Fix clear color's alpha value will affects 2D editor in Compatibility mode

When the rt's transparency is false, force the alpha of the clear color to one

(cherry picked from commit e21a485dbc)
This commit is contained in:
jsjtxietian 2023-09-07 12:54:06 +08:00 committed by Yuri Sizov
parent e19f868e09
commit a8e67284a9
1 changed files with 1 additions and 1 deletions

View File

@ -2105,7 +2105,7 @@ void RasterizerCanvasGLES3::canvas_begin(RID p_to_render_target, bool p_to_backb
if (render_target && render_target->clear_requested) {
const Color &col = render_target->clear_color;
glClearColor(col.r, col.g, col.b, col.a);
glClearColor(col.r, col.g, col.b, render_target->is_transparent ? col.a : 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
render_target->clear_requested = false;