Fix some code found by Coverity Scan and PVS Studio
This commit is contained in:
parent
e466dc2daa
commit
aab8da25ad
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@ -480,6 +480,7 @@ uint64_t ClassDB::get_api_hash(APIType p_api) {
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for (List<StringName>::Element *F = snames.front(); F; F = F->next()) {
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for (List<StringName>::Element *F = snames.front(); F; F = F->next()) {
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PropertySetGet *psg = t->property_setget.getptr(F->get());
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PropertySetGet *psg = t->property_setget.getptr(F->get());
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ERR_FAIL_COND_V(!psg, 0);
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hash = hash_djb2_one_64(F->get().hash(), hash);
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hash = hash_djb2_one_64(F->get().hash(), hash);
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hash = hash_djb2_one_64(psg->setter.hash(), hash);
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hash = hash_djb2_one_64(psg->setter.hash(), hash);
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@ -110,10 +110,11 @@ Error PacketPeer::put_var(const Variant &p_packet, bool p_full_objects) {
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Variant PacketPeer::_bnd_get_var(bool p_allow_objects) {
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Variant PacketPeer::_bnd_get_var(bool p_allow_objects) {
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Variant var;
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Variant var;
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get_var(var, p_allow_objects);
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Error err = get_var(var, p_allow_objects);
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ERR_FAIL_COND_V(err != OK, Variant());
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return var;
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return var;
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};
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}
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Error PacketPeer::_put_packet(const PoolVector<uint8_t> &p_buffer) {
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Error PacketPeer::_put_packet(const PoolVector<uint8_t> &p_buffer) {
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return put_packet_buffer(p_buffer);
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return put_packet_buffer(p_buffer);
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@ -718,8 +718,8 @@ Error ResourceInteractiveLoaderBinary::poll() {
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Resource *r = Object::cast_to<Resource>(obj);
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Resource *r = Object::cast_to<Resource>(obj);
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if (!r) {
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if (!r) {
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error = ERR_FILE_CORRUPT;
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error = ERR_FILE_CORRUPT;
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memdelete(obj); //bye
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ERR_EXPLAIN(local_path + ":Resource type in resource field not a resource, type is: " + obj->get_class());
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ERR_EXPLAIN(local_path + ":Resource type in resource field not a resource, type is: " + obj->get_class());
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memdelete(obj); //bye
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ERR_FAIL_V(ERR_FILE_CORRUPT);
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ERR_FAIL_V(ERR_FILE_CORRUPT);
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}
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}
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@ -334,9 +334,6 @@ def make_version(template, nargs, argmax, const, ret):
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elif (cmd == "noarg"):
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elif (cmd == "noarg"):
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for i in range(nargs + 1, argmax + 1):
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for i in range(nargs + 1, argmax + 1):
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outtext += data.replace("@", str(i))
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outtext += data.replace("@", str(i))
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elif (cmd == "noarg"):
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for i in range(nargs + 1, argmax + 1):
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outtext += data.replace("@", str(i))
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from_pos = end + 1
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from_pos = end + 1
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@ -1175,35 +1175,33 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
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morph = &collada.state.morph_controller_data_map[ngsource];
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morph = &collada.state.morph_controller_data_map[ngsource];
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meshid = morph->mesh;
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meshid = morph->mesh;
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Vector<String> targets;
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if (morph->targets.has("MORPH_TARGET")) {
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String target = morph->targets["MORPH_TARGET"];
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bool valid = false;
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if (morph->sources.has(target)) {
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valid = true;
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Vector<String> names = morph->sources[target].sarray;
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for (int i = 0; i < names.size(); i++) {
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morph->targets.has("MORPH_TARGET");
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String meshid2 = names[i];
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String target = morph->targets["MORPH_TARGET"];
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if (collada.state.mesh_data_map.has(meshid2)) {
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bool valid = false;
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Ref<ArrayMesh> mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
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if (morph->sources.has(target)) {
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const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid2];
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valid = true;
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mesh->set_name(meshdata.name);
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Vector<String> names = morph->sources[target].sarray;
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Error err = _create_mesh_surfaces(false, mesh, ng2->material_map, meshdata, apply_xform, bone_remap, skin, NULL, Vector<Ref<ArrayMesh> >(), false);
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for (int i = 0; i < names.size(); i++) {
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ERR_FAIL_COND_V(err, err);
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String meshid2 = names[i];
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morphs.push_back(mesh);
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if (collada.state.mesh_data_map.has(meshid2)) {
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} else {
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Ref<ArrayMesh> mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
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valid = false;
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const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid2];
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}
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mesh->set_name(meshdata.name);
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Error err = _create_mesh_surfaces(false, mesh, ng2->material_map, meshdata, apply_xform, bone_remap, skin, NULL, Vector<Ref<ArrayMesh> >(), false);
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ERR_FAIL_COND_V(err, err);
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morphs.push_back(mesh);
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} else {
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valid = false;
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}
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}
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}
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}
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if (!valid)
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morphs.clear();
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ngsource = "";
