Merge pull request #17489 from mhilbrunner/docs-input

[DOCS] Input
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Rémi Verschelde 2018-03-14 12:29:47 +01:00 committed by GitHub
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@ -7,6 +7,7 @@
A Singleton that deals with inputs. This includes key presses, mouse buttons and movement, joypads, and input actions. Actions and their events can be set in the Project Settings / Input Map tab. Or be set with [InputMap].
</description>
<tutorials>
http://docs.godotengine.org/en/3.0/tutorials/inputs/index.html
</tutorials>
<demos>
</demos>
@ -44,7 +45,7 @@
<return type="Vector3">
</return>
<description>
If the device has an accelerometer, this will return the movement.
If the device has an accelerometer, this will return the acceleration. Otherwise, it returns an empty [Vector3].
</description>
</method>
<method name="get_connected_joypads">
@ -58,13 +59,14 @@
<return type="Vector3">
</return>
<description>
If the device has an accelerometer, this will return the gravity. Otherwise, it returns an empty [Vector3].
</description>
</method>
<method name="get_gyroscope" qualifiers="const">
<return type="Vector3">
</return>
<description>
If the device has a gyroscope, this will return the rate of rotation in rad/s around a device's x, y, and z axis.
If the device has a gyroscope, this will return the rate of rotation in rad/s around a device's x, y, and z axis. Otherwise, it returns an empty [Vector3].
</description>
</method>
<method name="get_joy_axis" qualifiers="const">
@ -259,6 +261,7 @@
<argument index="0" name="event" type="InputEvent">
</argument>
<description>
Feeds an [InputEvent] to the game. Can be used to artificially trigger input events from code.
</description>
</method>
<method name="remove_joy_mapping">
@ -334,7 +337,7 @@
<argument index="1" name="connected" type="bool">
</argument>
<description>
Emitted when a joypad device has been connected or disconnected
Emitted when a joypad device has been connected or disconnected.
</description>
</signal>
</signals>
@ -349,40 +352,58 @@
Captures the mouse. The mouse will be hidden and unable to leave the game window. But it will still register movement and mouse button presses.
</constant>
<constant name="MOUSE_MODE_CONFINED" value="3" enum="MouseMode">
Makes the mouse cursor visible but confines it to the game window.
</constant>
<constant name="CURSOR_ARROW" value="0" enum="CursorShape">
Arrow cursor. Standard, default pointing cursor.
</constant>
<constant name="CURSOR_IBEAM" value="1" enum="CursorShape">
I-beam cursor. Usually used to show where the text cursor will appear when the mouse is clicked.
</constant>
<constant name="CURSOR_POINTING_HAND" value="2" enum="CursorShape">
Pointing hand cursor. Usually used to indicate the pointer is over a link or other interactable item.
</constant>
<constant name="CURSOR_CROSS" value="3" enum="CursorShape">
Cross cursor. Typically appears over regions in which a drawing operation can be performance or for selections.
</constant>
<constant name="CURSOR_WAIT" value="4" enum="CursorShape">
Wait cursor. Indicates that the application is busy performing an operation.
</constant>
<constant name="CURSOR_BUSY" value="5" enum="CursorShape">
Busy cursor. See [code]CURSOR_WAIT[/code].
</constant>
<constant name="CURSOR_DRAG" value="6" enum="CursorShape">
Drag cursor. Usually displayed when dragging something.
</constant>
<constant name="CURSOR_CAN_DROP" value="7" enum="CursorShape">
Can drop cursor. Usually displayed when dragging something to indicate that it can be dropped at the current position.
</constant>
<constant name="CURSOR_FORBIDDEN" value="8" enum="CursorShape">
Forbidden cursor. Indicates that the current action is forbidden (for example, when dragging something) or that the control at a position is disabled.
</constant>
<constant name="CURSOR_VSIZE" value="9" enum="CursorShape">
Vertical resize mouse cursor. A double headed vertical arrow. It tells the user they can resize the window or the panel vertically.
</constant>
<constant name="CURSOR_HSIZE" value="10" enum="CursorShape">
Horizontal resize mouse cursor. A double headed horizontal arrow. It tells the user they can resize the window or the panel horizontally.
</constant>
<constant name="CURSOR_BDIAGSIZE" value="11" enum="CursorShape">
Window resize mouse cursor. The cursor is a double headed arrow that goes from the bottom left to the top right. It tells the user they can resize the window or the panel both horizontally and vertically.
</constant>
<constant name="CURSOR_FDIAGSIZE" value="12" enum="CursorShape">
Window resize mouse cursor. The cursor is a double headed arrow that goes from the top left to the bottom right, the opposite of [code]CURSOR_BDIAGSIZE[/code]. It tells the user they can resize the window or the panel both horizontally and vertically.
</constant>
<constant name="CURSOR_MOVE" value="13" enum="CursorShape">
Move cursor. Indicates that something can be moved.
</constant>
<constant name="CURSOR_VSPLIT" value="14" enum="CursorShape">
Vertical split mouse cursor. On Windows, it's the same as [code]CURSOR_VSIZE[/code].
</constant>
<constant name="CURSOR_HSPLIT" value="15" enum="CursorShape">
Horizontal split mouse cursor. On Windows, it's the same as [code]CURSOR_HSIZE[/code].
</constant>
<constant name="CURSOR_HELP" value="16" enum="CursorShape">
Help cursor. Usually a question mark.
</constant>
</constants>
</class>