Fix window resizing problems on Windows
Fixes godotengine#76847, Fixes godotengine#74286 Reorders problematic steps from the DisplayServerWindows::window_set_mode function. These were causing a resize with the dimensions of the previously used mode instead of the current one.
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@ -1384,6 +1384,8 @@ void DisplayServerWindows::window_set_mode(WindowMode p_mode, WindowID p_window)
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wd.multiwindow_fs = false;
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wd.maximized = wd.was_maximized;
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_update_window_style(p_window, false);
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if (wd.pre_fs_valid) {
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rect = wd.pre_fs_rect;
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} else {
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@ -1394,8 +1396,6 @@ void DisplayServerWindows::window_set_mode(WindowMode p_mode, WindowID p_window)
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wd.pre_fs_valid = true;
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}
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_update_window_style(p_window, false);
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MoveWindow(wd.hWnd, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, TRUE);
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if (restore_mouse_trails > 1) {
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