When one invalid image fails, it should only fail that single image.

Move to a more graceful degradation 3d asset import model.
This commit is contained in:
K. S. Ernest (iFire) Lee 2021-05-20 14:08:59 -07:00
parent 98071ec136
commit a81f4dd5a7

View File

@ -3031,8 +3031,11 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_pat
}
}
ERR_FAIL_COND_V_MSG(img.is_null(), ERR_FILE_CORRUPT,
vformat("glTF: Couldn't load image index '%d' with its given mimetype: %s.", i, mimetype));
if (img.is_null()) {
ERR_PRINT(vformat("glTF: Couldn't load image index '%d' with its given mimetype: %s.", i, mimetype));
state->images.push_back(Ref<Texture2D>());
continue;
}
Ref<ImageTexture> t;
t.instance();