Add undo for Sprite Editor
This commit is contained in:
parent
36a54ffebb
commit
a93ff8d210
|
@ -327,7 +327,14 @@ void SpriteEditor::_convert_to_mesh_2d_node() {
|
|||
|
||||
MeshInstance2D *mesh_instance = memnew(MeshInstance2D);
|
||||
mesh_instance->set_mesh(mesh);
|
||||
EditorNode::get_singleton()->get_scene_tree_dock()->replace_node(node, mesh_instance);
|
||||
|
||||
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
|
||||
ur->create_action(TTR("Convert to Mesh2D"));
|
||||
ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", node, mesh_instance, true, false);
|
||||
ur->add_do_reference(mesh_instance);
|
||||
ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", mesh_instance, node, false, false);
|
||||
ur->add_undo_reference(node);
|
||||
ur->commit_action();
|
||||
}
|
||||
|
||||
void SpriteEditor::_convert_to_polygon_2d_node() {
|
||||
|
@ -379,7 +386,13 @@ void SpriteEditor::_convert_to_polygon_2d_node() {
|
|||
polygon_2d_instance->set_polygon(polygon);
|
||||
polygon_2d_instance->set_polygons(polys);
|
||||
|
||||
EditorNode::get_singleton()->get_scene_tree_dock()->replace_node(node, polygon_2d_instance);
|
||||
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
|
||||
ur->create_action(TTR("Convert to Polygon2D"));
|
||||
ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", node, polygon_2d_instance, true, false);
|
||||
ur->add_do_reference(polygon_2d_instance);
|
||||
ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", polygon_2d_instance, node, false, false);
|
||||
ur->add_undo_reference(node);
|
||||
ur->commit_action();
|
||||
}
|
||||
|
||||
void SpriteEditor::_create_collision_polygon_2d_node() {
|
||||
|
@ -396,7 +409,12 @@ void SpriteEditor::_create_collision_polygon_2d_node() {
|
|||
CollisionPolygon2D *collision_polygon_2d_instance = memnew(CollisionPolygon2D);
|
||||
collision_polygon_2d_instance->set_polygon(outline);
|
||||
|
||||
_add_as_sibling_or_child(node, collision_polygon_2d_instance);
|
||||
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
|
||||
ur->create_action(TTR("Create CollisionPolygon2D Sibling"));
|
||||
ur->add_do_method(this, "_add_as_sibling_or_child", node, collision_polygon_2d_instance);
|
||||
ur->add_do_reference(collision_polygon_2d_instance);
|
||||
ur->add_undo_method(node != this->get_tree()->get_edited_scene_root() ? node->get_parent() : this->get_tree()->get_edited_scene_root(), "remove_child", collision_polygon_2d_instance);
|
||||
ur->commit_action();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -425,15 +443,20 @@ void SpriteEditor::_create_light_occluder_2d_node() {
|
|||
LightOccluder2D *light_occluder_2d_instance = memnew(LightOccluder2D);
|
||||
light_occluder_2d_instance->set_occluder_polygon(polygon);
|
||||
|
||||
_add_as_sibling_or_child(node, light_occluder_2d_instance);
|
||||
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
|
||||
ur->create_action(TTR("Create LightOccluder2D Sibling"));
|
||||
ur->add_do_method(this, "_add_as_sibling_or_child", node, light_occluder_2d_instance);
|
||||
ur->add_do_reference(light_occluder_2d_instance);
|
||||
ur->add_undo_method(node != this->get_tree()->get_edited_scene_root() ? node->get_parent() : this->get_tree()->get_edited_scene_root(), "remove_child", light_occluder_2d_instance);
|
||||
ur->commit_action();
|
||||
}
|
||||
}
|
||||
|
||||
void SpriteEditor::_add_as_sibling_or_child(Node2D *p_own_node, Node2D *p_new_node) {
|
||||
void SpriteEditor::_add_as_sibling_or_child(Node *p_own_node, Node *p_new_node) {
|
||||
// Can't make sibling if own node is scene root
|
||||
if (p_own_node != this->get_tree()->get_edited_scene_root()) {
|
||||
p_own_node->get_parent()->add_child(p_new_node, true);
|
||||
p_new_node->set_transform(p_own_node->get_transform());
|
||||
Object::cast_to<Node2D>(p_new_node)->set_transform(Object::cast_to<Node2D>(p_own_node)->get_transform());
|
||||
} else {
|
||||
p_own_node->add_child(p_new_node, true);
|
||||
}
|
||||
|
@ -534,6 +557,7 @@ void SpriteEditor::_bind_methods() {
|
|||
ClassDB::bind_method("_debug_uv_draw", &SpriteEditor::_debug_uv_draw);
|
||||
ClassDB::bind_method("_update_mesh_data", &SpriteEditor::_update_mesh_data);
|
||||
ClassDB::bind_method("_create_node", &SpriteEditor::_create_node);
|
||||
ClassDB::bind_method("_add_as_sibling_or_child", &SpriteEditor::_add_as_sibling_or_child);
|
||||
}
|
||||
|
||||
SpriteEditor::SpriteEditor() {
|
||||
|
|
|
@ -84,7 +84,7 @@ class SpriteEditor : public Control {
|
|||
void _create_collision_polygon_2d_node();
|
||||
void _create_light_occluder_2d_node();
|
||||
|
||||
void _add_as_sibling_or_child(Node2D *p_own_node, Node2D *p_new_node);
|
||||
void _add_as_sibling_or_child(Node *p_own_node, Node *p_new_node);
|
||||
|
||||
protected:
|
||||
void _node_removed(Node *p_node);
|
||||
|
|
|
@ -1853,7 +1853,7 @@ void SceneTreeDock::_create() {
|
|||
scene_tree->get_scene_tree()->call_deferred("grab_focus");
|
||||
}
|
||||
|
||||
void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties) {
|
||||
void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties, bool p_remove_old) {
|
||||
|
||||
Node *n = p_node;
|
||||
Node *newnode = p_by_node;
|
||||
|
@ -1917,17 +1917,21 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop
|
|||
Node *c = newnode->get_child(i);
|
||||
c->call("set_transform", c->call("get_transform"));
|
||||
}
|
||||
//p_remove_old was added to support undo
|
||||
if (p_remove_old)
|
||||
editor_data->get_undo_redo().clear_history();
|
||||
newnode->set_name(newname);
|
||||
|
||||
editor->push_item(newnode);
|
||||
|
||||
if (p_remove_old) {
|
||||
memdelete(n);
|
||||
|
||||
while (to_erase.front()) {
|
||||
memdelete(to_erase.front()->get());
|
||||
to_erase.pop_front();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SceneTreeDock::set_edited_scene(Node *p_scene) {
|
||||
|
@ -2495,6 +2499,7 @@ void SceneTreeDock::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("_feature_profile_changed"), &SceneTreeDock::_feature_profile_changed);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("instance"), &SceneTreeDock::instance);
|
||||
ClassDB::bind_method(D_METHOD("replace_node"), &SceneTreeDock::replace_node);
|
||||
|
||||
ADD_SIGNAL(MethodInfo("remote_tree_selected"));
|
||||
}
|
||||
|
|
|
@ -243,7 +243,7 @@ public:
|
|||
void show_tab_buttons();
|
||||
void hide_tab_buttons();
|
||||
|
||||
void replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties = true);
|
||||
void replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties = true, bool p_remove_old = true);
|
||||
|
||||
void open_script_dialog(Node *p_for_node);
|
||||
|
||||
|
|
Loading…
Reference in New Issue