Add XRServer.world_origin property
(cherry picked from commit fd8f26f26e
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@ -108,6 +108,10 @@
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<member name="primary_interface" type="XRInterface" setter="set_primary_interface" getter="get_primary_interface">
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The primary [XRInterface] currently bound to the [XRServer].
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</member>
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<member name="world_origin" type="Transform3D" setter="set_world_origin" getter="get_world_origin" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
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The current origin of our tracking space in the virtual world. This is used by the renderer to properly position the camera with new tracking data.
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[b]Note:[/b] This property is managed by the current [XROrigin3D] node. It is exposed for access from GDExtensions.
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</member>
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<member name="world_scale" type="float" setter="set_world_scale" getter="get_world_scale" default="1.0">
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Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter.
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</member>
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@ -52,11 +52,14 @@ XRServer *XRServer::get_singleton() {
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void XRServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_world_scale"), &XRServer::get_world_scale);
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ClassDB::bind_method(D_METHOD("set_world_scale", "scale"), &XRServer::set_world_scale);
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ClassDB::bind_method(D_METHOD("get_world_origin"), &XRServer::get_world_origin);
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ClassDB::bind_method(D_METHOD("set_world_origin", "world_origin"), &XRServer::set_world_origin);
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ClassDB::bind_method(D_METHOD("get_reference_frame"), &XRServer::get_reference_frame);
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ClassDB::bind_method(D_METHOD("center_on_hmd", "rotation_mode", "keep_height"), &XRServer::center_on_hmd);
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ClassDB::bind_method(D_METHOD("get_hmd_transform"), &XRServer::get_hmd_transform);
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "world_scale"), "set_world_scale", "get_world_scale");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "world_origin"), "set_world_origin", "get_world_origin");
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ClassDB::bind_method(D_METHOD("add_interface", "interface"), &XRServer::add_interface);
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ClassDB::bind_method(D_METHOD("get_interface_count"), &XRServer::get_interface_count);
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