diff --git a/doc/classes/VoxelGI.xml b/doc/classes/VoxelGI.xml index 55ba1c49347..d941185d33d 100644 --- a/doc/classes/VoxelGI.xml +++ b/doc/classes/VoxelGI.xml @@ -37,6 +37,7 @@ The size of the area covered by the [VoxelGI]. If you make the extents larger without increasing the subdivisions with [member subdiv], the size of each cell will increase and result in lower detailed lighting. + [b]Note:[/b] Extents are clamped to 1.0 unit or more on each axis. Number of times to subdivide the grid that the [VoxelGI] operates on. A higher number results in finer detail and thus higher visual quality, while lower numbers result in better performance. diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp index d81b59b3fcc..ae231026a78 100644 --- a/scene/3d/voxel_gi.cpp +++ b/scene/3d/voxel_gi.cpp @@ -272,7 +272,8 @@ VoxelGI::Subdiv VoxelGI::get_subdiv() const { } void VoxelGI::set_extents(const Vector3 &p_extents) { - extents = p_extents; + // Prevent very small extents as these break baking if other extents are set very high. + extents = Vector3(MAX(1.0, p_extents.x), MAX(1.0, p_extents.y), MAX(1.0, p_extents.z)); update_gizmos(); }