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}
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}
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if (!valid)
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morphs.clear();
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ngsource = "";
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}
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}
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if (ngsource != "") {
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if (ngsource != "") {
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@ -435,6 +435,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
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Object::cast_to<Spatial>(sb)->set_transform(Object::cast_to<Spatial>(p_node)->get_transform());
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Object::cast_to<Spatial>(sb)->set_transform(Object::cast_to<Spatial>(p_node)->get_transform());
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p_node->replace_by(sb);
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p_node->replace_by(sb);
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memdelete(p_node);
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memdelete(p_node);
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p_node = NULL;
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CollisionShape *colshape = memnew(CollisionShape);
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CollisionShape *colshape = memnew(CollisionShape);
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if (empty_draw_type == "CUBE") {
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if (empty_draw_type == "CUBE") {
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BoxShape *boxShape = memnew(BoxShape);
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BoxShape *boxShape = memnew(BoxShape);
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@ -201,6 +201,8 @@ void MeshLibraryEditor::_import_scene_cbk(const String &p_str) {
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ERR_FAIL_COND(ps.is_null());
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ERR_FAIL_COND(ps.is_null());
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Node *scene = ps->instance();
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Node *scene = ps->instance();
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ERR_FAIL_COND(!scene);
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_import_scene(scene, mesh_library, option == MENU_OPTION_UPDATE_FROM_SCENE);
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_import_scene(scene, mesh_library, option == MENU_OPTION_UPDATE_FROM_SCENE);
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memdelete(scene);
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memdelete(scene);
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@ -301,6 +301,8 @@ bool SceneTreeDock::_track_inherit(const String &p_target_scene_path, Node *p_de
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Ref<PackedScene> data = ResourceLoader::load(path);
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Ref<PackedScene> data = ResourceLoader::load(path);
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if (data.is_valid()) {
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if (data.is_valid()) {
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p = data->instance(PackedScene::GEN_EDIT_STATE_INSTANCE);
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p = data->instance(PackedScene::GEN_EDIT_STATE_INSTANCE);
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if (!p)
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continue;
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instances.push_back(p);
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instances.push_back(p);
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} else
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} else
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break;
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break;
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@ -173,7 +173,7 @@ class ScriptEditorDebugger : public Control {
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void _set_reason_text(const String &p_reason, MessageType p_type);
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void _set_reason_text(const String &p_reason, MessageType p_type);
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void _scene_tree_property_select_object(ObjectID p_object);
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void _scene_tree_property_select_object(ObjectID p_object);
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void _scene_tree_property_value_edited(const String &p_prop, const Variant &p_value);
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void _scene_tree_property_value_edited(const String &p_prop, const Variant &p_value);
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int _update_scene_tree(TreeItem *parent, const Array &items, int current_index);
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int _update_scene_tree(TreeItem *parent, const Array &nodes, int current_index);
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void _video_mem_request();
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void _video_mem_request();
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@ -581,6 +581,10 @@ void SpaceBullet::create_empty_world(bool p_create_soft_world) {
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} else {
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} else {
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world_mem = malloc(sizeof(btDiscreteDynamicsWorld));
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world_mem = malloc(sizeof(btDiscreteDynamicsWorld));
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}
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}
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if (!world_mem) {
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ERR_EXPLAIN("Out of memory");
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ERR_FAIL();
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}
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if (p_create_soft_world) {
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if (p_create_soft_world) {
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collisionConfiguration = bulletnew(GodotSoftCollisionConfiguration(static_cast<btDiscreteDynamicsWorld *>(world_mem)));
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collisionConfiguration = bulletnew(GodotSoftCollisionConfiguration(static_cast<btDiscreteDynamicsWorld *>(world_mem)));
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@ -519,7 +519,9 @@ Error AppxPackager::add_file(String p_file_name, const uint8_t *p_buffer, size_t
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int total_out_before = strm.total_out;
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int total_out_before = strm.total_out;
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deflate(&strm, Z_FULL_FLUSH);
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int err = deflate(&strm, Z_FULL_FLUSH);
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ERR_FAIL_COND_V(err >= 0, ERR_BUG); // Negative means bug
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bh.compressed_size = strm.total_out - total_out_before;
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bh.compressed_size = strm.total_out - total_out_before;
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//package->store_buffer(strm_out.ptr(), strm.total_out - total_out_before);
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//package->store_buffer(strm_out.ptr(), strm.total_out - total_out_before);
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@ -513,6 +513,8 @@ void JoypadLinux::process_joypads() {
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break;
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break;
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default:
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default:
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if (ev.code >= MAX_ABS)
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return;
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if (joy->abs_map[ev.code] != -1 && joy->abs_info[ev.code]) {
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if (joy->abs_map[ev.code] != -1 && joy->abs_info[ev.code]) {
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InputDefault::JoyAxis value = axis_correct(joy->abs_info[ev.code], ev.value);
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InputDefault::JoyAxis value = axis_correct(joy->abs_info[ev.code], ev.value);
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joy->curr_axis[joy->abs_map[ev.code]] = value;
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joy->curr_axis[joy->abs_map[ev.code]] = value;
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@ -268,9 +268,7 @@ bool PowerX11::GetPowerInfo_Linux_proc_acpi() {
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check_proc_acpi_battery(node.utf8().get_data(), &have_battery, &charging /*, seconds, percent*/);
