Merge pull request #44384 from Calinou/increase-manipulator-gizmo-opacity

Increase the default 3D manipulator gizmo opacity for better visibility
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Rémi Verschelde 2020-12-15 12:57:52 +01:00 committed by GitHub
commit a8df739d7e
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1 changed files with 6 additions and 6 deletions

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@ -5228,7 +5228,7 @@ void Node3DEditor::_init_indicators() {
gizmo_color[i] = mat; gizmo_color[i] = mat;
Ref<StandardMaterial3D> mat_hl = mat->duplicate(); Ref<StandardMaterial3D> mat_hl = mat->duplicate();
mat_hl->set_albedo(Color(col.r, col.g, col.b, 1.0)); mat_hl->set_albedo(Color(col.r * 1.3, col.g * 1.3, col.b * 1.3, 1.0));
gizmo_color_hl[i] = mat_hl; gizmo_color_hl[i] = mat_hl;
Vector3 ivec; Vector3 ivec;
@ -5323,7 +5323,7 @@ void Node3DEditor::_init_indicators() {
surftool->commit(move_plane_gizmo[i]); surftool->commit(move_plane_gizmo[i]);
Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate(); Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
plane_mat_hl->set_albedo(Color(col.r, col.g, col.b, 1.0)); plane_mat_hl->set_albedo(Color(col.r * 1.3, col.g * 1.3, col.b * 1.3, 1.0));
plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
} }
@ -5406,7 +5406,7 @@ void Node3DEditor::_init_indicators() {
rotate_gizmo[i]->surface_set_material(0, rotate_mat); rotate_gizmo[i]->surface_set_material(0, rotate_mat);
Ref<ShaderMaterial> rotate_mat_hl = rotate_mat->duplicate(); Ref<ShaderMaterial> rotate_mat_hl = rotate_mat->duplicate();
rotate_mat_hl->set_shader_param("albedo", Color(col.r, col.g, col.b, 1.0)); rotate_mat_hl->set_shader_param("albedo", Color(col.r * 1.3, col.g * 1.3, col.b * 1.3, 1.0));
rotate_gizmo_color_hl[i] = rotate_mat_hl; rotate_gizmo_color_hl[i] = rotate_mat_hl;
if (i == 2) { // Rotation white outline if (i == 2) { // Rotation white outline
@ -5533,7 +5533,7 @@ void Node3DEditor::_init_indicators() {
surftool->commit(scale_plane_gizmo[i]); surftool->commit(scale_plane_gizmo[i]);
Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate(); Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
plane_mat_hl->set_albedo(Color(col.r, col.g, col.b, 1.0)); plane_mat_hl->set_albedo(Color(col.r * 1.3, col.g * 1.3, col.b * 1.3, 1.0));
plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
} }
} }
@ -6541,8 +6541,8 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
add_to_group("_spatial_editor_group"); add_to_group("_spatial_editor_group");
EDITOR_DEF("editors/3d/manipulator_gizmo_size", 80); EDITOR_DEF("editors/3d/manipulator_gizmo_size", 80);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "editors/3d/manipulator_gizmo_size", PROPERTY_HINT_RANGE, "16,1024,1")); EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "editors/3d/manipulator_gizmo_size", PROPERTY_HINT_RANGE, "16,160,1"));
EDITOR_DEF("editors/3d/manipulator_gizmo_opacity", 0.4); EDITOR_DEF("editors/3d/manipulator_gizmo_opacity", 0.9);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::FLOAT, "editors/3d/manipulator_gizmo_opacity", PROPERTY_HINT_RANGE, "0,1,0.01")); EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::FLOAT, "editors/3d/manipulator_gizmo_opacity", PROPERTY_HINT_RANGE, "0,1,0.01"));
EDITOR_DEF("editors/3d/navigation/show_viewport_rotation_gizmo", true); EDITOR_DEF("editors/3d/navigation/show_viewport_rotation_gizmo", true);