Merge pull request #31926 from Chaosus/vs_switch
Some improvements for Switch node in visual shaders
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aadbb66dc2
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@ -2367,6 +2367,7 @@ VisualShaderEditor::VisualShaderEditor() {
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add_options.push_back(AddOption("LessThanEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Less Than or Equal (<=)")), VisualShaderNodeCompare::FUNC_LESS_THAN_EQUAL, VisualShaderNode::PORT_TYPE_BOOLEAN));
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add_options.push_back(AddOption("NotEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Not Equal (!=)")), VisualShaderNodeCompare::FUNC_NOT_EQUAL, VisualShaderNode::PORT_TYPE_BOOLEAN));
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add_options.push_back(AddOption("Switch", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated vector if the provided boolean value is true or false."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
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add_options.push_back(AddOption("SwitchS", "Conditional", "Functions", "VisualShaderNodeScalarSwitch", TTR("Returns an associated scalar if the provided boolean value is true or false."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
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add_options.push_back(AddOption("Compare", "Conditional", "Common", "VisualShaderNodeCompare", TTR("Returns the boolean result of the comparison between two parameters."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN));
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add_options.push_back(AddOption("Is", "Conditional", "Common", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between INF (or NaN) and a scalar parameter."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN));
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@ -529,6 +529,7 @@ void register_scene_types() {
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ClassDB::register_class<VisualShaderNodeCubeMapUniform>();
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ClassDB::register_class<VisualShaderNodeIf>();
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ClassDB::register_class<VisualShaderNodeSwitch>();
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ClassDB::register_class<VisualShaderNodeScalarSwitch>();
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ClassDB::register_class<VisualShaderNodeFresnel>();
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ClassDB::register_class<VisualShaderNodeExpression>();
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ClassDB::register_class<VisualShaderNodeGlobalExpression>();
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@ -3227,7 +3227,7 @@ VisualShaderNodeIf::VisualShaderNodeIf() {
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////////////// Switch
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String VisualShaderNodeSwitch::get_caption() const {
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return "Switch";
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return "VectorSwitch";
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}
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int VisualShaderNodeSwitch::get_input_port_count() const {
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@ -3269,7 +3269,15 @@ String VisualShaderNodeSwitch::get_output_port_name(int p_port) const {
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String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
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String code;
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code += "\tif(" + p_input_vars[0] + ")\n";
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if (p_input_vars[0] == String()) {
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if ((bool)get_input_port_default_value(0)) {
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code += "\tif(true)\n";
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} else {
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code += "\tif(false)\n";
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}
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} else {
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code += "\tif(" + p_input_vars[0] + ")\n";
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}
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code += "\t{\n";
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code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[1] + ";\n";
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code += "\t}\n";
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@ -3282,10 +3290,33 @@ String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader::
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VisualShaderNodeSwitch::VisualShaderNodeSwitch() {
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set_input_port_default_value(0, false);
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set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
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set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0));
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set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0));
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}
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////////////// Switch(scalar)
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String VisualShaderNodeScalarSwitch::get_caption() const {
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return "ScalarSwitch";
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}
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VisualShaderNodeScalarSwitch::PortType VisualShaderNodeScalarSwitch::get_input_port_type(int p_port) const {
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if (p_port == 0) {
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return PORT_TYPE_BOOLEAN;
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}
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return PORT_TYPE_SCALAR;
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}
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VisualShaderNodeScalarSwitch::PortType VisualShaderNodeScalarSwitch::get_output_port_type(int p_port) const {
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return PORT_TYPE_SCALAR;
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}
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VisualShaderNodeScalarSwitch::VisualShaderNodeScalarSwitch() {
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set_input_port_default_value(0, false);
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set_input_port_default_value(1, 1.0);
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set_input_port_default_value(2, 0.0);
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}
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////////////// Fresnel
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String VisualShaderNodeFresnel::get_caption() const {
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@ -1530,6 +1530,18 @@ public:
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VisualShaderNodeSwitch();
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};
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class VisualShaderNodeScalarSwitch : public VisualShaderNodeSwitch {
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GDCLASS(VisualShaderNodeScalarSwitch, VisualShaderNodeSwitch);
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public:
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virtual String get_caption() const;
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virtual PortType get_input_port_type(int p_port) const;
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virtual PortType get_output_port_type(int p_port) const;
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VisualShaderNodeScalarSwitch();
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};
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///////////////////////////////////////
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/// FRESNEL
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///////////////////////////////////////
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