Wayland: commit surface on window creation
This is needed for initializing xdg_surfaces when not using libdecor. Now the pure xdg_shell code path should work again.
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@ -3245,6 +3245,8 @@ void WaylandThread::window_create(DisplayServer::WindowID p_window_id, int p_wid
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zxdg_exported_v1_add_listener(ws.xdg_exported, &xdg_exported_listener, &ws);
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}
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wl_surface_commit(ws.wl_surface);
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// Wait for the surface to be configured before continuing.
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wl_display_roundtrip(wl_display);
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}
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