is_debugging_paths_hint);
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ClassDB::bind_method(D_METHOD("set_debug_navigation_hint", "enable"), &SceneTree::set_debug_navigation_hint);
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ClassDB::bind_method(D_METHOD("is_debugging_navigation_hint"), &SceneTree::is_debugging_navigation_hint);
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@ -1268,6 +1311,7 @@ void SceneTree::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_accept_quit"), "set_auto_accept_quit", "is_auto_accept_quit");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "quit_on_go_back"), "set_quit_on_go_back", "is_quit_on_go_back");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_collisions_hint"), "set_debug_collisions_hint", "is_debugging_collisions_hint");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_paths_hint"), "set_debug_paths_hint", "is_debugging_paths_hint");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_navigation_hint"), "set_debug_navigation_hint", "is_debugging_navigation_hint");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused"), "set_pause", "is_paused");
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||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_edited_scene_root", "get_edited_scene_root");
|
||||
|
@ -1344,6 +1388,8 @@ SceneTree::SceneTree() {
|
|||
}
|
||||
debug_collisions_color = GLOBAL_DEF("debug/shapes/collision/shape_color", Color(0.0, 0.6, 0.7, 0.42));
|
||||
debug_collision_contact_color = GLOBAL_DEF("debug/shapes/collision/contact_color", Color(1.0, 0.2, 0.1, 0.8));
|
||||
debug_paths_color = GLOBAL_DEF("debug/shapes/paths/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
|
||||
debug_paths_width = GLOBAL_DEF("debug/shapes/paths/geometry_width", 2.0);
|
||||
debug_navigation_color = GLOBAL_DEF("debug/shapes/navigation/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
|
||||
debug_navigation_disabled_color = GLOBAL_DEF("debug/shapes/navigation/disabled_geometry_color", Color(1.0, 0.7, 0.1, 0.4));
|
||||
collision_debug_contacts = GLOBAL_DEF("debug/shapes/collision/max_contacts_displayed", 10000);
|
||||
|
|
|
@ -97,6 +97,7 @@ private:
|
|||
|
||||
#ifdef DEBUG_ENABLED
|
||||
bool debug_collisions_hint = false;
|
||||
bool debug_paths_hint = false;
|
||||
bool debug_navigation_hint = false;
|
||||
#endif
|
||||
bool paused = false;
|
||||
|
@ -146,9 +147,12 @@ private:
|
|||
|
||||
Color debug_collisions_color;
|
||||
Color debug_collision_contact_color;
|
||||
Color debug_paths_color;
|
||||
float debug_paths_width = 1.0f;
|
||||
Color debug_navigation_color;
|
||||
Color debug_navigation_disabled_color;
|
||||
Ref<ArrayMesh> debug_contact_mesh;
|
||||
Ref<Material> debug_paths_material;
|
||||
Ref<Material> navigation_material;
|
||||
Ref<Material> navigation_disabled_material;
|
||||
Ref<Material> collision_material;
|
||||
|
@ -297,12 +301,18 @@ public:
|
|||
void set_debug_collisions_hint(bool p_enabled);
|
||||
bool is_debugging_collisions_hint() const;
|
||||
|
||||
void set_debug_paths_hint(bool p_enabled);
|
||||
bool is_debugging_paths_hint() const;
|
||||
|
||||
void set_debug_navigation_hint(bool p_enabled);
|
||||
bool is_debugging_navigation_hint() const;
|
||||
#else
|
||||
void set_debug_collisions_hint(bool p_enabled) {}
|
||||
bool is_debugging_collisions_hint() const { return false; }
|
||||
|
||||
void set_debug_paths_hint(bool p_enabled) {}
|
||||
bool is_debugging_paths_hint() const { return false; }
|
||||
|
||||
void set_debug_navigation_hint(bool p_enabled) {}
|
||||
bool is_debugging_navigation_hint() const { return false; }
|
||||
#endif
|
||||
|
@ -313,12 +323,19 @@ public:
|
|||
void set_debug_collision_contact_color(const Color &p_color);
|
||||
Color get_debug_collision_contact_color() const;
|
||||
|
||||
void set_debug_paths_color(const Color &p_color);
|
||||
Color get_debug_paths_color() const;
|
||||
|
||||
void set_debug_paths_width(float p_width);
|
||||
float get_debug_paths_width() const;
|
||||
|
||||
void set_debug_navigation_color(const Color &p_color);
|
||||
Color get_debug_navigation_color() const;
|
||||
|
||||
void set_debug_navigation_disabled_color(const Color &p_color);
|
||||
Color get_debug_navigation_disabled_color() const;
|
||||
|
||||
Ref<Material> get_debug_paths_material();
|
||||
Ref<Material> get_debug_navigation_material();
|
||||
Ref<Material> get_debug_navigation_disabled_material();
|
||||
Ref<Material> get_debug_collision_material();
|
||||
|
|
Loading…
Reference in New Issue