Fix FrameworkPathOverride and assemblies path loop
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15e30187ee
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aa5a0b550f
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@ -97,29 +97,31 @@ def find_msbuild_unix(filename):
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def find_msbuild_windows():
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import mono_reg_utils as monoreg
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bits = env['bits']
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if bits == '32':
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if os.getenv('MONO32_PREFIX'):
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mono_root = os.getenv('MONO32_PREFIX')
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else:
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mono_root = monoreg.find_mono_root_dir(bits)
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else:
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if os.getenv('MONO64_PREFIX'):
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mono_root = os.getenv('MONO64_PREFIX')
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else:
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mono_root = monoreg.find_mono_root_dir(bits)
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if not mono_root:
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raise RuntimeError('Cannot find mono root directory')
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msbuild_tools_path = monoreg.find_msbuild_tools_path_reg()
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if msbuild_tools_path:
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return (os.path.join(msbuild_tools_path, 'MSBuild.exe'), '')
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return (os.path.join(msbuild_tools_path, 'MSBuild.exe'), os.path.join(mono_root, 'lib', 'mono', '4.5'))
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else:
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bits = env['bits']
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msbuild_mono = os.path.join(mono_root, 'bin', 'msbuild.bat')
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if bits == '32':
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if os.getenv('MONO32_PREFIX'):
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mono_root = os.getenv('MONO32_PREFIX')
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else:
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mono_root = monoreg.find_mono_root_dir(bits)
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else:
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if os.getenv('MONO64_PREFIX'):
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mono_root = os.getenv('MONO64_PREFIX')
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else:
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mono_root = monoreg.find_mono_root_dir(bits)
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if mono_root:
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msbuild_mono = os.path.join(mono_root, 'bin', 'msbuild.bat')
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if os.path.isfile(msbuild_mono):
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return (msbuild_mono, os.path.join(mono_root, 'lib', 'mono', '4.5'))
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if os.path.isfile(msbuild_mono):
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return (msbuild_mono, '')
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return None
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@ -32,6 +32,7 @@
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#include "main/main.h"
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#include "../godotsharp_dirs.h"
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#include "../mono_gd/gd_mono.h"
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#include "../mono_gd/gd_mono_class.h"
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#include "../mono_gd/gd_mono_marshal.h"
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#include "../utils/path_utils.h"
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@ -84,10 +85,16 @@ void godot_icall_BuildInstance_get_MSBuildInfo(MonoString **r_msbuild_path, Mono
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if (!msbuild_tools_path.ends_with("\\"))
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msbuild_tools_path += "\\";
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*r_msbuild_path = GDMonoMarshal::mono_string_from_godot(msbuild_tools_path + "MSBuild.exe");
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// FrameworkPathOverride
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*r_framework_path = GDMonoMarshal::mono_string_from_godot(GDMono::get_singleton()->get_mono_reg_info().assembly_dir);
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const MonoRegInfo &mono_reg_info = GDMono::get_singleton()->get_mono_reg_info();
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if (mono_reg_info.assembly_dir.length()) {
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*r_msbuild_path = GDMonoMarshal::mono_string_from_godot(msbuild_tools_path + "MSBuild.exe");
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String framework_path = path_join(mono_reg_info.assembly_dir, "mono", "4.5");
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*r_framework_path = GDMonoMarshal::mono_string_from_godot(framework_path);
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} else {
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ERR_PRINT("Cannot find Mono's assemblies directory in the registry");
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}
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return;
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}
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@ -130,6 +137,7 @@ void godot_icall_BuildInstance_get_MSBuildInfo(MonoString **r_msbuild_path, Mono
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return;
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#else
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ERR_PRINT("Not implemented on this platform");
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return;
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#endif
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}
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@ -107,10 +107,11 @@ MonoAssembly *GDMonoAssembly::_preload_hook(MonoAssemblyName *aname, char **asse
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search_dirs.push_back(String(rootdir).plus_file("mono").plus_file("4.5"));
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}
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while (assemblies_path) {
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if (*assemblies_path)
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if (assemblies_path) {
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while (*assemblies_path) {
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search_dirs.push_back(*assemblies_path);
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++assemblies_path;
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++assemblies_path;
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}
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}
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}
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