C#: Add source generator for method list
This commit is contained in:
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@ -1618,29 +1618,18 @@ bool CSharpInstance::property_get_revert(const StringName &p_name, Variant &r_re
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}
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void CSharpInstance::get_method_list(List<MethodInfo> *p_list) const {
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#warning TODO
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#if 0
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if (!script->is_valid() || !script->script_class) {
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if (!script->is_valid() || !script->valid) {
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return;
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}
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GD_MONO_SCOPE_THREAD_ATTACH;
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// TODO: We're filtering out constructors but there may be other methods unsuitable for explicit calls.
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GDMonoClass *top = script->script_class;
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while (top && top != script->native) {
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const Vector<GDMonoMethod *> &methods = top->get_all_methods();
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for (int i = 0; i < methods.size(); ++i) {
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MethodInfo minfo = methods[i]->get_method_info();
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if (minfo.name != CACHED_STRING_NAME(dotctor)) {
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p_list->push_back(minfo);
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}
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const CSharpScript *top = script.ptr();
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while (top != nullptr) {
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for (const CSharpScript::CSharpMethodInfo &E : top->methods) {
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p_list->push_back(E.method_info);
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}
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top = top->get_parent_class();
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top = top->base_script.ptr();
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}
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#endif
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}
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bool CSharpInstance::has_method(const StringName &p_method) const {
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@ -2183,25 +2172,52 @@ void CSharpScript::reload_registered_script(Ref<CSharpScript> p_script) {
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void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
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bool tool = false;
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// TODO: Use GDNative godot_dictionary
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Array methods_array;
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methods_array.~Array();
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Dictionary rpc_functions_dict;
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// Destructor won't be called from C#, and I don't want to include the GDNative header
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// only for this, so need to call the destructor manually before passing this to C#.
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rpc_functions_dict.~Dictionary();
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Dictionary signals_dict;
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// Destructor won't be called from C#, and I don't want to include the GDNative header
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// only for this, so need to call the destructor manually before passing this to C#.
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signals_dict.~Dictionary();
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Ref<CSharpScript> base_script;
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GDMonoCache::managed_callbacks.ScriptManagerBridge_UpdateScriptClassInfo(
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p_script.ptr(), &tool, &rpc_functions_dict, &signals_dict, &base_script);
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p_script.ptr(), &tool, &methods_array, &rpc_functions_dict, &signals_dict, &base_script);
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p_script->tool = tool;
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p_script->rpc_config.clear();
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p_script->rpc_config = rpc_functions_dict;
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// Methods
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p_script->methods.clear();
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p_script->methods.resize(methods_array.size());
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int push_index = 0;
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for (int i = 0; i < methods_array.size(); i++) {
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Dictionary method_info_dict = methods_array[i];
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StringName name = method_info_dict["name"];
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MethodInfo mi;
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mi.name = name;
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Array params = method_info_dict["params"];
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for (int j = 0; j < params.size(); j++) {
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Dictionary param = params[j];
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Variant::Type param_type = (Variant::Type)(int)param["type"];
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PropertyInfo arg_info = PropertyInfo(param_type, (String)param["name"]);
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arg_info.usage = (uint32_t)param["usage"];
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mi.arguments.push_back(arg_info);
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}
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p_script->methods.set(push_index++, CSharpMethodInfo{ name, mi });
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}
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// Event signals
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// Performance is not critical here as this will be replaced with source generators.
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@ -2210,7 +2226,7 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
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// Sigh... can't we just have capacity?
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p_script->event_signals.resize(signals_dict.size());
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int push_index = 0;
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push_index = 0;
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for (const Variant *s = signals_dict.next(nullptr); s != nullptr; s = signals_dict.next(s)) {
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StringName name = *s;
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@ -2407,28 +2423,27 @@ void CSharpScript::get_script_method_list(List<MethodInfo> *p_list) const {
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return;
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}
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#warning TODO
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#if 0
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// TODO: We're filtering out constructors but there may be other methods unsuitable for explicit calls.
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GDMonoClass *top = script_class;
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while (top && top != native) {
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const Vector<GDMonoMethod *> &methods = top->get_all_methods();
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for (int i = 0; i < methods.size(); ++i) {
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MethodInfo minfo = methods[i]->get_method_info();
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if (minfo.name != CACHED_STRING_NAME(dotctor)) {
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p_list->push_back(methods[i]->get_method_info());
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}
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const CSharpScript *top = this;
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while (top != nullptr) {
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for (const CSharpMethodInfo &E : top->methods) {
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p_list->push_back(E.method_info);
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}
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top = top->get_parent_class();
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top = top->base_script.ptr();
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}
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#endif
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}
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bool CSharpScript::has_method(const StringName &p_method) const {
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// The equivalent of this will be implemented once we switch to the GDExtension system
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ERR_PRINT_ONCE("CSharpScript::has_method is not implemented");
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if (!valid) {
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return false;
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}
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for (const CSharpMethodInfo &E : methods) {
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if (E.name == p_method) {
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return true;
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}
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}
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return false;
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}
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@ -2437,19 +2452,11 @@ MethodInfo CSharpScript::get_method_info(const StringName &p_method) const {
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return MethodInfo();
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}
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#warning TODO
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#if 0
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GDMonoClass *top = script_class;
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while (top && top != native) {
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GDMonoMethod *params = top->get_method_unknown_params(p_method);
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if (params) {
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return params->get_method_info();
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for (const CSharpMethodInfo &E : methods) {
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if (E.name == p_method) {
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return E.method_info;
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}
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top = top->get_parent_class();
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}
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#endif
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return MethodInfo();
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}
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@ -103,7 +103,13 @@ class CSharpScript : public Script {
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MethodInfo method_info;
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};
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struct CSharpMethodInfo {
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StringName name; // MethodInfo stores a string...
