Use proper indices for lights, decals, and reflection probes in mobile scene shader
This commit is contained in:
parent
dc3175e4cd
commit
aaa9d626f3
|
@ -866,7 +866,7 @@ void main() {
|
|||
uint decal_indices = draw_call.decals.x;
|
||||
for (uint i = 0; i < 8; i++) {
|
||||
uint decal_index = decal_indices & 0xFF;
|
||||
if (i == 4) {
|
||||
if (i == 3) {
|
||||
decal_indices = draw_call.decals.y;
|
||||
} else {
|
||||
decal_indices = decal_indices >> 8;
|
||||
|
@ -1148,7 +1148,7 @@ void main() {
|
|||
|
||||
for (uint i = 0; i < 8; i++) {
|
||||
uint reflection_index = reflection_indices & 0xFF;
|
||||
if (i == 4) {
|
||||
if (i == 3) {
|
||||
reflection_indices = draw_call.reflection_probes.y;
|
||||
} else {
|
||||
reflection_indices = reflection_indices >> 8;
|
||||
|
@ -1551,7 +1551,7 @@ void main() {
|
|||
uint light_indices = draw_call.omni_lights.x;
|
||||
for (uint i = 0; i < 8; i++) {
|
||||
uint light_index = light_indices & 0xFF;
|
||||
if (i == 4) {
|
||||
if (i == 3) {
|
||||
light_indices = draw_call.omni_lights.y;
|
||||
} else {
|
||||
light_indices = light_indices >> 8;
|
||||
|
@ -1596,7 +1596,7 @@ void main() {
|
|||
uint light_indices = draw_call.spot_lights.x;
|
||||
for (uint i = 0; i < 8; i++) {
|
||||
uint light_index = light_indices & 0xFF;
|
||||
if (i == 4) {
|
||||
if (i == 3) {
|
||||
light_indices = draw_call.spot_lights.y;
|
||||
} else {
|
||||
light_indices = light_indices >> 8;
|
||||
|
|
Loading…
Reference in New Issue