Fix incorrect position of the created VisualShader nodes on zoomed graph
(cherry picked from commit 8249ae8085
)
This commit is contained in:
parent
279af47ef9
commit
a89346e227
@ -1464,6 +1464,7 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
|
||||
position += graph->get_size() * 0.5;
|
||||
position /= EDSCALE;
|
||||
}
|
||||
position /= graph->get_zoom();
|
||||
saved_node_pos_dirty = false;
|
||||
|
||||
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
|
||||
|
Loading…
Reference in New Issue
Block a user