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MethodInfo method_info;
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};
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Vector<EventSignalInfo> event_signals;
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Vector<CSharpMethodInfo> methods;
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#ifdef TOOLS_ENABLED
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List<PropertyInfo> exported_members_cache; // members_cache
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@ -0,0 +1,31 @@
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using System.Diagnostics.CodeAnalysis;
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namespace Godot.SourceGenerators.Sample;
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[SuppressMessage("ReSharper", "RedundantNameQualifier")]
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public partial class Methods : Godot.Object
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{
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private void MethodWithOverload()
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{
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}
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private void MethodWithOverload(int a)
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{
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}
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private void MethodWithOverload(int a, int b)
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{
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}
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// Should be ignored. The previous one is picked.
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// ReSharper disable once UnusedMember.Local
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private void MethodWithOverload(float a, float b)
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{
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}
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// Generic methods should be ignored.
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// ReSharper disable once UnusedMember.Local
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private void GenericMethod<T>(T t)
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{
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}
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}
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@ -400,6 +400,12 @@ namespace Godot.SourceGenerators
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source.Append(VariantUtils, ".ConvertToQuaternion(", inputExpr, ")"),
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MarshalType.Transform3D =>
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source.Append(VariantUtils, ".ConvertToTransform3D(", inputExpr, ")"),
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MarshalType.Vector4 =>
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source.Append(VariantUtils, ".ConvertToVector4(", inputExpr, ")"),
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MarshalType.Vector4i =>
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source.Append(VariantUtils, ".ConvertToVector4i(", inputExpr, ")"),
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MarshalType.Projection =>
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source.Append(VariantUtils, ".ConvertToProjection(", inputExpr, ")"),
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MarshalType.AABB =>
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source.Append(VariantUtils, ".ConvertToAABB(", inputExpr, ")"),
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MarshalType.Color =>
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@ -535,6 +541,12 @@ namespace Godot.SourceGenerators
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source.Append(VariantUtils, ".CreateFromQuaternion(", inputExpr, ")"),
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MarshalType.Transform3D =>
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source.Append(VariantUtils, ".CreateFromTransform3D(", inputExpr, ")"),
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MarshalType.Vector4 =>
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source.Append(VariantUtils, ".CreateFromVector4(", inputExpr, ")"),
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MarshalType.Vector4i =>
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source.Append(VariantUtils, ".CreateFromVector4i(", inputExpr, ")"),
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MarshalType.Projection =>
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source.Append(VariantUtils, ".CreateFromProjection(", inputExpr, ")"),
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MarshalType.AABB =>
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source.Append(VariantUtils, ".CreateFromAABB(", inputExpr, ")"),
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MarshalType.Color =>
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@ -8,8 +8,12 @@ using Microsoft.CodeAnalysis.Text;
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namespace Godot.SourceGenerators
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{
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[Generator]
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public class ScriptMemberInvokerGenerator : ISourceGenerator
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public class ScriptMethodsGenerator : ISourceGenerator
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{
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public void Initialize(GeneratorInitializationContext context)
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{
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}
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public void Execute(GeneratorExecutionContext context)
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{
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if (context.AreGodotSourceGeneratorsDisabled())
