Fix visible background line in intersections in screen-space reflections
Adjusting the step grading by one resolves the issue without affecting performance or introducing adverse artifacts.
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@ -186,8 +186,7 @@ void main() {
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}
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vec2 final_pos;
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float grad;
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grad = steps_taken / float(num_steps);
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float grad = (steps_taken + 1.0) / float(num_steps);
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float initial_fade = curve_fade_in == 0.0 ? 1.0 : pow(clamp(grad, 0.0, 1.0), curve_fade_in);
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float fade = pow(clamp(1.0 - grad, 0.0, 1.0), distance_fade) * initial_fade;
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final_pos = pos;
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