i18n: Make property paths and sections translatable
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
This commit is contained in:
parent
cf970aab26
commit
aaff2e3982
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@ -33,6 +33,7 @@
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#include "core/os/dir_access.h"
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#include "editor/editor_settings.h"
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#include "editor_node.h"
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#include "editor_property_name_processor.h"
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#include "editor_scale.h"
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const char *EditorFeatureProfile::feature_names[FEATURE_MAX] = {
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@ -617,7 +618,8 @@ void EditorFeatureProfileManager::_class_list_item_selected() {
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property->set_editable(0, true);
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property->set_selectable(0, true);
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property->set_checked(0, !edited->is_class_property_disabled(class_name, name));
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property->set_text(0, name.capitalize());
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property->set_text(0, EditorPropertyNameProcessor::get_singleton()->process_name(name));
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property->set_tooltip(0, EditorPropertyNameProcessor::get_singleton()->make_tooltip_for_name(name));
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property->set_metadata(0, name);
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String icon_type = Variant::get_type_name(E->get().type);
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property->set_icon(0, EditorNode::get_singleton()->get_class_icon(icon_type));
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@ -36,6 +36,7 @@
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#include "dictionary_property_edit.h"
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#include "editor_feature_profile.h"
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#include "editor_node.h"
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#include "editor_property_name_processor.h"
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#include "editor_scale.h"
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#include "editor_settings.h"
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#include "multi_node_edit.h"
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@ -1551,11 +1552,11 @@ void EditorInspector::update_tree() {
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if (dot != -1) {
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String ov = name.right(dot);
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name = name.substr(0, dot);
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name = name.capitalize();
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name = EditorPropertyNameProcessor::get_singleton()->process_name(name);
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name += ov;
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} else {
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name = name.capitalize();
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name = EditorPropertyNameProcessor::get_singleton()->process_name(name);
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}
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}
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@ -1565,7 +1566,7 @@ void EditorInspector::update_tree() {
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String cat = path;
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if (capitalize_paths) {
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cat = cat.capitalize();
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cat = EditorPropertyNameProcessor::get_singleton()->process_name(cat);
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}
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if (!filter.is_subsequence_ofi(cat) && !filter.is_subsequence_ofi(name) && property_prefix.to_lower().find(filter.to_lower()) == -1) {
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@ -1594,13 +1595,15 @@ void EditorInspector::update_tree() {
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current_vbox->add_child(section);
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sections.push_back(section);
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String label = path_name;
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if (capitalize_paths) {
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path_name = path_name.capitalize();
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label = EditorPropertyNameProcessor::get_singleton()->process_name(label);
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}
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Color c = sscolor;
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c.a /= level;
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section->setup(acc_path, path_name, object, c, use_folding);
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section->setup(acc_path, label, object, c, use_folding);
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section->set_tooltip(EditorPropertyNameProcessor::get_singleton()->make_tooltip_for_name(path_name));
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VBoxContainer *vb = section->get_vbox();
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item_path[acc_path] = vb;
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@ -80,6 +80,7 @@
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#include "editor/editor_log.h"
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#include "editor/editor_plugin.h"
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#include "editor/editor_properties.h"
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#include "editor/editor_property_name_processor.h"
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#include "editor/editor_resource_picker.h"
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#include "editor/editor_resource_preview.h"
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#include "editor/editor_run_native.h"
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@ -5771,6 +5772,9 @@ int EditorNode::execute_and_show_output(const String &p_title, const String &p_p
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}
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EditorNode::EditorNode() {
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EditorPropertyNameProcessor *epnp = memnew(EditorPropertyNameProcessor);
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add_child(epnp);
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Input::get_singleton()->set_use_accumulated_input(true);
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Resource::_get_local_scene_func = _resource_get_edited_scene;
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@ -5970,6 +5974,7 @@ EditorNode::EditorNode() {
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EDITOR_DEF("interface/editor/show_update_spinner", false);
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EDITOR_DEF("interface/editor/update_continuously", false);
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EDITOR_DEF("interface/editor/update_vital_only", false);
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EDITOR_DEF("interface/editor/translate_properties", true);
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EDITOR_DEF_RST("interface/scene_tabs/restore_scenes_on_load", false);
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EDITOR_DEF_RST("interface/scene_tabs/show_thumbnail_on_hover", true);
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EDITOR_DEF_RST("interface/inspector/capitalize_properties", true);
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@ -0,0 +1,121 @@
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/*************************************************************************/
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/* editor_property_name_processor.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_property_name_processor.h"
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#include "editor_settings.h"
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EditorPropertyNameProcessor *EditorPropertyNameProcessor::singleton = nullptr;
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String EditorPropertyNameProcessor::_capitalize_name(const String &p_name) const {
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String capitalized_string = p_name.capitalize();
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// Fix the casing of a few strings commonly found in editor property/setting names.