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@ -54,6 +58,20 @@ namespace Godot.SourceGenerators
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}
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}
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private class MethodOverloadEqualityComparer : IEqualityComparer<GodotMethodData>
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{
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public bool Equals(GodotMethodData x, GodotMethodData y)
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=> x.ParamTypes.Length == y.ParamTypes.Length && x.Method.Name == y.Method.Name;
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public int GetHashCode(GodotMethodData obj)
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{
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unchecked
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{
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return (obj.ParamTypes.Length.GetHashCode() * 397) ^ obj.Method.Name.GetHashCode();
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}
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}
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}
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private static void VisitGodotScriptClass(
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GeneratorExecutionContext context,
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MarshalUtils.TypeCache typeCache,
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@ -69,7 +87,7 @@ namespace Godot.SourceGenerators
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bool isInnerClass = symbol.ContainingType != null;
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string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
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+ "_ScriptMemberInvoker_Generated";
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+ "_ScriptMethods_Generated";
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var source = new StringBuilder();
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@ -111,54 +129,21 @@ namespace Godot.SourceGenerators
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.Cast<IMethodSymbol>()
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.Where(m => m.MethodKind == MethodKind.Ordinary);
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var propertySymbols = members
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.Where(s => !s.IsStatic && s.Kind == SymbolKind.Property)
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.Cast<IPropertySymbol>();
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var fieldSymbols = members
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.Where(s => !s.IsStatic && s.Kind == SymbolKind.Field && !s.IsImplicitlyDeclared)
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.Cast<IFieldSymbol>();
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var godotClassMethods = methodSymbols.WhereHasGodotCompatibleSignature(typeCache).ToArray();
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var godotClassProperties = propertySymbols.WhereIsGodotCompatibleType(typeCache).ToArray();
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var godotClassFields = fieldSymbols.WhereIsGodotCompatibleType(typeCache).ToArray();
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var signalDelegateSymbols = members
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.Where(s => s.Kind == SymbolKind.NamedType)
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.Cast<INamedTypeSymbol>()
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.Where(namedTypeSymbol => namedTypeSymbol.TypeKind == TypeKind.Delegate)
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.Where(s => s.GetAttributes()
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.Any(a => a.AttributeClass?.IsGodotSignalAttribute() ?? false));
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List<GodotSignalDelegateData> godotSignalDelegates = new();
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foreach (var signalDelegateSymbol in signalDelegateSymbols)
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{
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if (!signalDelegateSymbol.Name.EndsWith(ScriptSignalsGenerator.SignalDelegateSuffix))
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continue;
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string signalName = signalDelegateSymbol.Name;
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signalName = signalName.Substring(0,
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signalName.Length - ScriptSignalsGenerator.SignalDelegateSuffix.Length);
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var invokeMethodData = signalDelegateSymbol
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.DelegateInvokeMethod?.HasGodotCompatibleSignature(typeCache);
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if (invokeMethodData == null)
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continue;
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godotSignalDelegates.Add(new(signalName, signalDelegateSymbol, invokeMethodData.Value));
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}
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var godotClassMethods = methodSymbols.WhereHasGodotCompatibleSignature(typeCache)
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.Distinct(new MethodOverloadEqualityComparer())
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.ToArray();
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source.Append(" private partial class GodotInternal {\n");
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// Generate cached StringNames for methods and properties, for fast lookup
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// TODO: Move the generation of these cached StringNames to its own generator
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var distinctMethodNames = godotClassMethods
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.Select(m => m.Method.Name)
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.Distinct()
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.ToArray();
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foreach (var method in godotClassMethods)
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foreach (string methodName in distinctMethodNames)
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{
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string methodName = method.Method.Name;
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source.Append(" public static readonly StringName MethodName_");
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source.Append(methodName);
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source.Append(" = \"");
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@ -168,6 +153,36 @@ namespace Godot.SourceGenerators
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source.Append(" }\n"); // class GodotInternal
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// Generate GetGodotMethodList
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if (godotClassMethods.Length > 0)
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{
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source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
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const string listType = "System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
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source.Append(" internal new static ")
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.Append(listType)
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.Append(" GetGodotMethodList()\n {\n");
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source.Append(" var methods = new ")
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.Append(listType)
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.Append("(")
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.Append(godotClassMethods.Length)
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.Append(");\n");
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foreach (var method in godotClassMethods)
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{
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var methodInfo = DetermineMethodInfo(method);
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AppendMethodInfo(source, methodInfo);
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}
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source.Append(" return methods;\n");
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source.Append(" }\n");
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source.Append("#pragma warning restore CS0109\n");
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}
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// Generate InvokeGodotClassMethod
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if (godotClassMethods.Length > 0)
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@ -187,14 +202,14 @@ namespace Godot.SourceGenerators
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// Generate HasGodotClassMethod
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if (godotClassMethods.Length > 0)
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if (distinctMethodNames.Length > 0)
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{
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source.Append(" protected override bool HasGodotClassMethod(in godot_string_name method)\n {\n");
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bool isFirstEntry = true;
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foreach (var method in godotClassMethods)
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foreach (string methodName in distinctMethodNames)
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{
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GenerateHasMethodEntry(method, source, isFirstEntry);
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GenerateHasMethodEntry(methodName, source, isFirstEntry);
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isFirstEntry = false;
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}
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@ -203,91 +218,6 @@ namespace Godot.SourceGenerators
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source.Append(" }\n");
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}
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// Generate RaiseGodotClassSignalCallbacks
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if (godotSignalDelegates.Count > 0)
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{
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source.Append(
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" protected override void RaiseGodotClassSignalCallbacks(in godot_string_name signal, ");
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source.Append("NativeVariantPtrArgs args, int argCount)\n {\n");
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foreach (var signal in godotSignalDelegates)
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{
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GenerateSignalEventInvoker(signal, source);
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}
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source.Append(" base.RaiseGodotClassSignalCallbacks(signal, args, argCount);\n");
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source.Append(" }\n");
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}
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// Generate Set/GetGodotClassPropertyValue
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if (godotClassProperties.Length > 0 || godotClassFields.Length > 0)
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{
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bool isFirstEntry;
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// Setters
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bool allPropertiesAreReadOnly = godotClassFields.All(fi => fi.FieldSymbol.IsReadOnly) &&