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check_proc_acpi_battery(node.utf8().get_data(), &have_battery, &charging /*, seconds, percent*/);
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node = dirp->get_next();
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node = dirp->get_next();
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}
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}
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memdelete(dirp);
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}
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}
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dirp->change_dir(proc_acpi_ac_adapter_path);
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dirp->change_dir(proc_acpi_ac_adapter_path);
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err = dirp->list_dir_begin();
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err = dirp->list_dir_begin();
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if (err != OK) {
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if (err != OK) {
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@ -281,7 +279,6 @@ bool PowerX11::GetPowerInfo_Linux_proc_acpi() {
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check_proc_acpi_ac_adapter(node.utf8().get_data(), &have_ac);
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check_proc_acpi_ac_adapter(node.utf8().get_data(), &have_ac);
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node = dirp->get_next();
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node = dirp->get_next();
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}
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}
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memdelete(dirp);
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}
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}
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if (!have_battery) {
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if (!have_battery) {
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@ -294,6 +291,7 @@ bool PowerX11::GetPowerInfo_Linux_proc_acpi() {
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this->power_state = OS::POWERSTATE_ON_BATTERY;
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this->power_state = OS::POWERSTATE_ON_BATTERY;
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}
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}
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memdelete(dirp);
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return true; /* definitive answer. */
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return true; /* definitive answer. */
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}
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}
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@ -92,6 +92,8 @@ Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene
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if (!ps.is_valid())
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if (!ps.is_valid())
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return NULL;
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return NULL;
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Node *scene = ps->instance();
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Node *scene = ps->instance();
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if (!scene)
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return NULL;
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scene->set_name(get_name());
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scene->set_name(get_name());
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int pos = get_position_in_parent();
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int pos = get_position_in_parent();
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@ -1507,8 +1507,11 @@ void SceneTree::_live_edit_instance_node_func(const NodePath &p_parent, const St
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Node *n2 = n->get_node(p_parent);
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Node *n2 = n->get_node(p_parent);
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Node *no = ps->instance();
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Node *no = ps->instance();
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no->set_name(p_name);
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if (!no) {
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continue;
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}
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no->set_name(p_name);
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n2->add_child(no);
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n2->add_child(no);
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}
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}
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}
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}
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@ -1624,13 +1624,13 @@ public:
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
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void set_comparsion_type(ComparsionType p_func);
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void set_comparsion_type(ComparsionType p_type);
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ComparsionType get_comparsion_type() const;
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ComparsionType get_comparsion_type() const;
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void set_function(Function p_func);
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void set_function(Function p_func);
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Function get_function() const;
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Function get_function() const;
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void set_condition(Condition p_mode);
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void set_condition(Condition p_cond);
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Condition get_condition() const;
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Condition get_condition() const;
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virtual Vector<StringName> get_editable_properties() const;
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virtual Vector<StringName> get_editable_properties() const;
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@ -274,8 +274,8 @@ static void _generate_contacts_from_supports(const Vector3 *p_points_A, int p_po
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points_B = p_points_B;
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points_B = p_points_B;
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}
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}
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int version_A = (pointcount_A > 3 ? 3 : pointcount_A) - 1;
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int version_A = (pointcount_A > 2 ? 2 : pointcount_A) - 1;
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int version_B = (pointcount_B > 3 ? 3 : pointcount_B) - 1;
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int version_B = (pointcount_B > 2 ? 2 : pointcount_B) - 1;
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GenerateContactsFunc contacts_func = generate_contacts_func_table[version_A][version_B];
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GenerateContactsFunc contacts_func = generate_contacts_func_table[version_A][version_B];
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ERR_FAIL_COND(!contacts_func);
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ERR_FAIL_COND(!contacts_func);
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@ -233,8 +233,6 @@ bool CollisionSolverSW::solve_static(const ShapeSW *p_shape_A, const Transform &
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return collision_solver(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false, r_sep_axis, p_margin_A, p_margin_B);
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return collision_solver(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false, r_sep_axis, p_margin_A, p_margin_B);
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}
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}
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return false;
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}
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}
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void CollisionSolverSW::concave_distance_callback(void *p_userdata, ShapeSW *p_convex) {
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void CollisionSolverSW::concave_distance_callback(void *p_userdata, ShapeSW *p_convex) {
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@ -371,6 +369,4 @@ bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A, const Transform
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return gjk_epa_calculate_distance(p_shape_A, p_transform_A, p_shape_B, p_transform_B, r_point_A, r_point_B); //should pass sepaxis..
