Merge pull request #91896 from jsjtxietian/softbody-msg

Add useful error msg in `GodotSoftBody3D::set_mesh`
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Rémi Verschelde 2024-05-14 12:06:55 +02:00
commit a8c6eb36e9
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1 changed files with 6 additions and 1 deletions

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@ -140,7 +140,12 @@ void GodotSoftBody3D::set_mesh(RID p_mesh) {
Array arrays = RenderingServer::get_singleton()->mesh_surface_get_arrays(soft_mesh, 0); Array arrays = RenderingServer::get_singleton()->mesh_surface_get_arrays(soft_mesh, 0);
ERR_FAIL_COND(arrays.is_empty()); ERR_FAIL_COND(arrays.is_empty());
bool success = create_from_trimesh(arrays[RenderingServer::ARRAY_INDEX], arrays[RenderingServer::ARRAY_VERTEX]); const Vector<int> &indices = arrays[RenderingServer::ARRAY_INDEX];
const Vector<Vector3> &vertices = arrays[RenderingServer::ARRAY_VERTEX];
ERR_FAIL_COND_MSG(indices.is_empty(), "Soft body's mesh needs to have indices");
ERR_FAIL_COND_MSG(vertices.is_empty(), "Soft body's mesh needs to have vertices");
bool success = create_from_trimesh(indices, vertices);
if (!success) { if (!success) {
destroy(); destroy();
} }