Ignore path error for built-in scripts/shaders

This commit is contained in:
kobewi 2023-10-27 21:49:34 +02:00
parent b662d232a2
commit a7fa34db1d
2 changed files with 2 additions and 2 deletions

View File

@ -633,7 +633,7 @@ void ScriptCreateDialog::_update_dialog() {
validation_panel->set_message(MSG_ID_SCRIPT, TTR("File exists, it will be reused."), EditorValidationPanel::MSG_OK);
}
if (!path_error.is_empty()) {
if (!is_built_in && !path_error.is_empty()) {
validation_panel->set_message(MSG_ID_PATH, path_error, EditorValidationPanel::MSG_ERROR);
}

View File

@ -494,7 +494,7 @@ void ShaderCreateDialog::_update_dialog() {
if (!is_built_in && !is_path_valid) {
validation_panel->set_message(MSG_ID_SHADER, TTR("Invalid path."), EditorValidationPanel::MSG_ERROR);
}
if (!path_error.is_empty()) {
if (!is_built_in && !path_error.is_empty()) {
validation_panel->set_message(MSG_ID_PATH, path_error, EditorValidationPanel::MSG_ERROR);
} else if (validation_panel->is_valid() && !is_new_shader_created) {
validation_panel->set_message(MSG_ID_SHADER, TTR("File exists, it will be reused."), EditorValidationPanel::MSG_OK);