Fix bug where not all previews are shown, closes #9895
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@ -180,11 +180,13 @@ void EditorResourcePreview::_thread() {
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if (cache.has(item.path)) {
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//already has it because someone loaded it, just let it know it's ready
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String path = item.path;
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if (item.resource.is_valid()) {
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item.path += ":" + itos(cache[item.path].last_hash); //keep last hash (see description of what this is in condition below)
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path += ":" + itos(cache[item.path].last_hash); //keep last hash (see description of what this is in condition below)
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}
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_preview_ready(item.path, cache[item.path].preview, item.id, item.function, item.userdata);
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print_line("cached: " + item.path);
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_preview_ready(path, cache[item.path].preview, item.id, item.function, item.userdata);
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preview_mutex->unlock();
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} else {
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@ -199,12 +201,16 @@ void EditorResourcePreview::_thread() {
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if (item.resource.is_valid()) {
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print_line("generated: " + item.path);
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texture = _generate_preview(item, String());
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//adding hash to the end of path (should be ID:<objid>:<hash>) because of 5 argument limit to call_deferred
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_preview_ready(item.path + ":" + itos(item.resource->hash_edited_version()), texture, item.id, item.function, item.userdata);
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} else {
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print_line("from file: " + item.path);
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String temp_path = EditorSettings::get_singleton()->get_settings_path().plus_file("tmp");
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String cache_base = ProjectSettings::get_singleton()->globalize_path(item.path).md5_text();
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cache_base = temp_path.plus_file("resthumb-" + cache_base);
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