Fix Camera2D position smoothing properties not being grouped
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@ -721,7 +721,7 @@ const char *RenamesMap3To4::csharp_function_renames[][2] = {
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{ "GetEndianSwap", "IsBigEndian" }, // File
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{ "GetErrorString", "GetErrorMessage" }, // JSON
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{ "GetFocusNeighbour", "GetFocusNeighbor" }, // Control
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{ "GetFollowSmoothing", "GetFollowSmoothingSpeed" }, // Camera2D
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{ "GetFollowSmoothing", "GetPositionSmoothingSpeed" }, // Camera2D
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{ "GetFontTypes", "GetFontTypeList" }, // Theme
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{ "GetFrameColor", "GetColor" }, // ColorRect
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{ "GetGlobalRateScale", "GetPlaybackSpeedScale" }, // AudioServer
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@ -907,12 +907,12 @@ const char *RenamesMap3To4::csharp_function_renames[][2] = {
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{ "SetDepthBiasEnable", "SetDepthBiasEnabled" }, // RDPipelineRasterizationState
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{ "SetDevice", "SetOutputDevice" }, // AudioServer
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{ "SetDoubleclick", "SetDoubleClick" }, // InputEventMouseButton
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{ "SetEnableFollowSmoothing", "SetFollowSmoothingEnabled" }, // Camera2D
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{ "SetEnableFollowSmoothing", "SetPositionSmoothingEnabled" }, // Camera2D
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{ "SetEnabledFocusMode", "SetFocusMode" }, // BaseButton
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{ "SetEndianSwap", "SetBigEndian" }, // File
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{ "SetExpandToTextLength", "SetExpandToTextLengthEnabled" }, // LineEdit
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{ "SetFocusNeighbour", "SetFocusNeighbor" }, // Control
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{ "SetFollowSmoothing", "SetFollowSmoothingSpeed" }, // Camera2D
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{ "SetFollowSmoothing", "SetPositionSmoothingSpeed" }, // Camera2D
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{ "SetFrameColor", "SetColor" }, // ColorRect
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{ "SetGlobalRateScale", "SetPlaybackSpeedScale" }, // AudioServer
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{ "SetGravityDistanceScale", "SetGravityPointDistanceScale" }, // Area2D
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@ -1122,7 +1122,7 @@ const char *RenamesMap3To4::gdscript_properties_renames[][2] = {
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{ "selectedframe", "selected_frame" }, // Theme
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{ "size_override_stretch", "size_2d_override_stretch" }, // SubViewport
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{ "slips_on_slope", "slide_on_slope" }, // SeparationRayShape2D
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{ "smoothing_enabled", "follow_smoothing_enabled" }, // Camera2D
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{ "smoothing_enabled", "position_smoothing_enabled" }, // Camera2D
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{ "smoothing_speed", "position_smoothing_speed" }, // Camera2D
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{ "ss_reflections_depth_tolerance", "ssr_depth_tolerance" }, // Environment
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{ "ss_reflections_enabled", "ssr_enabled" }, // Environment
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@ -1215,8 +1215,8 @@ const char *RenamesMap3To4::csharp_properties_renames[][2] = {
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{ "Selectedframe", "SelectedFrame" }, // Theme
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{ "SizeOverrideStretch", "Size2dOverrideStretch" }, // SubViewport
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{ "SlipsOnSlope", "SlideOnSlope" }, // SeparationRayShape2D
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{ "SmoothingEnabled", "FollowSmoothingEnabled" }, // Camera2D
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{ "SmoothingSpeed", "FollowSmoothingSpeed" }, // Camera2D
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{ "SmoothingEnabled", "PositionSmoothingEnabled" }, // Camera2D
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{ "SmoothingSpeed", "PositionSmoothingSpeed" }, // Camera2D
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{ "SsReflectionsDepthTolerance", "SsrDepthTolerance" }, // Environment
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{ "SsReflectionsEnabled", "SsrEnabled" }, // Environment
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{ "SsReflectionsFadeIn", "SsrFadeIn" }, // Environment
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@ -158,7 +158,7 @@ Transform2D Camera2D::get_camera_transform() {
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}
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}
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if (follow_smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) {
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if (position_smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) {
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real_t c = position_smoothing_speed * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time());
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smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos;
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ret_camera_pos = smoothed_camera_pos;
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@ -186,7 +186,7 @@ Transform2D Camera2D::get_camera_transform() {
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Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom_scale);
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if (!follow_smoothing_enabled || !limit_smoothing_enabled) {
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if (!position_smoothing_enabled || !limit_smoothing_enabled) {
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if (screen_rect.position.x < limit[SIDE_LEFT]) {
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screen_rect.position.x = limit[SIDE_LEFT];
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}
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@ -617,18 +617,18 @@ real_t Camera2D::get_drag_horizontal_offset() const {
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void Camera2D::_set_old_smoothing(real_t p_enable) {
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//compatibility
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if (p_enable > 0) {
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follow_smoothing_enabled = true;
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position_smoothing_enabled = true;
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set_position_smoothing_speed(p_enable);
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}
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}
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void Camera2D::set_position_smoothing_enabled(bool p_enabled) {
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follow_smoothing_enabled = p_enabled;
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position_smoothing_enabled = p_enabled;
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notify_property_list_changed();
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}
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bool Camera2D::is_position_smoothing_enabled() const {
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return follow_smoothing_enabled;
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return position_smoothing_enabled;
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}
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void Camera2D::set_custom_viewport(Node *p_viewport) {
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@ -699,7 +699,7 @@ bool Camera2D::is_margin_drawing_enabled() const {
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}
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void Camera2D::_validate_property(PropertyInfo &p_property) const {
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if (!follow_smoothing_enabled && p_property.name == "smoothing_speed") {
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if (!position_smoothing_enabled && p_property.name == "position_smoothing_speed") {
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p_property.usage = PROPERTY_USAGE_NO_EDITOR;
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}
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if (!rotation_smoothing_enabled && p_property.name == "rotation_smoothing_speed") {
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@ -801,7 +801,7 @@ void Camera2D::_bind_methods() {
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ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_bottom", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_BOTTOM);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "limit_smoothed"), "set_limit_smoothing_enabled", "is_limit_smoothing_enabled");
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ADD_GROUP("Follow Smoothing", "follow_smoothing_");
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ADD_GROUP("Position Smoothing", "position_smoothing_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "position_smoothing_enabled"), "set_position_smoothing_enabled", "is_position_smoothing_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "position_smoothing_speed", PROPERTY_HINT_NONE, "suffix:px/s"), "set_position_smoothing_speed", "get_position_smoothing_speed");
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@ -67,7 +67,7 @@ protected:
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bool ignore_rotation = true;
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bool enabled = true;
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real_t position_smoothing_speed = 5.0;
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bool follow_smoothing_enabled = false;
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bool position_smoothing_enabled = false;
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real_t camera_angle = 0.0;
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real_t rotation_smoothing_speed = 5.0;
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