Fix OptionButton docs godotengine#36803
* item_selected and item_focused docs incorrectly had 'id' as the parameter. Changed to 'index'. * Fix parameter name in ADD_SIGNAL callin code.
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@ -214,14 +214,14 @@
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</members>
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<signals>
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<signal name="item_focused">
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<argument index="0" name="id" type="int">
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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Emitted the when user navigates to an item using the [code]ui_up[/code] or [code]ui_down[/code] actions. The index of the item selected is passed as argument.
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</description>
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</signal>
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<signal name="item_selected">
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<argument index="0" name="id" type="int">
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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Emitted when the current item has been changed by the user. The index of the item selected is passed as argument.
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@ -340,8 +340,8 @@ void OptionButton::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items");
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// "selected" property must come after "items", otherwise GH-10213 occurs.
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ADD_PROPERTY(PropertyInfo(Variant::INT, "selected"), "_select_int", "get_selected");
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ADD_SIGNAL(MethodInfo("item_selected", PropertyInfo(Variant::INT, "id")));
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ADD_SIGNAL(MethodInfo("item_focused", PropertyInfo(Variant::INT, "id")));
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ADD_SIGNAL(MethodInfo("item_selected", PropertyInfo(Variant::INT, "index")));
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ADD_SIGNAL(MethodInfo("item_focused", PropertyInfo(Variant::INT, "index")));
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}
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OptionButton::OptionButton() {
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