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return gjk_epa_calculate_distance(p_shape_A, p_transform_A, p_shape_B, p_transform_B, r_point_A, r_point_B); //should pass sepaxis..
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}
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}
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return false;
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}
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}
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@ -198,7 +198,6 @@ bool HingeJointSW::setup(real_t p_step) {
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plane_space(m_rbAFrame.basis.get_axis(2), jointAxis0local, jointAxis1local);
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plane_space(m_rbAFrame.basis.get_axis(2), jointAxis0local, jointAxis1local);
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A->get_transform().basis.xform(m_rbAFrame.basis.get_axis(2));
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Vector3 jointAxis0 = A->get_transform().basis.xform(jointAxis0local);
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Vector3 jointAxis0 = A->get_transform().basis.xform(jointAxis0local);
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Vector3 jointAxis1 = A->get_transform().basis.xform(jointAxis1local);
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Vector3 jointAxis1 = A->get_transform().basis.xform(jointAxis1local);
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Vector3 hingeAxisWorld = A->get_transform().basis.xform(m_rbAFrame.basis.get_axis(2));
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Vector3 hingeAxisWorld = A->get_transform().basis.xform(m_rbAFrame.basis.get_axis(2));
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@ -185,28 +185,28 @@ real_t Body2DSW::get_param(Physics2DServer::BodyParameter p_param) const {
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case Physics2DServer::BODY_PARAM_BOUNCE: {
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case Physics2DServer::BODY_PARAM_BOUNCE: {
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return bounce;
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return bounce;
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||||||
} break;
|
}
|
||||||
case Physics2DServer::BODY_PARAM_FRICTION: {
|
case Physics2DServer::BODY_PARAM_FRICTION: {
|
||||||
|
|
||||||
return friction;
|
return friction;
|
||||||
} break;
|
}
|
||||||
case Physics2DServer::BODY_PARAM_MASS: {
|
case Physics2DServer::BODY_PARAM_MASS: {
|
||||||
return mass;
|
return mass;
|
||||||
} break;
|
}
|
||||||
case Physics2DServer::BODY_PARAM_INERTIA: {
|
case Physics2DServer::BODY_PARAM_INERTIA: {
|
||||||
return _inv_inertia == 0 ? 0 : 1.0 / _inv_inertia;
|
return _inv_inertia == 0 ? 0 : 1.0 / _inv_inertia;
|
||||||
} break;
|
}
|
||||||
case Physics2DServer::BODY_PARAM_GRAVITY_SCALE: {
|
case Physics2DServer::BODY_PARAM_GRAVITY_SCALE: {
|
||||||
return gravity_scale;
|
return gravity_scale;
|
||||||
} break;
|
}
|
||||||
case Physics2DServer::BODY_PARAM_LINEAR_DAMP: {
|
case Physics2DServer::BODY_PARAM_LINEAR_DAMP: {
|
||||||
|
|
||||||
return linear_damp;
|
return linear_damp;
|
||||||
} break;
|
}
|
||||||
case Physics2DServer::BODY_PARAM_ANGULAR_DAMP: {
|
case Physics2DServer::BODY_PARAM_ANGULAR_DAMP: {
|
||||||
|
|
||||||
return angular_damp;
|
return angular_damp;
|
||||||
} break;
|
}
|
||||||
default: {
|
default: {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -343,19 +343,19 @@ Variant Body2DSW::get_state(Physics2DServer::BodyState p_state) const {
|
||||||
switch (p_state) {
|
switch (p_state) {
|
||||||
case Physics2DServer::BODY_STATE_TRANSFORM: {
|
