fix ui_* input events in Editor

`input/` is the category for these in globals ^^
fixes #5050
This commit is contained in:
Andreas Haas 2016-06-05 19:06:57 +02:00
parent a0ac4293c1
commit a9779efe82
1 changed files with 24 additions and 24 deletions

View File

@ -327,56 +327,56 @@ void InputMap::load_default() {
InputEvent key; InputEvent key;
key.type=InputEvent::KEY; key.type=InputEvent::KEY;
add_action("input/ui_accept"); add_action("ui_accept");
key.key.scancode=KEY_RETURN; key.key.scancode=KEY_RETURN;
action_add_event("input/ui_accept",key); action_add_event("ui_accept",key);
key.key.scancode=KEY_ENTER; key.key.scancode=KEY_ENTER;
action_add_event("input/ui_accept",key); action_add_event("ui_accept",key);
key.key.scancode=KEY_SPACE; key.key.scancode=KEY_SPACE;
action_add_event("input/ui_accept",key); action_add_event("ui_accept",key);
add_action("input/ui_select"); add_action("ui_select");
key.key.scancode=KEY_SPACE; key.key.scancode=KEY_SPACE;
action_add_event("input/ui_select",key); action_add_event("ui_select",key);
add_action("input/ui_cancel"); add_action("ui_cancel");
key.key.scancode=KEY_ESCAPE; key.key.scancode=KEY_ESCAPE;
action_add_event("input/ui_cancel",key); action_add_event("ui_cancel",key);
add_action("input/ui_focus_next"); add_action("ui_focus_next");
key.key.scancode=KEY_TAB; key.key.scancode=KEY_TAB;
action_add_event("input/ui_focus_next",key); action_add_event("ui_focus_next",key);
add_action("input/ui_focus_prev"); add_action("ui_focus_prev");
key.key.scancode=KEY_TAB; key.key.scancode=KEY_TAB;
key.key.mod.shift=true; key.key.mod.shift=true;
action_add_event("input/ui_focus_prev",key); action_add_event("ui_focus_prev",key);
key.key.mod.shift=false; key.key.mod.shift=false;
add_action("input/ui_left"); add_action("ui_left");
key.key.scancode=KEY_LEFT; key.key.scancode=KEY_LEFT;
action_add_event("input/ui_left",key); action_add_event("ui_left",key);
add_action("input/ui_right"); add_action("ui_right");
key.key.scancode=KEY_RIGHT; key.key.scancode=KEY_RIGHT;
action_add_event("input/ui_right",key); action_add_event("ui_right",key);
add_action("input/ui_up"); add_action("ui_up");
key.key.scancode=KEY_UP; key.key.scancode=KEY_UP;
action_add_event("input/ui_up",key); action_add_event("ui_up",key);
add_action("input/ui_down"); add_action("ui_down");
key.key.scancode=KEY_DOWN; key.key.scancode=KEY_DOWN;
action_add_event("input/ui_down",key); action_add_event("ui_down",key);
add_action("input/ui_page_up"); add_action("ui_page_up");
key.key.scancode=KEY_PAGEUP; key.key.scancode=KEY_PAGEUP;
action_add_event("input/ui_page_up",key); action_add_event("ui_page_up",key);
add_action("input/ui_page_down"); add_action("ui_page_down");
key.key.scancode=KEY_PAGEDOWN; key.key.scancode=KEY_PAGEDOWN;
action_add_event("input/ui_page_down",key); action_add_event("ui_page_down",key);
// set("display/orientation", "landscape"); // set("display/orientation", "landscape");