Fix inspector preview
Remove script preview to inspector dock
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f5a77f7bdd
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@ -2102,12 +2102,18 @@ void EditorPropertyResource::_menu_option(int p_which) {
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}
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}
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void EditorPropertyResource::_resource_preview(const String &p_path, const Ref<Texture> &p_preview, ObjectID p_obj) {
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void EditorPropertyResource::_resource_preview(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, ObjectID p_obj) {
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RES p = get_edited_object()->get(get_edited_property());
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if (p.is_valid() && p->get_instance_id() == p_obj) {
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String type = p->get_class_name();
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if (ClassDB::is_parent_class(type, "Script")) {
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assign->set_text(p->get_path().get_file());
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return;
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}
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if (p_preview.is_valid()) {
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String type = p->get_class_name();
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preview->set_margin(MARGIN_LEFT, assign->get_icon()->get_width() + assign->get_stylebox("normal")->get_default_margin(MARGIN_LEFT) + get_constant("hseparation", "Button"));
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if (type == "GradientTexture") {
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preview->set_stretch_mode(TextureRect::STRETCH_SCALE);
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@ -548,7 +548,7 @@ class EditorPropertyResource : public EditorProperty {
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void _file_selected(const String &p_path);
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void _menu_option(int p_which);
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void _resource_preview(const String &p_path, const Ref<Texture> &p_preview, ObjectID p_obj);
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void _resource_preview(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, ObjectID p_obj);
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void _resource_selected();
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void _viewport_selected(const NodePath &p_path);
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@ -1940,7 +1940,7 @@ void VisualScriptEditor::_draw_color_over_button(Object *obj, Color p_color) {
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button->draw_rect(Rect2(normal->get_offset(), button->get_size() - normal->get_minimum_size()), p_color);
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}
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void VisualScriptEditor::_button_resource_previewed(const String &p_path, const Ref<Texture> &p_preview, Variant p_ud) {
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void VisualScriptEditor::_button_resource_previewed(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, Variant p_ud) {
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Array ud = p_ud;
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ERR_FAIL_COND(ud.size() != 2);
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@ -237,7 +237,7 @@ class VisualScriptEditor : public ScriptEditorBase {
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void _selected_method(const String &p_method, const String &p_type);
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void _draw_color_over_button(Object *obj, Color p_color);
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void _button_resource_previewed(const String &p_path, const Ref<Texture> &p_preview, Variant p_ud);
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void _button_resource_previewed(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, Variant p_ud);
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VisualScriptNode::TypeGuess _guess_output_type(int p_port_action_node, int p_port_action_output, Set<int> &visited_nodes);
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