i18n: Make property paths and sections translatable

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
This commit is contained in:
Haoyu Qiu 2022-02-28 20:06:31 +08:00
parent cf970aab26
commit aaff2e3982
8 changed files with 276 additions and 47 deletions

View File

@ -33,6 +33,7 @@
#include "core/os/dir_access.h"
#include "editor/editor_settings.h"
#include "editor_node.h"
#include "editor_property_name_processor.h"
#include "editor_scale.h"
const char *EditorFeatureProfile::feature_names[FEATURE_MAX] = {
@ -617,7 +618,8 @@ void EditorFeatureProfileManager::_class_list_item_selected() {
property->set_editable(0, true);
property->set_selectable(0, true);
property->set_checked(0, !edited->is_class_property_disabled(class_name, name));
property->set_text(0, name.capitalize());
property->set_text(0, EditorPropertyNameProcessor::get_singleton()->process_name(name));
property->set_tooltip(0, EditorPropertyNameProcessor::get_singleton()->make_tooltip_for_name(name));
property->set_metadata(0, name);
String icon_type = Variant::get_type_name(E->get().type);
property->set_icon(0, EditorNode::get_singleton()->get_class_icon(icon_type));

View File

@ -36,6 +36,7 @@
#include "dictionary_property_edit.h"
#include "editor_feature_profile.h"
#include "editor_node.h"
#include "editor_property_name_processor.h"
#include "editor_scale.h"
#include "editor_settings.h"
#include "multi_node_edit.h"
@ -1551,11 +1552,11 @@ void EditorInspector::update_tree() {
if (dot != -1) {
String ov = name.right(dot);
name = name.substr(0, dot);
name = name.capitalize();
name = EditorPropertyNameProcessor::get_singleton()->process_name(name);
name += ov;
} else {
name = name.capitalize();
name = EditorPropertyNameProcessor::get_singleton()->process_name(name);
}
}
@ -1565,7 +1566,7 @@ void EditorInspector::update_tree() {
String cat = path;
if (capitalize_paths) {
cat = cat.capitalize();
cat = EditorPropertyNameProcessor::get_singleton()->process_name(cat);
}
if (!filter.is_subsequence_ofi(cat) && !filter.is_subsequence_ofi(name) && property_prefix.to_lower().find(filter.to_lower()) == -1) {
@ -1594,13 +1595,15 @@ void EditorInspector::update_tree() {
current_vbox->add_child(section);
sections.push_back(section);
String label = path_name;
if (capitalize_paths) {
path_name = path_name.capitalize();
label = EditorPropertyNameProcessor::get_singleton()->process_name(label);
}
Color c = sscolor;
c.a /= level;
section->setup(acc_path, path_name, object, c, use_folding);
section->setup(acc_path, label, object, c, use_folding);
section->set_tooltip(EditorPropertyNameProcessor::get_singleton()->make_tooltip_for_name(path_name));
VBoxContainer *vb = section->get_vbox();
item_path[acc_path] = vb;

View File

@ -80,6 +80,7 @@
#include "editor/editor_log.h"
#include "editor/editor_plugin.h"
#include "editor/editor_properties.h"
#include "editor/editor_property_name_processor.h"
#include "editor/editor_resource_picker.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_run_native.h"
@ -5771,6 +5772,9 @@ int EditorNode::execute_and_show_output(const String &p_title, const String &p_p
}
EditorNode::EditorNode() {
EditorPropertyNameProcessor *epnp = memnew(EditorPropertyNameProcessor);
add_child(epnp);
Input::get_singleton()->set_use_accumulated_input(true);
Resource::_get_local_scene_func = _resource_get_edited_scene;
@ -5970,6 +5974,7 @@ EditorNode::EditorNode() {
EDITOR_DEF("interface/editor/show_update_spinner", false);
EDITOR_DEF("interface/editor/update_continuously", false);
EDITOR_DEF("interface/editor/update_vital_only", false);
EDITOR_DEF("interface/editor/translate_properties", true);
EDITOR_DEF_RST("interface/scene_tabs/restore_scenes_on_load", false);
EDITOR_DEF_RST("interface/scene_tabs/show_thumbnail_on_hover", true);
EDITOR_DEF_RST("interface/inspector/capitalize_properties", true);

View File

@ -0,0 +1,121 @@
/*************************************************************************/
/* editor_property_name_processor.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_property_name_processor.h"
#include "editor_settings.h"
EditorPropertyNameProcessor *EditorPropertyNameProcessor::singleton = nullptr;
String EditorPropertyNameProcessor::_capitalize_name(const String &p_name) const {
String capitalized_string = p_name.capitalize();
// Fix the casing of a few strings commonly found in editor property/setting names.
for (Map<String, String>::Element *E = capitalize_string_remaps.front(); E; E = E->next()) {
capitalized_string = capitalized_string.replace(E->key(), E->value());
}
return capitalized_string;
}
String EditorPropertyNameProcessor::process_name(const String &p_name) const {
const String capitalized_string = _capitalize_name(p_name);
if (EDITOR_GET("interface/editor/translate_properties")) {
return TTRGET(capitalized_string);
}
return capitalized_string;
}
String EditorPropertyNameProcessor::make_tooltip_for_name(const String &p_name) const {
const String capitalized_string = _capitalize_name(p_name);
if (EDITOR_GET("interface/editor/translate_properties")) {
return capitalized_string;
}
return TTRGET(capitalized_string);
}
EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
// The following initialization is parsed in `editor/translations/extract.py` with a regex.
// The map name and value definition format should be kept synced with the regex.
capitalize_string_remaps["2d"] = "2D";
capitalize_string_remaps["3d"] = "3D";
capitalize_string_remaps["Adb"] = "ADB";
capitalize_string_remaps["Bptc"] = "BPTC";
capitalize_string_remaps["Bvh"] = "BVH";
capitalize_string_remaps["Csg"] = "CSG";
capitalize_string_remaps["Cpu"] = "CPU";
capitalize_string_remaps["Db"] = "dB";
capitalize_string_remaps["Dof"] = "DoF";
capitalize_string_remaps["Dpi"] = "DPI";
capitalize_string_remaps["Etc"] = "ETC";
capitalize_string_remaps["Fbx"] = "FBX";
capitalize_string_remaps["Fps"] = "FPS";
capitalize_string_remaps["Fov"] = "FOV";
capitalize_string_remaps["Fs"] = "FS";
capitalize_string_remaps["Fxaa"] = "FXAA";
capitalize_string_remaps["Ggx"] = "GGX";
capitalize_string_remaps["Gdscript"] = "GDScript";
capitalize_string_remaps["Gles 2"] = "GLES2";
capitalize_string_remaps["Gles 3"] = "GLES3";
capitalize_string_remaps["Gi Probe"] = "GI Probe";
capitalize_string_remaps["Hdr"] = "HDR";
capitalize_string_remaps["Hidpi"] = "hiDPI";
capitalize_string_remaps["Ik"] = "IK";
capitalize_string_remaps["Ios"] = "iOS";
capitalize_string_remaps["Kb"] = "KB";
capitalize_string_remaps["Msaa"] = "MSAA";
capitalize_string_remaps["Macos"] = "macOS";
capitalize_string_remaps["Opentype"] = "OpenType";
capitalize_string_remaps["Png"] = "PNG";
capitalize_string_remaps["Pvs"] = "PVS";
capitalize_string_remaps["Pvrtc"] = "PVRTC";
capitalize_string_remaps["S 3 Tc"] = "S3TC";
capitalize_string_remaps["Sdfgi"] = "SDFGI";
capitalize_string_remaps["Srgb"] = "sRGB";
capitalize_string_remaps["Ssao"] = "SSAO";
capitalize_string_remaps["Ssl"] = "SSL";
capitalize_string_remaps["Ssh"] = "SSH";
capitalize_string_remaps["Sdk"] = "SDK";
capitalize_string_remaps["Tcp"] = "TCP";
capitalize_string_remaps["Uv 1"] = "UV1";
capitalize_string_remaps["Uv 2"] = "UV2";
capitalize_string_remaps["Vram"] = "VRAM";
capitalize_string_remaps["Vsync"] = "V-Sync";
capitalize_string_remaps["Vector 2"] = "Vector2";
capitalize_string_remaps["Webrtc"] = "WebRTC";
capitalize_string_remaps["Websocket"] = "WebSocket";
}
EditorPropertyNameProcessor::~EditorPropertyNameProcessor() {
singleton = nullptr;
}

View File

@ -0,0 +1,58 @@
/*************************************************************************/
/* editor_property_name_processor.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_PROPERTY_NAME_PROCESSOR_H
#define EDITOR_PROPERTY_NAME_PROCESSOR_H
#include "scene/main/node.h"
class EditorPropertyNameProcessor : public Node {
GDCLASS(EditorPropertyNameProcessor, Node);
static EditorPropertyNameProcessor *singleton;
Map<String, String> capitalize_string_remaps;
String _capitalize_name(const String &p_name) const;
public:
static EditorPropertyNameProcessor *get_singleton() { return singleton; }
// Capitalize & localize property path segments.
String process_name(const String &p_name) const;
// Make tooltip string for names processed by process_name().
String make_tooltip_for_name(const String &p_name) const;
EditorPropertyNameProcessor();
~EditorPropertyNameProcessor();
};
#endif // EDITOR_PROPERTY_NAME_PROCESSOR_H

View File

@ -29,7 +29,10 @@
/*************************************************************************/
#include "editor_sectioned_inspector.h"
#include "editor_property_name_processor.h"
#include "editor_scale.h"
class SectionedInspectorFilter : public Object {
GDCLASS(SectionedInspectorFilter, Object);
@ -266,7 +269,8 @@ void SectionedInspector::update_category_list() {
if (!section_map.has(metasection)) {
TreeItem *ms = sections->create_item(parent);
section_map[metasection] = ms;
ms->set_text(0, sectionarr[i].capitalize());
ms->set_text(0, EditorPropertyNameProcessor::get_singleton()->process_name(sectionarr[i]));
ms->set_tooltip(0, EditorPropertyNameProcessor::get_singleton()->make_tooltip_for_name(sectionarr[i]));
ms->set_metadata(0, metasection);
ms->set_selectable(0, false);
}

View File

@ -35,6 +35,7 @@
#include "editor_file_system.h"
#include "editor_log.h"
#include "editor_node.h"
#include "editor_property_name_processor.h"
#include "editor_scale.h"
#include "editor_settings.h"
#include "scene/gui/margin_container.h"
@ -217,8 +218,9 @@ void EditorSettingsDialog::_update_shortcuts() {
} else {
section = shortcuts->create_item(root);
String item_name = section_name.capitalize();
String item_name = EditorPropertyNameProcessor::get_singleton()->process_name(section_name);
section->set_text(0, item_name);
section->set_tooltip(0, EditorPropertyNameProcessor::get_singleton()->make_tooltip_for_name(section_name));
if (collapsed.has(item_name)) {
section->set_collapsed(collapsed[item_name]);

View File

@ -2,6 +2,7 @@
import fnmatch
import os
import re
import shutil
import subprocess
import sys
@ -31,6 +32,15 @@ for root, dirnames, filenames in os.walk("."):
matches.sort()
remaps = {}
remap_re = re.compile(r'capitalize_string_remaps\["(.+)"\] = "(.+)";')
with open("editor/editor_property_name_processor.cpp") as f:
for line in f:
m = remap_re.search(line)
if m:
remaps[m.group(1)] = m.group(2)
unique_str = []
unique_loc = {}
main_po = """
@ -52,6 +62,36 @@ msgstr ""
"""
message_patterns = {
re.compile(r'RTR\("(([^"\\]|\\.)*)"\)'): False,
re.compile(r'TTR\("(([^"\\]|\\.)*)"\)'): False,
re.compile(r'TTRC\("(([^"\\]|\\.)*)"\)'): False,
re.compile(r'_initial_set\("([^"]+?)",'): True,
re.compile(r'GLOBAL_DEF(?:_RST)?\("([^".]+?)",'): True,
re.compile(r'EDITOR_DEF(?:_RST)?\("([^"]+?)",'): True,
re.compile(r'ADD_PROPERTY\(PropertyInfo\(Variant::[A-Z]+,\s*"([^"]+?)",'): True,
re.compile(r'ADD_GROUP\("([^"]+?)",'): False,
}
# See String::camelcase_to_underscore().
capitalize_re = re.compile(r"(?<=\D)(?=\d)|(?<=\d)(?=\D([a-z]|\d))")
def _process_editor_string(name):
# See String::capitalize().
# fmt: off
capitalized = " ".join(
part.title()
for part in capitalize_re.sub("_", name).replace("_", " ").split()
)
# fmt: on
# See EditorStringProcessor::process_string().
for key, value in remaps.items():
capitalized = capitalized.replace(key, value)
return capitalized
def _write_translator_comment(msg, translator_comment):
if translator_comment == "":
return
@ -149,11 +189,6 @@ def _extract_translator_comment(line, is_block_translator_comment):
def process_file(f, fname):
global main_po, unique_str, unique_loc
patterns = ['RTR("', 'TTR("', 'TTRC("']
l = f.readline()
lc = 1
reading_translator_comment = False
@ -176,49 +211,48 @@ def process_file(f, fname):
if not reading_translator_comment:
translator_comment = translator_comment[:-1] # Remove extra \n at the end.
idx = 0
pos = 0
if not reading_translator_comment:
for pattern, is_property_path in message_patterns.items():
for m in pattern.finditer(l):
location = os.path.relpath(fname).replace("\\", "/")
if line_nb:
location += ":" + str(lc)
while not reading_translator_comment and pos >= 0:
pos = l.find(patterns[idx], pos)
if pos == -1:
if idx < len(patterns) - 1:
idx += 1
pos = 0
continue
pos += len(patterns[idx])
msg = m.group(1)
msg = ""
while pos < len(l) and (l[pos] != '"' or l[pos - 1] == "\\"):
msg += l[pos]
pos += 1
if is_property_path:
for part in msg.split("/"):
_add_message(_process_editor_string(part), location, translator_comment)
else:
_add_message(msg, location, translator_comment)
location = os.path.relpath(fname).replace("\\", "/")
if line_nb:
location += ":" + str(lc)
# Write translator comment.
_write_translator_comment(msg, translator_comment)
translator_comment = ""
if not msg in unique_str:
main_po += "#: " + location + "\n"
main_po += 'msgid "' + msg + '"\n'
main_po += 'msgstr ""\n\n'
unique_str.append(msg)
unique_loc[msg] = [location]
elif not location in unique_loc[msg]:
# Add additional location to previous occurrence too
msg_pos = main_po.find('\nmsgid "' + msg + '"')
if msg_pos == -1:
print("Someone apparently thought writing Python was as easy as GDScript. Ping Akien.")
main_po = main_po[:msg_pos] + " " + location + main_po[msg_pos:]
unique_loc[msg].append(location)
l = f.readline()
lc += 1
def _add_message(msg, location, translator_comment):
global main_po, unique_str, unique_loc
# Write translator comment.
_write_translator_comment(msg, translator_comment)
if not msg in unique_str:
main_po += "#: " + location + "\n"
main_po += 'msgid "' + msg + '"\n'
main_po += 'msgstr ""\n\n'
unique_str.append(msg)
unique_loc[msg] = [location]
elif not location in unique_loc[msg]:
# Add additional location to previous occurrence too
msg_pos = main_po.find('\nmsgid "' + msg + '"')
if msg_pos == -1:
print("Someone apparently thought writing Python was as easy as GDScript. Ping Akien.")
main_po = main_po[:msg_pos] + " " + location + main_po[msg_pos:]
unique_loc[msg].append(location)
print("Updating the editor.pot template...")
for fname in matches: