C# script reload fixed

Co-authored-by: Michael Bickel <mib@developium.net>
(cherry picked from commit 84a218d346)
This commit is contained in:
Germanrc 2021-09-21 01:09:39 +02:00 committed by Rémi Verschelde
parent 96d418cb94
commit aa679b2fe0
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2 changed files with 8 additions and 7 deletions

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@ -2730,6 +2730,7 @@ void CSharpScript::_clear() {
tool = false;
valid = false;
reload_invalidated = true;
base = NULL;
native = NULL;
@ -2843,6 +2844,7 @@ void CSharpScript::initialize_for_managed_type(Ref<CSharpScript> p_script, GDMon
p_script->valid = true;
p_script->tool = p_script->script_class->has_attribute(CACHED_CLASS(ToolAttribute));
p_script->reload_invalidated = false;
if (!p_script->tool) {
GDMonoClass *nesting_class = p_script->script_class->get_nesting_class();
@ -3153,14 +3155,12 @@ MethodInfo CSharpScript::get_method_info(const StringName &p_method) const {
}
Error CSharpScript::reload(bool p_keep_state) {
bool has_instances;
{
MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
has_instances = instances.size();
if (!reload_invalidated) {
return OK;
}
ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);
// In the case of C#, reload doesn't really do any script reloading.
// That's done separately via domain reloading.
reload_invalidated = false;
GD_MONO_SCOPE_THREAD_ATTACH;

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@ -75,6 +75,7 @@ class CSharpScript : public Script {
bool tool;
bool valid;
bool reload_invalidated;
bool builtin;