Merge pull request #41698 from madmiraal/fix-23484
Fix Area monitorable in 2D and 3D Godot physics.
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a8b563d777
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@ -213,6 +213,7 @@ void GodotArea2D::set_monitorable(bool p_monitorable) {
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monitorable = p_monitorable;
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_set_static(!monitorable);
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_shapes_changed();
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}
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void GodotArea2D::call_queries() {
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@ -128,7 +128,7 @@ bool GodotArea2Pair2D::setup(real_t p_step) {
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process_collision_a = false;
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if (result_a != colliding_a) {
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if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) {
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if (area_a->has_area_monitor_callback() && area_b_monitorable) {
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process_collision_a = true;
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process_collision = true;
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}
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@ -137,7 +137,7 @@ bool GodotArea2Pair2D::setup(real_t p_step) {
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process_collision_b = false;
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if (result_b != colliding_b) {
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if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) {
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if (area_b->has_area_monitor_callback() && area_a_monitorable) {
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process_collision_b = true;
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process_collision = true;
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}
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@ -176,19 +176,21 @@ GodotArea2Pair2D::GodotArea2Pair2D(GodotArea2D *p_area_a, int p_shape_a, GodotAr
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area_b = p_area_b;
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shape_a = p_shape_a;
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shape_b = p_shape_b;
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area_a_monitorable = area_a->is_monitorable();
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area_b_monitorable = area_b->is_monitorable();
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area_a->add_constraint(this);
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area_b->add_constraint(this);
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}
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GodotArea2Pair2D::~GodotArea2Pair2D() {
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if (colliding_a) {
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if (area_a->has_area_monitor_callback()) {
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if (area_a->has_area_monitor_callback() && area_b_monitorable) {
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area_a->remove_area_from_query(area_b, shape_b, shape_a);
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}
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}
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if (colliding_b) {
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if (area_b->has_area_monitor_callback()) {
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if (area_b->has_area_monitor_callback() && area_a_monitorable) {
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area_b->remove_area_from_query(area_a, shape_a, shape_b);
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}
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}
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@ -62,6 +62,8 @@ class GodotArea2Pair2D : public GodotConstraint2D {
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bool colliding_b = false;
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bool process_collision_a = false;
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bool process_collision_b = false;
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bool area_a_monitorable;
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bool area_b_monitorable;
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public:
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virtual bool setup(real_t p_step) override;
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@ -242,6 +242,7 @@ void GodotArea3D::set_monitorable(bool p_monitorable) {
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monitorable = p_monitorable;
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_set_static(!monitorable);
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_shapes_changed();
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}
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void GodotArea3D::call_queries() {
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@ -129,7 +129,7 @@ bool GodotArea2Pair3D::setup(real_t p_step) {
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process_collision_a = false;
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if (result_a != colliding_a) {
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if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) {
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if (area_a->has_area_monitor_callback() && area_b_monitorable) {
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process_collision_a = true;
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process_collision = true;
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}
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@ -138,7 +138,7 @@ bool GodotArea2Pair3D::setup(real_t p_step) {
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process_collision_b = false;
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if (result_b != colliding_b) {
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if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) {
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if (area_b->has_area_monitor_callback() && area_a_monitorable) {
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process_collision_b = true;
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process_collision = true;
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}
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@ -177,19 +177,21 @@ GodotArea2Pair3D::GodotArea2Pair3D(GodotArea3D *p_area_a, int p_shape_a, GodotAr
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area_b = p_area_b;
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shape_a = p_shape_a;
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shape_b = p_shape_b;
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area_a_monitorable = area_a->is_monitorable();
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area_b_monitorable = area_b->is_monitorable();
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area_a->add_constraint(this);
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area_b->add_constraint(this);
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}
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GodotArea2Pair3D::~GodotArea2Pair3D() {
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if (colliding_a) {
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if (area_a->has_area_monitor_callback()) {
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if (area_a->has_area_monitor_callback() && area_b_monitorable) {
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area_a->remove_area_from_query(area_b, shape_b, shape_a);
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}
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}
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if (colliding_b) {
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if (area_b->has_area_monitor_callback()) {
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if (area_b->has_area_monitor_callback() && area_a_monitorable) {
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area_b->remove_area_from_query(area_a, shape_a, shape_b);
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}
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}
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@ -63,6 +63,8 @@ class GodotArea2Pair3D : public GodotConstraint3D {
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bool colliding_b = false;
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bool process_collision_a = false;
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bool process_collision_b = false;
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bool area_a_monitorable;
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bool area_b_monitorable;
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public:
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virtual bool setup(real_t p_step) override;
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