fixes compilation in windows?
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@ -30,7 +30,7 @@
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#include "os_windows.h"
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#include "drivers/gles3/rasterizer_gles3.h"
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#include "os/memory_pool_dynamic_static.h"
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#include "drivers/windows/thread_windows.h"
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#include "drivers/windows/semaphore_windows.h"
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#include "drivers/windows/mutex_windows.h"
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@ -47,7 +47,7 @@
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#include "packet_peer_udp_winsock.h"
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#include "stream_peer_winsock.h"
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#include "lang_table.h"
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#include "os/memory_pool_dynamic_prealloc.h"
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#include "globals.h"
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#include "io/marshalls.h"
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#include "joystick.h"
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@ -166,7 +166,6 @@ const char * OS_Windows::get_audio_driver_name(int p_driver) const {
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return AudioDriverManagerSW::get_driver(p_driver)->get_name();
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}
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static MemoryPoolDynamic *mempool_dynamic=NULL;
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void OS_Windows::initialize_core() {
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@ -194,14 +193,6 @@ void OS_Windows::initialize_core() {
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StreamPeerWinsock::make_default();
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PacketPeerUDPWinsock::make_default();
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#if 1
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mempool_dynamic = memnew( MemoryPoolDynamicStatic );
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#else
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#define DYNPOOL_SIZE 4*1024*1024
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void * buffer = malloc( DYNPOOL_SIZE );
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mempool_dynamic = memnew( MemoryPoolDynamicPrealloc(buffer,DYNPOOL_SIZE) );
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#endif
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// We need to know how often the clock is updated
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if( !QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second) )
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@ -1303,9 +1294,6 @@ void OS_Windows::finalize_core() {
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memdelete(process_map);
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if (mempool_dynamic)
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memdelete( mempool_dynamic );
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TCPServerWinsock::cleanup();
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StreamPeerWinsock::cleanup();
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