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godotClassProperties.All(pi => pi.PropertySymbol.IsReadOnly);
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if (!allPropertiesAreReadOnly)
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{
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source.Append(" protected override bool SetGodotClassPropertyValue(in godot_string_name name, ");
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source.Append("in godot_variant value)\n {\n");
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isFirstEntry = true;
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foreach (var property in godotClassProperties)
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{
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if (property.PropertySymbol.IsReadOnly)
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continue;
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GeneratePropertySetter(property.PropertySymbol.Name,
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property.PropertySymbol.Type, property.Type, source, isFirstEntry);
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isFirstEntry = false;
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}
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foreach (var field in godotClassFields)
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{
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if (field.FieldSymbol.IsReadOnly)
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continue;
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GeneratePropertySetter(field.FieldSymbol.Name,
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field.FieldSymbol.Type, field.Type, source, isFirstEntry);
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isFirstEntry = false;
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}
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source.Append(" return base.SetGodotClassPropertyValue(name, value);\n");
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source.Append(" }\n");
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}
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// Getters
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source.Append(" protected override bool GetGodotClassPropertyValue(in godot_string_name name, ");
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source.Append("out godot_variant value)\n {\n");
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isFirstEntry = true;
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foreach (var property in godotClassProperties)
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{
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GeneratePropertyGetter(property.PropertySymbol.Name,
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property.Type, source, isFirstEntry);
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isFirstEntry = false;
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}
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foreach (var field in godotClassFields)
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{
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GeneratePropertyGetter(field.FieldSymbol.Name,
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||||
field.Type, source, isFirstEntry);
|
||||
isFirstEntry = false;
|
||||
}
|
||||
|
||||
source.Append(" return base.GetGodotClassPropertyValue(name, out value);\n");
|
||||
|
||||
source.Append(" }\n");
|
||||
}
|
||||
|
||||
source.Append("}\n"); // partial class
|
||||
|
||||
if (isInnerClass)
|
||||
|
@ -310,6 +240,121 @@ namespace Godot.SourceGenerators
|
|||
context.AddSource(uniqueHint, SourceText.From(source.ToString(), Encoding.UTF8));
|
||||
}
|
||||
|
||||
private static void AppendMethodInfo(StringBuilder source, MethodInfo methodInfo)
|
||||
{
|
||||
source.Append(" methods.Add(new(name: GodotInternal.MethodName_")
|
||||
.Append(methodInfo.Name)
|
||||
.Append(", returnVal: ");
|
||||
|
||||
AppendPropertyInfo(source, methodInfo.ReturnVal);
|
||||
|
||||
source.Append(", flags: (Godot.MethodFlags)")
|
||||
.Append((int)methodInfo.Flags)
|
||||
.Append(", arguments: ");
|
||||
|
||||
if (methodInfo.Arguments is { Count: > 0 })
|
||||
{
|
||||
source.Append("new() { ");
|
||||
|
||||
foreach (var param in methodInfo.Arguments)
|
||||
{
|
||||
AppendPropertyInfo(source, param);
|
||||
|
||||
// C# allows colon after the last element
|
||||
source.Append(", ");
|
||||
}
|
||||
|
||||
source.Append(" }");
|
||||
}
|
||||
else
|
||||
{
|
||||
source.Append("null");
|
||||
}
|
||||
|
||||
source.Append(", defaultArguments: null));\n");
|
||||
}
|
||||
|
||||
private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo)
|
||||
{
|
||||
source.Append("new(type: (Godot.Variant.Type)")
|
||||
.Append((int)propertyInfo.Type)
|
||||
.Append(", name: \"")
|
||||
.Append(propertyInfo.Name)
|
||||
.Append("\", hint: (Godot.PropertyHint)")
|
||||
.Append((int)propertyInfo.Hint)
|
||||
.Append(", hintString: \"")
|
||||
.Append(propertyInfo.HintString)
|
||||
.Append("\", usage: (Godot.PropertyUsageFlags)")
|
||||
.Append((int)propertyInfo.Usage)
|
||||
.Append(", exported: ")
|
||||
.Append(propertyInfo.Exported ? "true" : "false")
|
||||
.Append(")");
|
||||
}
|
||||
|
||||
private static MethodInfo DetermineMethodInfo(GodotMethodData method)
|
||||
{
|
||||
PropertyInfo returnVal;
|
||||
|
||||
if (method.RetType != null)
|
||||
{
|
||||
returnVal = DeterminePropertyInfo(method.RetType.Value, name: string.Empty);
|
||||
}
|
||||
else
|
||||
{
|
||||
returnVal = new PropertyInfo(VariantType.Nil, string.Empty, PropertyHint.None,
|
||||
hintString: null, PropertyUsageFlags.Default, exported: false);
|
||||
}
|
||||
|
||||
int paramCount = method.ParamTypes.Length;
|
||||
|
||||
List<PropertyInfo>? arguments;
|
||||
|
||||
if (paramCount > 0)
|
||||
{
|
||||
arguments = new(capacity: paramCount);
|
||||
|
||||
for (int i = 0; i < paramCount; i++)
|
||||
{
|
||||
arguments.Add(DeterminePropertyInfo(method.ParamTypes[i],
|
||||