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for (Map<String, String>::Element *E = capitalize_string_remaps.front(); E; E = E->next()) {
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capitalized_string = capitalized_string.replace(E->key(), E->value());
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}
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return capitalized_string;
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}
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String EditorPropertyNameProcessor::process_name(const String &p_name) const {
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const String capitalized_string = _capitalize_name(p_name);
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if (EDITOR_GET("interface/editor/translate_properties")) {
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return TTRGET(capitalized_string);
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}
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return capitalized_string;
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}
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String EditorPropertyNameProcessor::make_tooltip_for_name(const String &p_name) const {
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const String capitalized_string = _capitalize_name(p_name);
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if (EDITOR_GET("interface/editor/translate_properties")) {
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return capitalized_string;
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}
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return TTRGET(capitalized_string);
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}
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EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
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ERR_FAIL_COND(singleton != nullptr);
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singleton = this;
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// The following initialization is parsed in `editor/translations/extract.py` with a regex.
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// The map name and value definition format should be kept synced with the regex.
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capitalize_string_remaps["2d"] = "2D";
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capitalize_string_remaps["3d"] = "3D";
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capitalize_string_remaps["Adb"] = "ADB";
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capitalize_string_remaps["Bptc"] = "BPTC";
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capitalize_string_remaps["Bvh"] = "BVH";
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capitalize_string_remaps["Csg"] = "CSG";
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capitalize_string_remaps["Cpu"] = "CPU";
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capitalize_string_remaps["Db"] = "dB";
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capitalize_string_remaps["Dof"] = "DoF";
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capitalize_string_remaps["Dpi"] = "DPI";
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capitalize_string_remaps["Etc"] = "ETC";
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capitalize_string_remaps["Fbx"] = "FBX";
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capitalize_string_remaps["Fps"] = "FPS";
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capitalize_string_remaps["Fov"] = "FOV";
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capitalize_string_remaps["Fs"] = "FS";
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capitalize_string_remaps["Fxaa"] = "FXAA";
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capitalize_string_remaps["Ggx"] = "GGX";
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capitalize_string_remaps["Gdscript"] = "GDScript";
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capitalize_string_remaps["Gles 2"] = "GLES2";
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capitalize_string_remaps["Gles 3"] = "GLES3";
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capitalize_string_remaps["Gi Probe"] = "GI Probe";
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capitalize_string_remaps["Hdr"] = "HDR";
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capitalize_string_remaps["Hidpi"] = "hiDPI";
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capitalize_string_remaps["Ik"] = "IK";
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capitalize_string_remaps["Ios"] = "iOS";
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capitalize_string_remaps["Kb"] = "KB";
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capitalize_string_remaps["Msaa"] = "MSAA";
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capitalize_string_remaps["Macos"] = "macOS";
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capitalize_string_remaps["Opentype"] = "OpenType";
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capitalize_string_remaps["Png"] = "PNG";
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capitalize_string_remaps["Pvs"] = "PVS";
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capitalize_string_remaps["Pvrtc"] = "PVRTC";
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capitalize_string_remaps["S 3 Tc"] = "S3TC";
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capitalize_string_remaps["Sdfgi"] = "SDFGI";
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capitalize_string_remaps["Srgb"] = "sRGB";
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capitalize_string_remaps["Ssao"] = "SSAO";
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capitalize_string_remaps["Ssl"] = "SSL";
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capitalize_string_remaps["Ssh"] = "SSH";
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capitalize_string_remaps["Sdk"] = "SDK";
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capitalize_string_remaps["Tcp"] = "TCP";
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capitalize_string_remaps["Uv 1"] = "UV1";
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capitalize_string_remaps["Uv 2"] = "UV2";
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capitalize_string_remaps["Vram"] = "VRAM";
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capitalize_string_remaps["Vsync"] = "V-Sync";
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capitalize_string_remaps["Vector 2"] = "Vector2";
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capitalize_string_remaps["Webrtc"] = "WebRTC";
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capitalize_string_remaps["Websocket"] = "WebSocket";
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}
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EditorPropertyNameProcessor::~EditorPropertyNameProcessor() {
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singleton = nullptr;
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}
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@ -0,0 +1,58 @@
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/*************************************************************************/
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/* editor_property_name_processor.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_PROPERTY_NAME_PROCESSOR_H
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#define EDITOR_PROPERTY_NAME_PROCESSOR_H
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#include "scene/main/node.h"
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class EditorPropertyNameProcessor : public Node {
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GDCLASS(EditorPropertyNameProcessor, Node);
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static EditorPropertyNameProcessor *singleton;
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Map<String, String> capitalize_string_remaps;
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String _capitalize_name(const String &p_name) const;
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public:
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static EditorPropertyNameProcessor *get_singleton() { return singleton; }
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// Capitalize & localize property path segments.
