Make duplicate animation prompt for new name

This commit is contained in:
Haoyu Qiu 2022-02-14 14:28:39 +08:00
parent d0b446c6d5
commit aaf29c2d58
2 changed files with 66 additions and 58 deletions

View File

@ -306,7 +306,7 @@ void AnimationPlayerEditor::_animation_selected(int p_which) {
} }
void AnimationPlayerEditor::_animation_new() { void AnimationPlayerEditor::_animation_new() {
renaming = false; name_dialog_op = TOOL_NEW_ANIM;
name_title->set_text(TTR("New Animation Name:")); name_title->set_text(TTR("New Animation Name:"));
int count = 1; int count = 1;
@ -338,7 +338,7 @@ void AnimationPlayerEditor::_animation_rename() {
name_title->set_text(TTR("Change Animation Name:")); name_title->set_text(TTR("Change Animation Name:"));
name->set_text(selected_name); name->set_text(selected_name);
renaming = true; name_dialog_op = TOOL_RENAME_ANIM;
name_dialog->popup_centered(Size2(300, 90)); name_dialog->popup_centered(Size2(300, 90));
name->select_all(); name->select_all();
name->grab_focus(); name->grab_focus();
@ -490,7 +490,7 @@ void AnimationPlayerEditor::_animation_name_edited() {
return; return;
} }
if (renaming && animation->get_item_count() > 0 && animation->get_item_text(animation->get_selected()) == new_name) { if (name_dialog_op == TOOL_RENAME_ANIM && animation->get_item_count() > 0 && animation->get_item_text(animation->get_selected()) == new_name) {
name_dialog->hide(); name_dialog->hide();
return; return;
} }
@ -501,37 +501,65 @@ void AnimationPlayerEditor::_animation_name_edited() {
return; return;
} }
if (renaming) { switch (name_dialog_op) {
String current = animation->get_item_text(animation->get_selected()); case TOOL_RENAME_ANIM: {
Ref<Animation> anim = player->get_animation(current); String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
undo_redo->create_action(TTR("Rename Animation")); undo_redo->create_action(TTR("Rename Animation"));
undo_redo->add_do_method(player, "rename_animation", current, new_name); undo_redo->add_do_method(player, "rename_animation", current, new_name);
undo_redo->add_do_method(anim.ptr(), "set_name", new_name); undo_redo->add_do_method(anim.ptr(), "set_name", new_name);
undo_redo->add_undo_method(player, "rename_animation", new_name, current); undo_redo->add_undo_method(player, "rename_animation", new_name, current);
undo_redo->add_undo_method(anim.ptr(), "set_name", current); undo_redo->add_undo_method(anim.ptr(), "set_name", current);
undo_redo->add_do_method(this, "_animation_player_changed", player); undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player); undo_redo->add_undo_method(this, "_animation_player_changed", player);
undo_redo->commit_action(); undo_redo->commit_action();
_select_anim_by_name(new_name); _select_anim_by_name(new_name);
} break;
} else { case TOOL_NEW_ANIM: {
Ref<Animation> new_anim = Ref<Animation>(memnew(Animation)); Ref<Animation> new_anim = Ref<Animation>(memnew(Animation));
new_anim->set_name(new_name); new_anim->set_name(new_name);
undo_redo->create_action(TTR("Add Animation")); undo_redo->create_action(TTR("Add Animation"));
undo_redo->add_do_method(player, "add_animation", new_name, new_anim); undo_redo->add_do_method(player, "add_animation", new_name, new_anim);
undo_redo->add_undo_method(player, "remove_animation", new_name); undo_redo->add_undo_method(player, "remove_animation", new_name);
undo_redo->add_do_method(this, "_animation_player_changed", player); undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player); undo_redo->add_undo_method(this, "_animation_player_changed", player);
if (animation->get_item_count() == 0) { if (animation->get_item_count() == 0) {
undo_redo->add_do_method(this, "_start_onion_skinning"); undo_redo->add_do_method(this, "_start_onion_skinning");
undo_redo->add_undo_method(this, "_stop_onion_skinning"); undo_redo->add_undo_method(this, "_stop_onion_skinning");
} }
undo_redo->commit_action(); undo_redo->commit_action();
_select_anim_by_name(new_name); _select_anim_by_name(new_name);
} break;
case TOOL_DUPLICATE_ANIM: {
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
Ref<Animation> new_anim = Ref<Animation>(memnew(Animation));
List<PropertyInfo> plist;
anim->get_property_list(&plist);
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
if (E->get().usage & PROPERTY_USAGE_STORAGE) {
new_anim->set(E->get().name, anim->get(E->get().name));
}
}
new_anim->set_path("");
undo_redo->create_action(TTR("Duplicate Animation"));
undo_redo->add_do_method(player, "add_animation", new_name, new_anim);
undo_redo->add_undo_method(player, "remove_animation", new_name);
undo_redo->add_do_method(player, "animation_set_next", new_name, player->animation_get_next(current));
undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
undo_redo->commit_action();
_select_anim_by_name(new_name);
} break;
} }
name_dialog->hide(); name_dialog->hide();
@ -963,37 +991,17 @@ void AnimationPlayerEditor::_animation_duplicate() {
return; return;
} }
Ref<Animation> new_anim = memnew(Animation);
List<PropertyInfo> plist;
anim->get_property_list(&plist);
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
if (E->get().usage & PROPERTY_USAGE_STORAGE) {
new_anim->set(E->get().name, anim->get(E->get().name));
}
}
new_anim->set_path("");
String new_name = current; String new_name = current;
while (player->has_animation(new_name)) { while (player->has_animation(new_name)) {
new_name = new_name + " (copy)"; new_name = new_name + " (copy)";
} }
new_anim->set_name(new_name);
undo_redo->create_action(TTR("Duplicate Animation")); name_title->set_text(TTR("New Animation Name:"));
undo_redo->add_do_method(player, "add_animation", new_name, new_anim); name->set_text(new_name);
undo_redo->add_undo_method(player, "remove_animation", new_name); name_dialog_op = TOOL_DUPLICATE_ANIM;
undo_redo->add_do_method(player, "animation_set_next", new_name, player->animation_get_next(current)); name_dialog->popup_centered(Size2(300, 90));
undo_redo->add_do_method(this, "_animation_player_changed", player); name->select_all();
undo_redo->add_undo_method(this, "_animation_player_changed", player); name->grab_focus();
undo_redo->commit_action();
for (int i = 0; i < animation->get_item_count(); i++) {
if (animation->get_item_text(i) == new_name) {
animation->select(i);
_animation_selected(i);
return;
}
}
} }
void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set) { void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set) {
@ -1597,7 +1605,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/copy_animation", TTR("Copy")), TOOL_COPY_ANIM); tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/copy_animation", TTR("Copy")), TOOL_COPY_ANIM);
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/paste_animation", TTR("Paste")), TOOL_PASTE_ANIM); tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/paste_animation", TTR("Paste")), TOOL_PASTE_ANIM);
tool_anim->get_popup()->add_separator(); tool_anim->get_popup()->add_separator();
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/duplicate_animation", TTR("Duplicate")), TOOL_DUPLICATE_ANIM); tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/duplicate_animation", TTR("Duplicate...")), TOOL_DUPLICATE_ANIM);
tool_anim->get_popup()->add_separator(); tool_anim->get_popup()->add_separator();
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/rename_animation", TTR("Rename...")), TOOL_RENAME_ANIM); tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/rename_animation", TTR("Rename...")), TOOL_RENAME_ANIM);
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/edit_transitions", TTR("Edit Transitions...")), TOOL_EDIT_TRANSITIONS); tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/edit_transitions", TTR("Edit Transitions...")), TOOL_EDIT_TRANSITIONS);
@ -1709,7 +1717,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
frame->connect("value_changed", this, "_seek_value_changed", Vector<Variant>(), true); frame->connect("value_changed", this, "_seek_value_changed", Vector<Variant>(), true);
scale->connect("text_entered", this, "_scale_changed", Vector<Variant>(), true); scale->connect("text_entered", this, "_scale_changed", Vector<Variant>(), true);
renaming = false; name_dialog_op = TOOL_NEW_ANIM;
last_active = false; last_active = false;
timeline_position = 0; timeline_position = 0;

View File

@ -124,7 +124,7 @@ class AnimationPlayerEditor : public VBoxContainer {
ConfirmationDialog *name_dialog; ConfirmationDialog *name_dialog;
ConfirmationDialog *error_dialog; ConfirmationDialog *error_dialog;
bool renaming; int name_dialog_op;
bool updating; bool updating;
bool updating_blends; bool updating_blends;