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@ -7,6 +7,7 @@
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A Singleton that deals with inputs. This includes key presses, mouse buttons and movement, joypads, and input actions. Actions and their events can be set in the Project Settings / Input Map tab. Or be set with [InputMap].
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</description>
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<tutorials>
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http://docs.godotengine.org/en/3.0/tutorials/inputs/index.html
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</tutorials>
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<demos>
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</demos>
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<return type="Vector3">
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</return>
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<description>
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If the device has an accelerometer, this will return the movement.
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If the device has an accelerometer, this will return the acceleration. Otherwise, it returns an empty [Vector3].
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</description>
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</method>
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<method name="get_connected_joypads">
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@ -58,13 +59,14 @@
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<return type="Vector3">
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</return>
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<description>
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If the device has an accelerometer, this will return the gravity. Otherwise, it returns an empty [Vector3].
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</description>
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</method>
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<method name="get_gyroscope" qualifiers="const">
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<return type="Vector3">
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</return>
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<description>
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If the device has a gyroscope, this will return the rate of rotation in rad/s around a device's x, y, and z axis.
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If the device has a gyroscope, this will return the rate of rotation in rad/s around a device's x, y, and z axis. Otherwise, it returns an empty [Vector3].
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</description>
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</method>
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<method name="get_joy_axis" qualifiers="const">
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@ -259,6 +261,7 @@
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<argument index="0" name="event" type="InputEvent">
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</argument>
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<description>
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Feeds an [InputEvent] to the game. Can be used to artificially trigger input events from code.
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</description>
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</method>
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<method name="remove_joy_mapping">
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@ -334,7 +337,7 @@
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<argument index="1" name="connected" type="bool">
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</argument>
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<description>
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Emitted when a joypad device has been connected or disconnected
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Emitted when a joypad device has been connected or disconnected.
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</description>
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</signal>
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</signals>
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@ -349,40 +352,58 @@
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Captures the mouse. The mouse will be hidden and unable to leave the game window. But it will still register movement and mouse button presses.
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</constant>
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<constant name="MOUSE_MODE_CONFINED" value="3" enum="MouseMode">
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Makes the mouse cursor visible but confines it to the game window.
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</constant>
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<constant name="CURSOR_ARROW" value="0" enum="CursorShape">
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Arrow cursor. Standard, default pointing cursor.
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</constant>
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<constant name="CURSOR_IBEAM" value="1" enum="CursorShape">
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I-beam cursor. Usually used to show where the text cursor will appear when the mouse is clicked.
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</constant>
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<constant name="CURSOR_POINTING_HAND" value="2" enum="CursorShape">
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Pointing hand cursor. Usually used to indicate the pointer is over a link or other interactable item.
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</constant>
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<constant name="CURSOR_CROSS" value="3" enum="CursorShape">
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Cross cursor. Typically appears over regions in which a drawing operation can be performance or for selections.
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</constant>
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<constant name="CURSOR_WAIT" value="4" enum="CursorShape">
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Wait cursor. Indicates that the application is busy performing an operation.
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</constant>
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<constant name="CURSOR_BUSY" value="5" enum="CursorShape">
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Busy cursor. See [code]CURSOR_WAIT[/code].
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</constant>
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<constant name="CURSOR_DRAG" value="6" enum="CursorShape">
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Drag cursor. Usually displayed when dragging something.
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</constant>
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<constant name="CURSOR_CAN_DROP" value="7" enum="CursorShape">
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Can drop cursor. Usually displayed when dragging something to indicate that it can be dropped at the current position.
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</constant>
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<constant name="CURSOR_FORBIDDEN" value="8" enum="CursorShape">
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Forbidden cursor. Indicates that the current action is forbidden (for example, when dragging something) or that the control at a position is disabled.
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</constant>
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<constant name="CURSOR_VSIZE" value="9" enum="CursorShape">
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Vertical resize mouse cursor. A double headed vertical arrow. It tells the user they can resize the window or the panel vertically.
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</constant>
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<constant name="CURSOR_HSIZE" value="10" enum="CursorShape">
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Horizontal resize mouse cursor. A double headed horizontal arrow. It tells the user they can resize the window or the panel horizontally.
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</constant>
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<constant name="CURSOR_BDIAGSIZE" value="11" enum="CursorShape">
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Window resize mouse cursor. The cursor is a double headed arrow that goes from the bottom left to the top right. It tells the user they can resize the window or the panel both horizontally and vertically.
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</constant>
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<constant name="CURSOR_FDIAGSIZE" value="12" enum="CursorShape">
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Window resize mouse cursor. The cursor is a double headed arrow that goes from the top left to the bottom right, the opposite of [code]CURSOR_BDIAGSIZE[/code]. It tells the user they can resize the window or the panel both horizontally and vertically.
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</constant>
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<constant name="CURSOR_MOVE" value="13" enum="CursorShape">
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Move cursor. Indicates that something can be moved.
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</constant>
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<constant name="CURSOR_VSPLIT" value="14" enum="CursorShape">
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Vertical split mouse cursor. On Windows, it's the same as [code]CURSOR_VSIZE[/code].
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</constant>
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<constant name="CURSOR_HSPLIT" value="15" enum="CursorShape">
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Horizontal split mouse cursor. On Windows, it's the same as [code]CURSOR_HSIZE[/code].
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</constant>
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<constant name="CURSOR_HELP" value="16" enum="CursorShape">
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Help cursor. Usually a question mark.
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</constant>
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</constants>
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</class>
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Reference in New Issue