name: method.Method.Parameters[i].Name));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
arguments = null;
|
||||
}
|
||||
|
||||
return new MethodInfo(method.Method.Name, returnVal, MethodFlags.Default, arguments,
|
||||
defaultArguments: null);
|
||||
}
|
||||
|
||||
private static PropertyInfo DeterminePropertyInfo(MarshalType marshalType, string name)
|
||||
{
|
||||
var memberVariantType = MarshalUtils.ConvertMarshalTypeToVariantType(marshalType)!.Value;
|
||||
|
||||
var propUsage = PropertyUsageFlags.Default;
|
||||
|
||||
if (memberVariantType == VariantType.Nil)
|
||||
propUsage |= PropertyUsageFlags.NilIsVariant;
|
||||
|
||||
return new PropertyInfo(memberVariantType, name,
|
||||
PropertyHint.None, string.Empty, propUsage, exported: false);
|
||||
}
|
||||
|
||||
private static void GenerateHasMethodEntry(
|
||||
string methodName,
|
||||
StringBuilder source,
|
||||
bool isFirstEntry
|
||||
)
|
||||
{
|
||||
source.Append(" ");
|
||||
if (!isFirstEntry)
|
||||
source.Append("else ");
|
||||
source.Append("if (method == GodotInternal.MethodName_");
|
||||
source.Append(methodName);
|
||||
source.Append(") {\n return true;\n }\n");
|
||||
}
|
||||
|
||||
private static void GenerateMethodInvoker(
|
||||
GodotMethodData method,
|
||||
StringBuilder source
|
||||
|
@ -359,105 +404,5 @@ namespace Godot.SourceGenerators
|
|||
|
||||
source.Append(" }\n");
|
||||
}
|
||||
|
||||
private static void GenerateSignalEventInvoker(
|
||||
GodotSignalDelegateData signal,
|
||||
StringBuilder source
|
||||
)
|
||||
{
|
||||
string signalName = signal.Name;
|
||||
var invokeMethodData = signal.InvokeMethodData;
|
||||
|
||||
source.Append(" if (signal == GodotInternal.SignalName_");
|
||||
source.Append(signalName);
|
||||
source.Append(" && argCount == ");
|
||||
source.Append(invokeMethodData.ParamTypes.Length);
|
||||
source.Append(") {\n");
|
||||
source.Append(" backing_");
|
||||
source.Append(signalName);
|
||||
source.Append("?.Invoke(");
|
||||
|
||||
for (int i = 0; i < invokeMethodData.ParamTypes.Length; i++)
|
||||
{
|
||||
if (i != 0)
|
||||
source.Append(", ");
|
||||
|
||||
source.AppendVariantToManagedExpr(string.Concat("args[", i.ToString(), "]"),
|
||||
invokeMethodData.ParamTypeSymbols[i], invokeMethodData.ParamTypes[i]);
|
||||
}
|
||||
|
||||
source.Append(");\n");
|
||||
|
||||
source.Append(" return;\n");
|
||||
|
||||
source.Append(" }\n");
|
||||
}
|
||||
|
||||
private static void GeneratePropertySetter(
|
||||
string propertyMemberName,
|
||||
ITypeSymbol propertyTypeSymbol,
|
||||
MarshalType propertyMarshalType,
|
||||
StringBuilder source,
|
||||
bool isFirstEntry
|
||||
)
|
||||
{
|
||||
source.Append(" ");
|
||||
|
||||
if (!isFirstEntry)
|
||||
source.Append("else ");
|
||||
|
||||
source.Append("if (name == GodotInternal.PropName_")
|
||||
.Append(propertyMemberName)
|
||||
.Append(") {\n")
|
||||
.Append(" ")
|
||||
.Append(propertyMemberName)
|
||||
.Append(" = ")
|
||||
.AppendVariantToManagedExpr("value", propertyTypeSymbol, propertyMarshalType)
|
||||
.Append(";\n")
|
||||
.Append(" return true;\n")
|
||||
.Append(" }\n");
|
||||
}
|
||||
|
||||
private static void GeneratePropertyGetter(
|
||||
string propertyMemberName,
|
||||
MarshalType propertyMarshalType,
|
||||
StringBuilder source,
|
||||
bool isFirstEntry
|
||||
)
|
||||
{
|
||||
source.Append(" ");
|
||||
|
||||
if (!isFirstEntry)
|
||||
source.Append("else ");
|
||||
|
||||
source.Append("if (name == GodotInternal.PropName_")
|
||||
.Append(propertyMemberName)
|
||||
.Append(") {\n")
|
||||
.Append(" value = ")
|
||||
.AppendManagedToVariantExpr(propertyMemberName, propertyMarshalType)
|
||||
.Append(";\n")
|
||||
.Append(" return true;\n")
|
||||
.Append(" }\n");
|
||||
}
|
||||
|
||||
private static void GenerateHasMethodEntry(
|
||||
GodotMethodData method,
|
||||
StringBuilder source,
|
||||
bool isFirstEntry
|
||||
)
|
||||
{
|
||||
string methodName = method.Method.Name;
|
||||
|
||||
source.Append(" ");
|
||||
if (!isFirstEntry)
|
||||
source.Append("else ");
|
||||
source.Append("if (method == GodotInternal.MethodName_");
|
||||
source.Append(methodName);
|
||||
source.Append(") {\n return true;\n }\n");
|
||||
}
|
||||
|
||||
public void Initialize(GeneratorInitializationContext context)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -146,10 +146,72 @@ namespace Godot.SourceGenerators
|
|||
|
||||
source.Append(" }\n"); // class GodotInternal
|
||||
|
||||
// Generate GetGodotPropertyList
|
||||
|
||||
if (godotClassProperties.Length > 0 || godotClassFields.Length > 0)
|
||||
{
|
||||
bool isFirstEntry;
|
||||
|
||||
// Generate SetGodotClassPropertyValue
|
||||
|
||||
bool allPropertiesAreReadOnly = godotClassFields.All(fi => fi.FieldSymbol.IsReadOnly) &&
|
||||
godotClassProperties.All(pi => pi.PropertySymbol.IsReadOnly);
|
||||
|
||||
if (!allPropertiesAreReadOnly)
|
||||
{
|
||||
source.Append(" protected override bool SetGodotClassPropertyValue(in godot_string_name name, ");
|
||||
source.Append("in godot_variant value)\n {\n");
|
||||
|
||||
isFirstEntry = true;
|
||||
foreach (var property in godotClassProperties)
|
||||
{
|
||||
if (property.PropertySymbol.IsReadOnly)
|
||||
continue;
|
||||
|
||||
GeneratePropertySetter(property.PropertySymbol.Name,
|
||||
property.PropertySymbol.Type, property.Type, source, isFirstEntry);
|
||||
isFirstEntry = false;
|
||||
}
|
||||
|
||||
foreach (var field in godotClassFields)
|
||||
{
|
||||
if (field.FieldSymbol.IsReadOnly)
|
||||
continue;
|
||||
|
||||
GeneratePropertySetter(field.FieldSymbol.Name,
|
||||
field.FieldSymbol.Type, field.Type, source, isFirstEntry);
|
||||
isFirstEntry = false;
|
||||
}
|
||||
|
||||
source.Append(" return base.SetGodotClassPropertyValue(name, value);\n");
|
||||
|
||||
source.Append(" }\n");
|
||||
}
|
||||
|
||||
// Generate GetGodotClassPropertyValue
|
||||
|
||||
source.Append(" protected override bool GetGodotClassPropertyValue(in godot_string_name name, ");
|
||||
source.Append("out godot_variant value)\n {\n");
|
||||
|
||||
isFirstEntry = true;
|
||||
foreach (var property in godotClassProperties)
|
||||
{
|
||||
GeneratePropertyGetter(property.PropertySymbol.Name,
|
||||
