[iOS] Fix dotnet export.

This commit is contained in:
bruvzg 2023-11-15 19:29:19 +02:00
parent 56a2b143a2
commit a92511fec3
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GPG Key ID: 7960FCF39844EC38
5 changed files with 21 additions and 12 deletions

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@ -33,9 +33,9 @@
<Message Importance="normal" Text="Found XCode at $(XcodeSelect)" Condition=" '$(FindXCode)' == 'true' "/>
<ItemGroup>
<LinkerArg Include="-isysroot %22$(XCodePath)Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk%22"
<LinkerArg Include="-mios-simulator-version-min=12.0 -isysroot %22$(XCodePath)Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk%22"
Condition=" $(RuntimeIdentifier.Contains('simulator')) "/>
<LinkerArg Include="-isysroot %22$(XCodePath)Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk%22"
<LinkerArg Include="-miphoneos-version-min=12.0 -isysroot %22$(XCodePath)Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk%22"
Condition=" !$(RuntimeIdentifier.Contains('simulator')) "/>
</ItemGroup>

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@ -195,7 +195,7 @@ namespace GodotTools.Export
bool isSim = arch == "i386" || arch == "x86_64"; // Shouldn't really happen as we don't do AOT for the simulator
string versionMinName = isSim ? "iphonesimulator" : "iphoneos";
string iOSPlatformName = isSim ? "iPhoneSimulator" : "iPhoneOS";
const string versionMin = "10.0"; // TODO: Turn this hard-coded version into an exporter setting
const string versionMin = "12.0"; // TODO: Turn this hard-coded version into an exporter setting
string iOSSdkPath = Path.Combine(XcodeHelper.XcodePath,
$"Contents/Developer/Platforms/{iOSPlatformName}.platform/Developer/SDKs/{iOSPlatformName}.sdk");

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@ -194,7 +194,7 @@ namespace GodotTools.Export
BundleOutputs = false,
IncludeDebugSymbols = publishConfig.IncludeDebugSymbols,
RidOS = OS.DotNetOS.iOSSimulator,
UseTempDir = true,
UseTempDir = false,
});
}
@ -361,7 +361,7 @@ namespace GodotTools.Export
}
var xcFrameworkPath = Path.Combine(GodotSharpDirs.ProjectBaseOutputPath, publishConfig.BuildConfig,
$"{GodotSharpDirs.ProjectAssemblyName}.xcframework");
$"{GodotSharpDirs.ProjectAssemblyName}_aot.xcframework");
if (!BuildManager.GenerateXCFrameworkBlocking(outputPaths,
Path.Combine(GodotSharpDirs.ProjectBaseOutputPath, publishConfig.BuildConfig, xcFrameworkPath)))
{

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@ -68,7 +68,9 @@ class GDMono {
String project_assembly_path;
uint64_t project_assembly_modified_time = 0;
#ifdef GD_MONO_HOT_RELOAD
int project_load_failure_count = 0;
#endif
#ifdef TOOLS_ENABLED
bool _load_project_assembly();

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@ -1077,14 +1077,15 @@ Error EditorExportPlatformIOS::_copy_asset(const String &p_out_dir, const String
return ERR_FILE_NOT_FOUND;
}
String base_dir = p_asset.get_base_dir().replace("res://", "");
String base_dir = p_asset.get_base_dir().replace("res://", "").replace(".godot/mono/temp/bin/", "");
String asset = p_asset.ends_with("/") ? p_asset.left(p_asset.length() - 1) : p_asset;
String destination_dir;
String destination;
String asset_path;
bool create_framework = false;
if (p_is_framework && p_asset.ends_with(".dylib")) {
if (p_is_framework && asset.ends_with(".dylib")) {
// For iOS we need to turn .dylib into .framework
// to be able to send application to AppStore
asset_path = String("dylibs").path_join(base_dir);
@ -1103,7 +1104,7 @@ Error EditorExportPlatformIOS::_copy_asset(const String &p_out_dir, const String
destination_dir = p_out_dir.path_join(asset_path);
destination = destination_dir.path_join(file_name);
create_framework = true;
} else if (p_is_framework && (p_asset.ends_with(".framework") || p_asset.ends_with(".xcframework"))) {
} else if (p_is_framework && (asset.ends_with(".framework") || asset.ends_with(".xcframework"))) {
asset_path = String("dylibs").path_join(base_dir);
String file_name;
@ -1147,6 +1148,9 @@ Error EditorExportPlatformIOS::_copy_asset(const String &p_out_dir, const String
if (err) {
return err;
}
if (asset_path.ends_with("/")) {
asset_path = asset_path.left(asset_path.length() - 1);
}
IOSExportAsset exported_asset = { binary_name.path_join(asset_path), p_is_framework, p_should_embed };
r_exported_assets.push_back(exported_asset);
@ -1213,13 +1217,16 @@ Error EditorExportPlatformIOS::_copy_asset(const String &p_out_dir, const String
Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets) {
for (int f_idx = 0; f_idx < p_assets.size(); ++f_idx) {
String asset = p_assets[f_idx];
if (!asset.begins_with("res://")) {
if (asset.begins_with("res://")) {
Error err = _copy_asset(p_out_dir, asset, nullptr, p_is_framework, p_should_embed, r_exported_assets);
ERR_FAIL_COND_V(err, err);
} else if (ProjectSettings::get_singleton()->localize_path(asset).begins_with("res://")) {
Error err = _copy_asset(p_out_dir, ProjectSettings::get_singleton()->localize_path(asset), nullptr, p_is_framework, p_should_embed, r_exported_assets);
ERR_FAIL_COND_V(err, err);
} else {
// either SDK-builtin or already a part of the export template
IOSExportAsset exported_asset = { asset, p_is_framework, p_should_embed };
r_exported_assets.push_back(exported_asset);
} else {
Error err = _copy_asset(p_out_dir, asset, nullptr, p_is_framework, p_should_embed, r_exported_assets);
ERR_FAIL_COND_V(err, err);
}
}