C#: Fix 'Parameter toolsPath cannot be null' error

(cherry picked from commit 2bd6252e92)
This commit is contained in:
Ignacio Etcheverry 2020-08-24 11:24:05 +02:00 committed by Rémi Verschelde
parent 30c4b1b67e
commit a8e1a0f0bc
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1 changed files with 14 additions and 6 deletions

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@ -13,13 +13,21 @@
<ItemGroup>
<ProjectReference Include="..\GodotTools.Core\GodotTools.Core.csproj" />
</ItemGroup>
<!--
The Microsoft.Build.Runtime package is too problematic so we create a MSBuild.exe stub. The workaround described
here doesn't work with Microsoft.NETFramework.ReferenceAssemblies: https://github.com/microsoft/msbuild/issues/3486
We need a MSBuild.exe file as there's an issue in Microsoft.Build where it executes platform dependent code when
searching for MSBuild.exe before the fallback to not using it. A stub is fine as it should never be executed.
-->
<ItemGroup>
<!--
The Microsoft.Build.Runtime package is too problematic so we create a MSBuild.exe stub. The workaround described
here doesn't work with Microsoft.NETFramework.ReferenceAssemblies: https://github.com/microsoft/msbuild/issues/3486
We need a MSBuild.exe file as there's an issue in Microsoft.Build where it executes platform dependent code when
searching for MSBuild.exe before the fallback to not using it. A stub is fine as it should never be executed.
-->
<None Include="MSBuild.exe" CopyToOutputDirectory="Always" />
</ItemGroup>
<Target Name="CopyMSBuildStubWindows" AfterTargets="Build" Condition="$([MSBuild]::IsOsPlatform(Windows))">
<PropertyGroup>
<GodotSourceRootPath>$(SolutionDir)/../../../../</GodotSourceRootPath>
<GodotOutputDataDir>$(GodotSourceRootPath)/bin/GodotSharp</GodotOutputDataDir>
</PropertyGroup>
<!-- Need to copy it here as well on Windows -->
<Copy SourceFiles="MSBuild.exe" DestinationFiles="$(GodotOutputDataDir)\Mono\lib\mono\v4.0\MSBuild.exe" />
</Target>
</Project>