Merge pull request #38482 from RandomShaper/improve_yield_3.2
Fix object leaks caused by unfulfilled yields (3.2)
This commit is contained in:
commit
aa57bb0473
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@ -120,6 +120,9 @@ private:
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public:
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_FORCE_INLINE_ bool in_list() const { return _root; }
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_FORCE_INLINE_ void remove_from_list() {
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if (_root) _root->remove(this);
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}
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_FORCE_INLINE_ SelfList<T> *next() { return _next; }
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_FORCE_INLINE_ SelfList<T> *prev() { return _prev; }
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_FORCE_INLINE_ const SelfList<T> *next() const { return _next; }
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@ -947,6 +947,18 @@ void GDScript::_save_orphaned_subclasses() {
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}
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GDScript::~GDScript() {
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if (GDScriptLanguage::get_singleton()->lock) {
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GDScriptLanguage::get_singleton()->lock->lock();
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}
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while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
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E->self()->_clear_stack();
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pending_func_states.remove(E);
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}
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if (GDScriptLanguage::get_singleton()->lock) {
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GDScriptLanguage::get_singleton()->lock->unlock();
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}
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for (Map<StringName, GDScriptFunction *>::Element *E = member_functions.front(); E; E = E->next()) {
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memdelete(E->get());
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}
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@ -1364,16 +1376,22 @@ GDScriptInstance::GDScriptInstance() {
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}
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GDScriptInstance::~GDScriptInstance() {
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if (script.is_valid() && owner) {
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#ifndef NO_THREADS
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GDScriptLanguage::singleton->lock->lock();
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#endif
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while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
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E->self()->_clear_stack();
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pending_func_states.remove(E);
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}
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if (script.is_valid() && owner) {
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script->instances.erase(owner);
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}
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#ifndef NO_THREADS
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GDScriptLanguage::singleton->lock->unlock();
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#endif
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}
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}
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/************* SCRIPT LANGUAGE **************/
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@ -114,6 +114,8 @@ class GDScript : public Script {
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String fully_qualified_name;
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SelfList<GDScript> script_list;
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SelfList<GDScriptFunctionState>::List pending_func_states;
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GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error);
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void _set_subclass_path(Ref<GDScript> &p_sc, const String &p_path);
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@ -235,6 +237,8 @@ class GDScriptInstance : public ScriptInstance {
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Vector<Variant> members;
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bool base_ref;
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SelfList<GDScriptFunctionState>::List pending_func_states;
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void _ml_call_reversed(GDScript *sptr, const StringName &p_method, const Variant **p_args, int p_argcount);
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public:
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@ -319,6 +323,8 @@ struct GDScriptWarning {
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class GDScriptLanguage : public ScriptLanguage {
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friend class GDScriptFunctionState;
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static GDScriptLanguage *singleton;
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Variant *_global_array;
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@ -1274,12 +1274,24 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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gdfs->state.ip = ip + ipofs;
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gdfs->state.line = line;
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gdfs->state.script = _script;
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gdfs->state.script_id = _script->get_instance_id();
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#ifndef NO_THREADS
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GDScriptLanguage::singleton->lock->lock();
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#endif
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_script->pending_func_states.add(&gdfs->scripts_list);
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if (p_instance) {
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gdfs->state.instance = p_instance;
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p_instance->pending_func_states.add(&gdfs->instances_list);
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} else {
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gdfs->state.instance = NULL;
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}
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#ifndef NO_THREADS
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GDScriptLanguage::singleton->lock->unlock();
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#endif
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#ifdef DEBUG_ENABLED
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gdfs->state.function_name = name;
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gdfs->state.script_path = _script->get_path();
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#endif
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gdfs->state.instance = p_instance;
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gdfs->state.instance_id = (p_instance && p_instance->get_owner()) ? p_instance->get_owner()->get_instance_id() : 0;
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//gdfs->state.result_pos=ip+ipofs-1;
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gdfs->state.defarg = defarg;
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gdfs->function = this;
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@ -1832,18 +1844,18 @@ bool GDScriptFunctionState::is_valid(bool p_extended_check) const {
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return false;
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if (p_extended_check) {
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if (state.instance_id) {
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// Class instance gone? (Otherwise script is valid for sure, because the instance has a ref to the script)
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if (!ObjectDB::get_instance(state.instance_id)) {
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#ifndef NO_THREADS
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MutexLock lock(GDScriptLanguage::get_singleton()->lock);
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#endif
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// Script gone?
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if (!scripts_list.in_list()) {
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return false;
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}
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} else {
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// Script gone? (Static method, so there's no instance whose ref to the script can ensure it's valid)
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if (!ObjectDB::get_instance(state.script_id)) {
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// Class instance gone? (if not static function)
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if (state.instance && !instances_list.in_list()) {
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return false;
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}
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}
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}
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return true;
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}
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@ -1851,22 +1863,27 @@ bool GDScriptFunctionState::is_valid(bool p_extended_check) const {
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Variant GDScriptFunctionState::resume(const Variant &p_arg) {
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ERR_FAIL_COND_V(!function, Variant());
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if (state.instance_id) {
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if (!ObjectDB::get_instance(state.instance_id)) {
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{
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#ifndef NO_THREADS
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MutexLock lock(GDScriptLanguage::singleton->lock);
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#endif
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if (!scripts_list.in_list()) {
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#ifdef DEBUG_ENABLED
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ERR_FAIL_V_MSG(Variant(), "Resumed function '" + String(function->get_name()) + "()' after yield, but class instance is gone. At script: " + state.script_path + ":" + itos(state.line));
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ERR_FAIL_V_MSG(Variant(), "Resumed function '" + state.function_name + "()' after yield, but script is gone. At script: " + state.script_path + ":" + itos(state.line));
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#else
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return Variant();
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#endif
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}
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} else {
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if (!ObjectDB::get_instance(state.script_id)) {
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if (state.instance && !instances_list.in_list()) {
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#ifdef DEBUG_ENABLED
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ERR_FAIL_V_MSG(Variant(), "Resumed function '" + String(function->get_name()) + "()' after yield, but script is gone. At script: " + state.script_path + ":" + itos(state.line));
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ERR_FAIL_V_MSG(Variant(), "Resumed function '" + state.function_name + "()' after yield, but class instance is gone. At script: " + state.script_path + ":" + itos(state.line));
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#else
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return Variant();
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#endif
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}
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// Do these now to avoid locking again after the call
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scripts_list.remove_from_list();
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instances_list.remove_from_list();
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}
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state.result = p_arg;
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@ -1889,6 +1906,8 @@ Variant GDScriptFunctionState::resume(const Variant &p_arg) {
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state.result = Variant();
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if (completed) {
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_clear_stack();
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if (first_state.is_valid()) {
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first_state->emit_signal("completed", ret);
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} else {
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@ -1898,18 +1917,22 @@ Variant GDScriptFunctionState::resume(const Variant &p_arg) {
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#ifdef DEBUG_ENABLED
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if (ScriptDebugger::get_singleton())
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GDScriptLanguage::get_singleton()->exit_function();
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if (state.stack_size) {
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//free stack
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Variant *stack = (Variant *)state.stack.ptr();
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for (int i = 0; i < state.stack_size; i++)
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stack[i].~Variant();
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}
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#endif
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}
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return ret;
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}
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void GDScriptFunctionState::_clear_stack() {
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if (state.stack_size) {
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Variant *stack = (Variant *)state.stack.ptr();
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for (int i = 0; i < state.stack_size; i++)
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stack[i].~Variant();
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state.stack_size = 0;
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}
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}
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void GDScriptFunctionState::_bind_methods() {
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ClassDB::bind_method(D_METHOD("resume", "arg"), &GDScriptFunctionState::resume, DEFVAL(Variant()));
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@ -1919,18 +1942,22 @@ void GDScriptFunctionState::_bind_methods() {
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ADD_SIGNAL(MethodInfo("completed", PropertyInfo(Variant::NIL, "result", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
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}
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GDScriptFunctionState::GDScriptFunctionState() {
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GDScriptFunctionState::GDScriptFunctionState() :
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scripts_list(this),
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instances_list(this) {
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function = NULL;
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}
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GDScriptFunctionState::~GDScriptFunctionState() {
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if (function != NULL) {
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//never called, deinitialize stack
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for (int i = 0; i < state.stack_size; i++) {
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Variant *v = (Variant *)&state.stack[sizeof(Variant) * i];
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v->~Variant();
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}
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}
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_clear_stack();
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#ifndef NO_THREADS
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GDScriptLanguage::singleton->lock->lock();
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#endif
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scripts_list.remove_from_list();
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instances_list.remove_from_list();
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#ifndef NO_THREADS
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GDScriptLanguage::singleton->lock->unlock();
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#endif
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}
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@ -294,12 +294,11 @@ public:
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struct CallState {
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GDScript *script;
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ObjectID script_id;
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GDScriptInstance *instance;
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#ifdef DEBUG_ENABLED
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StringName function_name;
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String script_path;
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#endif
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GDScriptInstance *instance;
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ObjectID instance_id;
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Vector<uint8_t> stack;
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int stack_size;
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Variant self;
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@ -359,12 +358,18 @@ class GDScriptFunctionState : public Reference {
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Variant _signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
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Ref<GDScriptFunctionState> first_state;
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SelfList<GDScriptFunctionState> scripts_list;
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SelfList<GDScriptFunctionState> instances_list;
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protected:
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static void _bind_methods();
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public:
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bool is_valid(bool p_extended_check = false) const;
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Variant resume(const Variant &p_arg = Variant());
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void _clear_stack();
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GDScriptFunctionState();
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~GDScriptFunctionState();
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};
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