property.Type, source, isFirstEntry);
|
||||
isFirstEntry = false;
|
||||
}
|
||||
|
||||
foreach (var field in godotClassFields)
|
||||
{
|
||||
GeneratePropertyGetter(field.FieldSymbol.Name,
|
||||
field.Type, source, isFirstEntry);
|
||||
isFirstEntry = false;
|
||||
}
|
||||
|
||||
source.Append(" return base.GetGodotClassPropertyValue(name, out value);\n");
|
||||
|
||||
source.Append(" }\n");
|
||||
|
||||
// Generate GetGodotPropertyList
|
||||
|
||||
source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
|
||||
|
||||
string dictionaryType = "System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>";
|
||||
|
@ -212,6 +274,53 @@ namespace Godot.SourceGenerators
|
|||
context.AddSource(uniqueHint, SourceText.From(source.ToString(), Encoding.UTF8));
|
||||
}
|
||||
|
||||
private static void GeneratePropertySetter(
|
||||
string propertyMemberName,
|
||||
ITypeSymbol propertyTypeSymbol,
|
||||
MarshalType propertyMarshalType,
|
||||
StringBuilder source,
|
||||
bool isFirstEntry
|
||||
)
|
||||
{
|
||||
source.Append(" ");
|
||||
|
||||
if (!isFirstEntry)
|
||||
source.Append("else ");
|
||||
|
||||
source.Append("if (name == GodotInternal.PropName_")
|
||||
.Append(propertyMemberName)
|
||||
.Append(") {\n")
|
||||
.Append(" ")
|
||||
.Append(propertyMemberName)
|
||||
.Append(" = ")
|
||||
.AppendVariantToManagedExpr("value", propertyTypeSymbol, propertyMarshalType)
|
||||
.Append(";\n")
|
||||
.Append(" return true;\n")
|
||||
.Append(" }\n");
|
||||
}
|
||||
|
||||
private static void GeneratePropertyGetter(
|
||||
string propertyMemberName,
|
||||
MarshalType propertyMarshalType,
|
||||
StringBuilder source,
|
||||
bool isFirstEntry
|
||||
)
|
||||
{
|
||||
source.Append(" ");
|
||||
|
||||
if (!isFirstEntry)
|
||||
source.Append("else ");
|
||||
|
||||
source.Append("if (name == GodotInternal.PropName_")
|
||||
.Append(propertyMemberName)
|
||||
.Append(") {\n")
|
||||
.Append(" value = ")
|
||||
.AppendManagedToVariantExpr(propertyMemberName, propertyMarshalType)
|
||||
.Append(";\n")
|
||||
.Append(" return true;\n")
|
||||
.Append(" }\n");
|
||||
}
|
||||
|
||||
private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo)
|
||||
{
|
||||
source.Append(" properties.Add(new(type: (Godot.Variant.Type)")
|
||||
|
|
|
@ -232,6 +232,24 @@ namespace Godot.SourceGenerators
|
|||
.Append("}\n");
|
||||
}
|
||||
|
||||
// Generate RaiseGodotClassSignalCallbacks
|
||||
|
||||
if (godotSignalDelegates.Count > 0)
|
||||
{
|
||||
source.Append(
|
||||
" protected override void RaiseGodotClassSignalCallbacks(in godot_string_name signal, ");
|
||||
source.Append("NativeVariantPtrArgs args, int argCount)\n {\n");
|
||||
|
||||
foreach (var signal in godotSignalDelegates)
|
||||
{
|
||||
GenerateSignalEventInvoker(signal, source);
|
||||
}
|
||||
|
||||
source.Append(" base.RaiseGodotClassSignalCallbacks(signal, args, argCount);\n");
|
||||
|
||||
source.Append(" }\n");
|
||||
}
|
||||
|
||||
source.Append("}\n"); // partial class
|
||||
|
||||
if (isInnerClass)
|
||||
|
@ -356,5 +374,38 @@ namespace Godot.SourceGenerators
|
|||
return new PropertyInfo(memberVariantType, name,
|
||||
PropertyHint.None, string.Empty, propUsage, exported: false);
|
||||
}
|
||||
|
||||
private static void GenerateSignalEventInvoker(
|
||||
GodotSignalDelegateData signal,
|
||||
StringBuilder source
|
||||
)
|
||||
{
|
||||
string signalName = signal.Name;
|
||||
var invokeMethodData = signal.InvokeMethodData;
|
||||
|
||||
source.Append(" if (signal == GodotInternal.SignalName_");
|
||||
source.Append(signalName);
|
||||
source.Append(" && argCount == ");
|
||||
source.Append(invokeMethodData.ParamTypes.Length);
|
||||
source.Append(") {\n");
|
||||
source.Append(" backing_");
|
||||
source.Append(signalName);
|
||||
source.Append("?.Invoke(");
|
||||
|
||||
for (int i = 0; i < invokeMethodData.ParamTypes.Length; i++)
|
||||
{
|
||||
if (i != 0)
|
||||
source.Append(", ");
|
||||
|
||||
source.AppendVariantToManagedExpr(string.Concat("args[", i.ToString(), "]"),
|
||||
invokeMethodData.ParamTypeSymbols[i], invokeMethodData.ParamTypes[i]);
|
||||
}
|
||||
|
||||
source.Append(");\n");
|
||||
|
||||
source.Append(" return;\n");
|
||||
|
||||
source.Append(" }\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -24,7 +24,7 @@ namespace Godot.Bridge
|
|||
public delegate* unmanaged<godot_string*, godot_ref*, void> ScriptManagerBridge_GetOrCreateScriptBridgeForPath;
|
||||
public delegate* unmanaged<IntPtr, void> ScriptManagerBridge_RemoveScriptBridge;
|
||||
public delegate* unmanaged<IntPtr, godot_bool> ScriptManagerBridge_TryReloadRegisteredScriptWithClass;
|
||||
public delegate* unmanaged<IntPtr, godot_bool*, godot_dictionary*, godot_dictionary*, godot_ref*, void> ScriptManagerBridge_UpdateScriptClassInfo;
|
||||
public delegate* unmanaged<IntPtr, godot_bool*, godot_array*, godot_dictionary*, godot_dictionary*, godot_ref*, void> ScriptManagerBridge_UpdateScriptClassInfo;
|
||||
public delegate* unmanaged<IntPtr, IntPtr*, godot_bool, godot_bool> ScriptManagerBridge_SwapGCHandleForType;
|
||||
public delegate* unmanaged<IntPtr, delegate* unmanaged<IntPtr, godot_string*, void*, int, void>, void> ScriptManagerBridge_GetPropertyInfoList;
|
||||
public delegate* unmanaged<IntPtr, delegate* unmanaged<IntPtr, void*, int, void>, void> ScriptManagerBridge_GetPropertyDefaultValues;
|
||||
|
|
|
@ -557,7 +557,8 @@ namespace Godot.Bridge
|
|||
|
||||
[UnmanagedCallersOnly]
|
||||
internal static unsafe void UpdateScriptClassInfo(IntPtr scriptPtr, godot_bool* outTool,
|
||||
godot_dictionary* outRpcFunctionsDest, godot_dictionary* outEventSignalsDest, godot_ref* outBaseScript)
|
||||
godot_array* outMethodsDest, godot_dictionary* outRpcFunctionsDest,
|
||||
godot_dictionary* outEventSignalsDest, godot_ref* outBaseScript)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -578,12 +579,58 @@ namespace Godot.Bridge
|
|||
if (!(*outTool).ToBool() && scriptType.Assembly.GetName().Name == "GodotTools")
|
||||
*outTool = godot_bool.True;
|
||||
|
||||
// Methods
|
||||
|
||||
// Performance is not critical here as this will be replaced with source generators.