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String process_name(const String &p_name) const;
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// Make tooltip string for names processed by process_name().
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String make_tooltip_for_name(const String &p_name) const;
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EditorPropertyNameProcessor();
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~EditorPropertyNameProcessor();
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};
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#endif // EDITOR_PROPERTY_NAME_PROCESSOR_H
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@ -29,7 +29,10 @@
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/*************************************************************************/
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#include "editor_sectioned_inspector.h"
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#include "editor_property_name_processor.h"
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#include "editor_scale.h"
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class SectionedInspectorFilter : public Object {
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GDCLASS(SectionedInspectorFilter, Object);
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@ -266,7 +269,8 @@ void SectionedInspector::update_category_list() {
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if (!section_map.has(metasection)) {
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TreeItem *ms = sections->create_item(parent);
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section_map[metasection] = ms;
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ms->set_text(0, sectionarr[i].capitalize());
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ms->set_text(0, EditorPropertyNameProcessor::get_singleton()->process_name(sectionarr[i]));
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ms->set_tooltip(0, EditorPropertyNameProcessor::get_singleton()->make_tooltip_for_name(sectionarr[i]));
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ms->set_metadata(0, metasection);
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ms->set_selectable(0, false);
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}
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@ -35,6 +35,7 @@
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#include "editor_file_system.h"
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#include "editor_log.h"
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#include "editor_node.h"
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#include "editor_property_name_processor.h"
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#include "editor_scale.h"
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#include "editor_settings.h"
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#include "scene/gui/margin_container.h"
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@ -217,8 +218,9 @@ void EditorSettingsDialog::_update_shortcuts() {
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} else {
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section = shortcuts->create_item(root);
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String item_name = section_name.capitalize();
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String item_name = EditorPropertyNameProcessor::get_singleton()->process_name(section_name);
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section->set_text(0, item_name);
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section->set_tooltip(0, EditorPropertyNameProcessor::get_singleton()->make_tooltip_for_name(section_name));
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if (collapsed.has(item_name)) {
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section->set_collapsed(collapsed[item_name]);
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@ -2,6 +2,7 @@
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import fnmatch
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import os
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import re
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import shutil
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import subprocess
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import sys
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@ -31,6 +32,15 @@ for root, dirnames, filenames in os.walk("."):
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matches.sort()
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remaps = {}
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remap_re = re.compile(r'capitalize_string_remaps\["(.+)"\] = "(.+)";')
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with open("editor/editor_property_name_processor.cpp") as f:
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for line in f:
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m = remap_re.search(line)
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if m:
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remaps[m.group(1)] = m.group(2)
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unique_str = []
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unique_loc = {}
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main_po = """
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@ -52,6 +62,36 @@ msgstr ""
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"""
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message_patterns = {
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re.compile(r'RTR\("(([^"\\]|\\.)*)"\)'): False,
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re.compile(r'TTR\("(([^"\\]|\\.)*)"\)'): False,
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re.compile(r'TTRC\("(([^"\\]|\\.)*)"\)'): False,
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re.compile(r'_initial_set\("([^"]+?)",'): True,
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re.compile(r'GLOBAL_DEF(?:_RST)?\("([^".]+?)",'): True,
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re.compile(r'EDITOR_DEF(?:_RST)?\("([^"]+?)",'): True,
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re.compile(r'ADD_PROPERTY\(PropertyInfo\(Variant::[A-Z]+,\s*"([^"]+?)",'): True,
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re.compile(r'ADD_GROUP\("([^"]+?)",'): False,
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}
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# See String::camelcase_to_underscore().
