Mono: Force preemptive thread suspend mode as a temporary workaround
(cherry picked from commit 5a6070dde3
)
This commit is contained in:
parent
02c4c7a693
commit
aa8386c593
|
@ -312,6 +312,13 @@ void GDMono::initialize() {
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#if !defined(WINDOWS_ENABLED) && !defined(NO_MONO_THREADS_SUSPEND_WORKAROUND)
|
||||||
|
// FIXME: Temporary workaround. See: https://github.com/godotengine/godot/issues/29812
|
||||||
|
if (!OS::get_singleton()->has_environment("MONO_THREADS_SUSPEND")) {
|
||||||
|
OS::get_singleton()->set_environment("MONO_THREADS_SUSPEND", "preemptive");
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
root_domain = mono_jit_init_version("GodotEngine.RootDomain", "v4.0.30319");
|
root_domain = mono_jit_init_version("GodotEngine.RootDomain", "v4.0.30319");
|
||||||
|
|
||||||
ERR_EXPLAIN("Mono: Failed to initialize runtime");
|
ERR_EXPLAIN("Mono: Failed to initialize runtime");
|
||||||
|
|
Loading…
Reference in New Issue