case Physics2DServer::BODY_STATE_TRANSFORM: {
|
||||||
return get_transform();
|
return get_transform();
|
||||||
} break;
|
}
|
||||||
case Physics2DServer::BODY_STATE_LINEAR_VELOCITY: {
|
case Physics2DServer::BODY_STATE_LINEAR_VELOCITY: {
|
||||||
return linear_velocity;
|
return linear_velocity;
|
||||||
} break;
|
}
|
||||||
case Physics2DServer::BODY_STATE_ANGULAR_VELOCITY: {
|
case Physics2DServer::BODY_STATE_ANGULAR_VELOCITY: {
|
||||||
return angular_velocity;
|
return angular_velocity;
|
||||||
} break;
|
}
|
||||||
case Physics2DServer::BODY_STATE_SLEEPING: {
|
case Physics2DServer::BODY_STATE_SLEEPING: {
|
||||||
return !is_active();
|
return !is_active();
|
||||||
} break;
|
}
|
||||||
case Physics2DServer::BODY_STATE_CAN_SLEEP: {
|
case Physics2DServer::BODY_STATE_CAN_SLEEP: {
|
||||||
return can_sleep;
|
return can_sleep;
|
||||||
} break;
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return Variant();
|
return Variant();
|
||||||
|
|
|
@ -172,8 +172,8 @@ static void _generate_contacts_from_supports(const Vector2 *p_points_A, int p_po
|
||||||
points_B = p_points_B;
|
points_B = p_points_B;
|
||||||
}
|
}
|
||||||
|
|
||||||
int version_A = (pointcount_A > 3 ? 3 : pointcount_A) - 1;
|
int version_A = (pointcount_A > 2 ? 2 : pointcount_A) - 1;
|
||||||
int version_B = (pointcount_B > 3 ? 3 : pointcount_B) - 1;
|
int version_B = (pointcount_B > 2 ? 2 : pointcount_B) - 1;
|
||||||
|
|
||||||
GenerateContactsFunc contacts_func = generate_contacts_func_table[version_A][version_B];
|
GenerateContactsFunc contacts_func = generate_contacts_func_table[version_A][version_B];
|
||||||
ERR_FAIL_COND(!contacts_func);
|
ERR_FAIL_COND(!contacts_func);
|
||||||
|
|
|
@ -249,6 +249,4 @@ bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A, const Transform2D &p
|
||||||
|
|
||||||
return collision_solver(p_shape_A, p_transform_A, p_motion_A, p_shape_B, p_transform_B, p_motion_B, p_result_callback, p_userdata, false, sep_axis, margin_A, margin_B);
|
return collision_solver(p_shape_A, p_transform_A, p_motion_A, p_shape_B, p_transform_B, p_motion_B, p_result_callback, p_userdata, false, sep_axis, margin_A, margin_B);
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -967,7 +967,7 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, const Map<String
|
||||||
bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type) {
|
bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type) {
|
||||||
|
|
||||||
bool valid = false;
|
bool valid = false;
|
||||||
DataType ret_type;
|
DataType ret_type = TYPE_VOID;
|
||||||
|
|
||||||
switch (p_op->op) {
|
switch (p_op->op) {
|
||||||
case OP_EQUAL:
|
case OP_EQUAL:
|
||||||
|
@ -3059,7 +3059,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
|
||||||
String ident = identifier;
|
String ident = identifier;
|
||||||
|
|
||||||
bool ok = true;
|
bool ok = true;
|
||||||
DataType member_type;
|
DataType member_type = TYPE_VOID;
|
||||||
switch (dt) {
|
switch (dt) {
|
||||||
case TYPE_BVEC2:
|
case TYPE_BVEC2:
|
||||||
case TYPE_IVEC2:
|
case TYPE_IVEC2:
|
||||||
|
|
|
@ -1118,7 +1118,7 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_prim
|
||||||
}
|
}
|
||||||
offsets[i] = elem_size;
|
offsets[i] = elem_size;
|
||||||
continue;
|
continue;
|
||||||
} break;
|
}
|
||||||
default: {
|
default: {
|
||||||
ERR_FAIL();
|
ERR_FAIL();
|
||||||
}
|
}
|
||||||
|
@ -1286,7 +1286,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
|
||||||
}
|
}
|
||||||
offsets[i] = elem_size;
|
offsets[i] = elem_size;
|
||||||
continue;
|
continue;
|
||||||
} break;
|
}
|
||||||
default: {
|
default: {
|
||||||
ERR_FAIL_V(Array());
|
ERR_FAIL_V(Array());
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue