Fix inspector preview

Remove script preview to inspector dock
This commit is contained in:
Guilherme Felipe 2018-10-05 16:16:55 -03:00
parent f5a77f7bdd
commit a9ec69663f
4 changed files with 11 additions and 5 deletions

View File

@ -2102,12 +2102,18 @@ void EditorPropertyResource::_menu_option(int p_which) {
}
}
void EditorPropertyResource::_resource_preview(const String &p_path, const Ref<Texture> &p_preview, ObjectID p_obj) {
void EditorPropertyResource::_resource_preview(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, ObjectID p_obj) {
RES p = get_edited_object()->get(get_edited_property());
if (p.is_valid() && p->get_instance_id() == p_obj) {
String type = p->get_class_name();
if (ClassDB::is_parent_class(type, "Script")) {
assign->set_text(p->get_path().get_file());
return;
}
if (p_preview.is_valid()) {
String type = p->get_class_name();
preview->set_margin(MARGIN_LEFT, assign->get_icon()->get_width() + assign->get_stylebox("normal")->get_default_margin(MARGIN_LEFT) + get_constant("hseparation", "Button"));
if (type == "GradientTexture") {
preview->set_stretch_mode(TextureRect::STRETCH_SCALE);

View File

@ -548,7 +548,7 @@ class EditorPropertyResource : public EditorProperty {
void _file_selected(const String &p_path);
void _menu_option(int p_which);
void _resource_preview(const String &p_path, const Ref<Texture> &p_preview, ObjectID p_obj);
void _resource_preview(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, ObjectID p_obj);
void _resource_selected();
void _viewport_selected(const NodePath &p_path);

View File

@ -1940,7 +1940,7 @@ void VisualScriptEditor::_draw_color_over_button(Object *obj, Color p_color) {
button->draw_rect(Rect2(normal->get_offset(), button->get_size() - normal->get_minimum_size()), p_color);
}
void VisualScriptEditor::_button_resource_previewed(const String &p_path, const Ref<Texture> &p_preview, Variant p_ud) {
void VisualScriptEditor::_button_resource_previewed(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, Variant p_ud) {
Array ud = p_ud;
ERR_FAIL_COND(ud.size() != 2);

View File

@ -237,7 +237,7 @@ class VisualScriptEditor : public ScriptEditorBase {
void _selected_method(const String &p_method, const String &p_type);
void _draw_color_over_button(Object *obj, Color p_color);
void _button_resource_previewed(const String &p_path, const Ref<Texture> &p_preview, Variant p_ud);
void _button_resource_previewed(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, Variant p_ud);
VisualScriptNode::TypeGuess _guess_output_type(int p_port_action_node, int p_port_action_output, Set<int> &visited_nodes);