diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 29c27eee859..d9f2c949e9b 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -1374,6 +1374,17 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "bvec4", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID } }, //builtins - trigonometry + + { "radians", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "radians", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "radians", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "radians", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + + { "degrees", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "degrees", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "degrees", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "degrees", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "sin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, { "sin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, { "sin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, @@ -1423,6 +1434,21 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "tanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, { "tanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "asinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "asinh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "asinh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "asinh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + + { "acosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "acosh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "acosh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "acosh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + + { "atanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "atanh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "atanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "atanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + //builtins - exponential { "pow", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, { "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, @@ -1436,6 +1462,14 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "log", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, { "log", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, { "log", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "exp2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "exp2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "exp2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "exp2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "log2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "log2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "log2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "log2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, { "sqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, { "sqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, { "sqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, @@ -1482,6 +1516,10 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "round", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, { "round", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, { "round", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "roundEven", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "roundEven", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "roundEven", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "roundEven", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, { "ceil", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, { "ceil", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, { "ceil", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },