Ignore path error for built-in scripts/shaders
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@ -633,7 +633,7 @@ void ScriptCreateDialog::_update_dialog() {
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validation_panel->set_message(MSG_ID_SCRIPT, TTR("File exists, it will be reused."), EditorValidationPanel::MSG_OK);
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}
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if (!path_error.is_empty()) {
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if (!is_built_in && !path_error.is_empty()) {
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validation_panel->set_message(MSG_ID_PATH, path_error, EditorValidationPanel::MSG_ERROR);
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}
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@ -494,7 +494,7 @@ void ShaderCreateDialog::_update_dialog() {
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if (!is_built_in && !is_path_valid) {
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validation_panel->set_message(MSG_ID_SHADER, TTR("Invalid path."), EditorValidationPanel::MSG_ERROR);
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}
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if (!path_error.is_empty()) {
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if (!is_built_in && !path_error.is_empty()) {
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validation_panel->set_message(MSG_ID_PATH, path_error, EditorValidationPanel::MSG_ERROR);
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} else if (validation_panel->is_valid() && !is_new_shader_created) {
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validation_panel->set_message(MSG_ID_SHADER, TTR("File exists, it will be reused."), EditorValidationPanel::MSG_OK);
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