Makes Mono bindings partial & adds GetNode<T>.
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@ -731,7 +731,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
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output.push_back(INDENT1 "public ");
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output.push_back(INDENT1 "public ");
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bool is_abstract = itype.is_object_type && !ClassDB::can_instance(itype.name) && ClassDB::is_class_enabled(itype.name); // can_instance returns true if there's a constructor and the class is not 'disabled'
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bool is_abstract = itype.is_object_type && !ClassDB::can_instance(itype.name) && ClassDB::is_class_enabled(itype.name); // can_instance returns true if there's a constructor and the class is not 'disabled'
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output.push_back(itype.is_singleton ? "static class " : (is_abstract ? "abstract class " : "class "));
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output.push_back(itype.is_singleton ? "static partial class " : (is_abstract ? "abstract partial class " : "partial class "));
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output.push_back(itype.proxy_name);
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output.push_back(itype.proxy_name);
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if (itype.is_singleton) {
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if (itype.is_singleton) {
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@ -0,0 +1,10 @@
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namespace Godot
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{
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public partial class Node
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{
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public T GetNode<T>(NodePath path) where T : Godot.Node
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{
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return (T)GetNode(path);
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}
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}
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}
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@ -1 +1 @@
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4
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5
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