Fix clear color's alpha value will affects 2D editor in Compatibility mode
When the rt's transparency is false, force the alpha of the clear color to one
(cherry picked from commit e21a485dbc
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@ -2105,7 +2105,7 @@ void RasterizerCanvasGLES3::canvas_begin(RID p_to_render_target, bool p_to_backb
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if (render_target && render_target->clear_requested) {
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const Color &col = render_target->clear_color;
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glClearColor(col.r, col.g, col.b, col.a);
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glClearColor(col.r, col.g, col.b, render_target->is_transparent ? col.a : 1.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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render_target->clear_requested = false;
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