Merge pull request #41698 from madmiraal/fix-23484

Fix Area monitorable in 2D and 3D Godot physics.
This commit is contained in:
Rémi Verschelde 2021-11-20 08:57:15 +01:00 committed by GitHub
commit a8b563d777
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 18 additions and 8 deletions

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@ -213,6 +213,7 @@ void GodotArea2D::set_monitorable(bool p_monitorable) {
monitorable = p_monitorable;
_set_static(!monitorable);
_shapes_changed();
}
void GodotArea2D::call_queries() {

View File

@ -128,7 +128,7 @@ bool GodotArea2Pair2D::setup(real_t p_step) {
process_collision_a = false;
if (result_a != colliding_a) {
if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) {
if (area_a->has_area_monitor_callback() && area_b_monitorable) {
process_collision_a = true;
process_collision = true;
}
@ -137,7 +137,7 @@ bool GodotArea2Pair2D::setup(real_t p_step) {
process_collision_b = false;
if (result_b != colliding_b) {
if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) {
if (area_b->has_area_monitor_callback() && area_a_monitorable) {
process_collision_b = true;
process_collision = true;
}
@ -176,19 +176,21 @@ GodotArea2Pair2D::GodotArea2Pair2D(GodotArea2D *p_area_a, int p_shape_a, GodotAr
area_b = p_area_b;
shape_a = p_shape_a;
shape_b = p_shape_b;
area_a_monitorable = area_a->is_monitorable();
area_b_monitorable = area_b->is_monitorable();
area_a->add_constraint(this);
area_b->add_constraint(this);
}
GodotArea2Pair2D::~GodotArea2Pair2D() {
if (colliding_a) {
if (area_a->has_area_monitor_callback()) {
if (area_a->has_area_monitor_callback() && area_b_monitorable) {
area_a->remove_area_from_query(area_b, shape_b, shape_a);
}
}
if (colliding_b) {
if (area_b->has_area_monitor_callback()) {
if (area_b->has_area_monitor_callback() && area_a_monitorable) {
area_b->remove_area_from_query(area_a, shape_a, shape_b);
}
}

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@ -62,6 +62,8 @@ class GodotArea2Pair2D : public GodotConstraint2D {
bool colliding_b = false;
bool process_collision_a = false;
bool process_collision_b = false;
bool area_a_monitorable;
bool area_b_monitorable;
public:
virtual bool setup(real_t p_step) override;

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@ -242,6 +242,7 @@ void GodotArea3D::set_monitorable(bool p_monitorable) {
monitorable = p_monitorable;
_set_static(!monitorable);
_shapes_changed();
}
void GodotArea3D::call_queries() {

View File

@ -129,7 +129,7 @@ bool GodotArea2Pair3D::setup(real_t p_step) {
process_collision_a = false;
if (result_a != colliding_a) {
if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) {
if (area_a->has_area_monitor_callback() && area_b_monitorable) {
process_collision_a = true;
process_collision = true;
}
@ -138,7 +138,7 @@ bool GodotArea2Pair3D::setup(real_t p_step) {
process_collision_b = false;
if (result_b != colliding_b) {
if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) {
if (area_b->has_area_monitor_callback() && area_a_monitorable) {
process_collision_b = true;
process_collision = true;
}
@ -177,19 +177,21 @@ GodotArea2Pair3D::GodotArea2Pair3D(GodotArea3D *p_area_a, int p_shape_a, GodotAr
area_b = p_area_b;
shape_a = p_shape_a;
shape_b = p_shape_b;
area_a_monitorable = area_a->is_monitorable();
area_b_monitorable = area_b->is_monitorable();
area_a->add_constraint(this);
area_b->add_constraint(this);
}
GodotArea2Pair3D::~GodotArea2Pair3D() {
if (colliding_a) {
if (area_a->has_area_monitor_callback()) {
if (area_a->has_area_monitor_callback() && area_b_monitorable) {
area_a->remove_area_from_query(area_b, shape_b, shape_a);
}
}
if (colliding_b) {
if (area_b->has_area_monitor_callback()) {
if (area_b->has_area_monitor_callback() && area_a_monitorable) {
area_b->remove_area_from_query(area_a, shape_a, shape_b);
}
}

View File

@ -63,6 +63,8 @@ class GodotArea2Pair3D : public GodotConstraint3D {
bool colliding_b = false;
bool process_collision_a = false;
bool process_collision_b = false;
bool area_a_monitorable;
bool area_b_monitorable;
public:
virtual bool setup(real_t p_step) override;