Add metadata for `char16_t` and `char32_t`

We don't seem to expose any API that uses `char16_t` yet, but I added it anyway since we make the type info for it.

I didn't add anything for `wchar_t` because we are not making a type info so maybe we don't have a need for it yet, it could be added in the future.

To prevent breaking compatibility with the C# bindings, we ignore the `char32_t` metadata and still use `System.Int64`.
This commit is contained in:
Raul Santos 2024-08-10 16:45:35 +02:00
parent 97ef3c8372
commit aaffab8afb
No known key found for this signature in database
GPG Key ID: B532473AE3A803E4
4 changed files with 15 additions and 5 deletions

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@ -88,7 +88,7 @@ static String get_property_info_type_name(const PropertyInfo &p_info) {
}
static String get_type_meta_name(const GodotTypeInfo::Metadata metadata) {
static const char *argmeta[11] = { "none", "int8", "int16", "int32", "int64", "uint8", "uint16", "uint32", "uint64", "float", "double" };
static const char *argmeta[13] = { "none", "int8", "int16", "int32", "int64", "uint8", "uint16", "uint32", "uint64", "float", "double", "char16", "char32" };
return argmeta[metadata];
}

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@ -421,7 +421,9 @@ typedef enum {
GDEXTENSION_METHOD_ARGUMENT_METADATA_INT_IS_UINT32,
GDEXTENSION_METHOD_ARGUMENT_METADATA_INT_IS_UINT64,
GDEXTENSION_METHOD_ARGUMENT_METADATA_REAL_IS_FLOAT,
GDEXTENSION_METHOD_ARGUMENT_METADATA_REAL_IS_DOUBLE
GDEXTENSION_METHOD_ARGUMENT_METADATA_REAL_IS_DOUBLE,
GDEXTENSION_METHOD_ARGUMENT_METADATA_INT_IS_CHAR16,
GDEXTENSION_METHOD_ARGUMENT_METADATA_INT_IS_CHAR32,
} GDExtensionClassMethodArgumentMetadata;
typedef void (*GDExtensionClassMethodCall)(void *method_userdata, GDExtensionClassInstancePtr p_instance, const GDExtensionConstVariantPtr *p_args, GDExtensionInt p_argument_count, GDExtensionVariantPtr r_return, GDExtensionCallError *r_error);

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@ -47,7 +47,9 @@ enum Metadata {
METADATA_INT_IS_UINT32,
METADATA_INT_IS_UINT64,
METADATA_REAL_IS_FLOAT,
METADATA_REAL_IS_DOUBLE
METADATA_REAL_IS_DOUBLE,
METADATA_INT_IS_CHAR16,
METADATA_INT_IS_CHAR32,
};
}
@ -104,8 +106,8 @@ MAKE_TYPE_INFO_WITH_META(uint32_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_
MAKE_TYPE_INFO_WITH_META(int32_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_INT32)
MAKE_TYPE_INFO_WITH_META(uint64_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_UINT64)
MAKE_TYPE_INFO_WITH_META(int64_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_INT64)
MAKE_TYPE_INFO(char16_t, Variant::INT)
MAKE_TYPE_INFO(char32_t, Variant::INT)
MAKE_TYPE_INFO_WITH_META(char16_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_CHAR16)
MAKE_TYPE_INFO_WITH_META(char32_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_CHAR32)
MAKE_TYPE_INFO_WITH_META(float, Variant::FLOAT, GodotTypeInfo::METADATA_REAL_IS_FLOAT)
MAKE_TYPE_INFO_WITH_META(double, Variant::FLOAT, GodotTypeInfo::METADATA_REAL_IS_DOUBLE)

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@ -3448,6 +3448,12 @@ StringName BindingsGenerator::_get_int_type_name_from_meta(GodotTypeInfo::Metada
case GodotTypeInfo::METADATA_INT_IS_UINT64:
return "ulong";
break;
case GodotTypeInfo::METADATA_INT_IS_CHAR16:
return "char";
break;
case GodotTypeInfo::METADATA_INT_IS_CHAR32:
// To prevent breaking compatibility, C# bindings need to keep using `long`.
return "long";
default:
// Assume INT64
return "long";