Fix missing autocompletion for inheriting classes
(cherry picked from commit ca2f340384
)
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873a77d8e9
commit
a92a2015f0
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@ -192,6 +192,7 @@ void Input::get_argument_options(const StringName &p_function, int p_idx, List<S
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r_options->push_back(name.quote());
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}
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}
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Object::get_argument_options(p_function, p_idx, r_options);
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}
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void Input::VelocityTrack::update(const Vector2 &p_delta_p) {
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@ -570,7 +570,7 @@ void AnimatedSprite2D::get_argument_options(const StringName &p_function, int p_
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}
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}
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}
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Node::get_argument_options(p_function, p_idx, r_options);
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Node2D::get_argument_options(p_function, p_idx, r_options);
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}
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#ifndef DISABLE_DEPRECATED
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@ -1374,7 +1374,7 @@ void AnimatedSprite3D::get_argument_options(const StringName &p_function, int p_
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}
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}
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}
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Node::get_argument_options(p_function, p_idx, r_options);
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SpriteBase3D::get_argument_options(p_function, p_idx, r_options);
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}
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#ifndef DISABLE_DEPRECATED
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@ -670,7 +670,7 @@ void AnimationPlayer::get_argument_options(const StringName &p_function, int p_i
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r_options->push_back(String(name).quote());
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}
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}
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Node::get_argument_options(p_function, p_idx, r_options);
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AnimationMixer::get_argument_options(p_function, p_idx, r_options);
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}
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void AnimationPlayer::_animation_removed(const StringName &p_name, const StringName &p_library) {
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@ -199,7 +199,7 @@ void Control::reparent(Node *p_parent, bool p_keep_global_transform) {
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void Control::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
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ERR_READ_THREAD_GUARD;
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Node::get_argument_options(p_function, p_idx, r_options);
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CanvasItem::get_argument_options(p_function, p_idx, r_options);
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if (p_idx == 0) {
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List<StringName> sn;
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@ -1704,6 +1704,7 @@ void SceneTree::get_argument_options(const StringName &p_function, int p_idx, Li
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}
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}
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}
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MainLoop::get_argument_options(p_function, p_idx, r_options);
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}
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void SceneTree::set_disable_node_threading(bool p_disable) {
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@ -468,7 +468,7 @@ void ShaderMaterial::get_argument_options(const StringName &p_function, int p_id
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}
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}
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}
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Resource::get_argument_options(p_function, p_idx, r_options);
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Material::get_argument_options(p_function, p_idx, r_options);
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}
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bool ShaderMaterial::_can_do_next_pass() const {
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