|
||||
using var methods = new Collections.Array();
|
||||
|
||||
Type? top = scriptType;
|
||||
Type native = Object.InternalGetClassNativeBase(top);
|
||||
|
||||
while (top != null && top != native)
|
||||
{
|
||||
var methodList = GetMethodListForType(top);
|
||||
|
||||
if (methodList != null)
|
||||
{
|
||||
foreach (var method in methodList)
|
||||
{
|
||||
var methodInfo = new Collections.Dictionary();
|
||||
|
||||
methodInfo.Add("name", method.Name);
|
||||
|
||||
var methodParams = new Collections.Array();
|
||||
|
||||
if (method.Arguments != null)
|
||||
{
|
||||
foreach (var param in method.Arguments)
|
||||
{
|
||||
methodParams.Add(new Collections.Dictionary()
|
||||
{
|
||||
{ "name", param.Name },
|
||||
{ "type", param.Type },
|
||||
{ "usage", param.Usage }
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
methodInfo.Add("params", methodParams);
|
||||
|
||||
methods.Add(methodInfo);
|
||||
}
|
||||
}
|
||||
|
||||
top = top.BaseType;
|
||||
}
|
||||
|
||||
*outMethodsDest = NativeFuncs.godotsharp_array_new_copy(
|
||||
(godot_array)methods.NativeValue);
|
||||
|
||||
// RPC functions
|
||||
|
||||
Collections.Dictionary<string, Collections.Dictionary> rpcFunctions = new();
|
||||
|
||||
Type? top = scriptType;
|
||||
Type native = Object.InternalGetClassNativeBase(top);
|
||||
top = scriptType;
|
||||
|
||||
while (top != null && top != native)
|
||||
{
|
||||
|
@ -617,9 +664,8 @@ namespace Godot.Bridge
|
|||
top = top.BaseType;
|
||||
}
|
||||
|
||||
*outRpcFunctionsDest =
|
||||
NativeFuncs.godotsharp_dictionary_new_copy(
|
||||
(godot_dictionary)((Collections.Dictionary)rpcFunctions).NativeValue);
|
||||
*outRpcFunctionsDest = NativeFuncs.godotsharp_dictionary_new_copy(
|
||||
(godot_dictionary)((Collections.Dictionary)rpcFunctions).NativeValue);
|
||||
|
||||
// Event signals
|
||||
|
||||
|
@ -663,8 +709,8 @@ namespace Godot.Bridge
|
|||
top = top.BaseType;
|
||||
}
|
||||
|
||||
*outEventSignalsDest =
|
||||
NativeFuncs.godotsharp_dictionary_new_copy((godot_dictionary)signals.NativeValue);
|
||||
*outEventSignalsDest = NativeFuncs.godotsharp_dictionary_new_copy(
|
||||
(godot_dictionary)signals.NativeValue);
|
||||
|
||||
// Base script
|
||||
|
||||
|
@ -701,6 +747,19 @@ namespace Godot.Bridge
|
|||
return (List<MethodInfo>?)getGodotSignalListMethod.Invoke(null, null);
|
||||
}
|
||||
|
||||
private static List<MethodInfo>? GetMethodListForType(Type type)
|
||||
{
|
||||
var getGodotMethodListMethod = type.GetMethod(
|
||||
"GetGodotMethodList",
|
||||
BindingFlags.DeclaredOnly | BindingFlags.Static |
|
||||
BindingFlags.NonPublic | BindingFlags.Public);
|
||||
|
||||
if (getGodotMethodListMethod == null)
|
||||
return null;
|
||||
|
||||
return (List<MethodInfo>?)getGodotMethodListMethod.Invoke(null, null);
|
||||
}
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
[SuppressMessage("ReSharper", "NotAccessedField.Local")]
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
|
|
|
@ -87,7 +87,7 @@ struct ManagedCallbacks {
|
|||
using FuncScriptManagerBridge_GetOrCreateScriptBridgeForPath = void(GD_CLR_STDCALL *)(const String *, Ref<CSharpScript> *);
|
||||
using FuncScriptManagerBridge_RemoveScriptBridge = void(GD_CLR_STDCALL *)(const CSharpScript *);
|
||||
using FuncScriptManagerBridge_TryReloadRegisteredScriptWithClass = bool(GD_CLR_STDCALL *)(const CSharpScript *);
|
||||
using FuncScriptManagerBridge_UpdateScriptClassInfo = void(GD_CLR_STDCALL *)(const CSharpScript *, bool *, Dictionary *, Dictionary *, Ref<CSharpScript> *);
|
||||
using FuncScriptManagerBridge_UpdateScriptClassInfo = void(GD_CLR_STDCALL *)(const CSharpScript *, bool *, Array *, Dictionary *, Dictionary *, Ref<CSharpScript> *);
|
||||
using FuncScriptManagerBridge_SwapGCHandleForType = bool(GD_CLR_STDCALL *)(GCHandleIntPtr, GCHandleIntPtr *, bool);
|
||||
using FuncScriptManagerBridge_GetPropertyInfoList = void(GD_CLR_STDCALL *)(CSharpScript *, Callback_ScriptManagerBridge_GetPropertyInfoList_Add);
|
||||
using FuncScriptManagerBridge_GetPropertyDefaultValues = void(GD_CLR_STDCALL *)(CSharpScript *, Callback_ScriptManagerBridge_GetPropertyDefaultValues_Add);
|
||||
|
|
Loading…
Reference in New Issue