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capitalize_re = re.compile(r"(?<=\D)(?=\d)|(?<=\d)(?=\D([a-z]|\d))")
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def _process_editor_string(name):
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# See String::capitalize().
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# fmt: off
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capitalized = " ".join(
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part.title()
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for part in capitalize_re.sub("_", name).replace("_", " ").split()
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)
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# fmt: on
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# See EditorStringProcessor::process_string().
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for key, value in remaps.items():
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capitalized = capitalized.replace(key, value)
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return capitalized
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def _write_translator_comment(msg, translator_comment):
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if translator_comment == "":
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return
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@ -149,11 +189,6 @@ def _extract_translator_comment(line, is_block_translator_comment):
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def process_file(f, fname):
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global main_po, unique_str, unique_loc
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patterns = ['RTR("', 'TTR("', 'TTRC("']
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l = f.readline()
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lc = 1
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reading_translator_comment = False
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@ -176,49 +211,48 @@ def process_file(f, fname):
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if not reading_translator_comment:
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translator_comment = translator_comment[:-1] # Remove extra \n at the end.
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idx = 0
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pos = 0
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if not reading_translator_comment:
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for pattern, is_property_path in message_patterns.items():
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for m in pattern.finditer(l):
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location = os.path.relpath(fname).replace("\\", "/")
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if line_nb:
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location += ":" + str(lc)
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while not reading_translator_comment and pos >= 0:
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pos = l.find(patterns[idx], pos)
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if pos == -1:
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if idx < len(patterns) - 1:
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idx += 1
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pos = 0
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continue
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pos += len(patterns[idx])
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msg = m.group(1)
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msg = ""
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while pos < len(l) and (l[pos] != '"' or l[pos - 1] == "\\"):
|
||||
msg += l[pos]
|
||||
pos += 1
|
||||
if is_property_path:
|
||||
for part in msg.split("/"):
|
||||
_add_message(_process_editor_string(part), location, translator_comment)
|
||||
else:
|
||||
_add_message(msg, location, translator_comment)
|
||||
|
||||
location = os.path.relpath(fname).replace("\\", "/")
|
||||
if line_nb:
|
||||
location += ":" + str(lc)
|
||||
|
||||
# Write translator comment.
|
||||
_write_translator_comment(msg, translator_comment)
|
||||
translator_comment = ""
|
||||
|
||||
if not msg in unique_str:
|
||||
main_po += "#: " + location + "\n"
|
||||
main_po += 'msgid "' + msg + '"\n'
|
||||
main_po += 'msgstr ""\n\n'
|
||||
unique_str.append(msg)
|
||||
unique_loc[msg] = [location]
|
||||
elif not location in unique_loc[msg]:
|
||||
# Add additional location to previous occurrence too
|
||||
msg_pos = main_po.find('\nmsgid "' + msg + '"')
|
||||
if msg_pos == -1:
|
||||
print("Someone apparently thought writing Python was as easy as GDScript. Ping Akien.")
|
||||
main_po = main_po[:msg_pos] + " " + location + main_po[msg_pos:]
|
||||
unique_loc[msg].append(location)
|
||||
|
||||
l = f.readline()
|
||||
lc += 1
|
||||
|
||||
|
||||
def _add_message(msg, location, translator_comment):
|
||||
global main_po, unique_str, unique_loc
|
||||
|
||||
# Write translator comment.
|
||||
_write_translator_comment(msg, translator_comment)
|
||||
|
||||
if not msg in unique_str:
|
||||
main_po += "#: " + location + "\n"
|
||||
main_po += 'msgid "' + msg + '"\n'
|
||||
main_po += 'msgstr ""\n\n'
|
||||
unique_str.append(msg)
|
||||
unique_loc[msg] = [location]
|
||||
elif not location in unique_loc[msg]:
|
||||
# Add additional location to previous occurrence too
|
||||
msg_pos = main_po.find('\nmsgid "' + msg + '"')
|
||||
if msg_pos == -1:
|
||||
print("Someone apparently thought writing Python was as easy as GDScript. Ping Akien.")
|
||||
main_po = main_po[:msg_pos] + " " + location + main_po[msg_pos:]
|
||||
unique_loc[msg].append(location)
|
||||
|
||||
|
||||
print("Updating the editor.pot template...")
|
||||
|
||||
for fname in matches:
|
||||
|
|
Loading…
Reference in New Issue