[Editor] Prevent duplicate `Open in Editor` buttons in scene tree dock

Duplicate buttons were added when editor description changed
This commit is contained in:
A Thousand Ships 2024-09-04 17:00:57 +02:00
parent 906a4e9db9
commit ab04d76e0e
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GPG Key ID: 2033189A662F8BD7
1 changed files with 6 additions and 2 deletions

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@ -491,10 +491,14 @@ void SceneTreeEditor::_update_node_tooltip(Node *p_node, TreeItem *p_item) {
String tooltip = p_node->get_name();
if (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) {
if (p_item->get_button_by_id(0, BUTTON_SUBSCENE) == -1) {
p_item->add_button(0, get_editor_theme_icon(SNAME("InstanceOptions")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
}
tooltip += String("\n" + TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path());
} else if (p_node != get_scene_node() && !p_node->get_scene_file_path().is_empty() && can_open_instance) {
if (p_item->get_button_by_id(0, BUTTON_SUBSCENE) == -1) {
p_item->add_button(0, get_editor_theme_icon(SNAME("InstanceOptions")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
}
tooltip += String("\n" + TTR("Instance:") + " " + p_node->get_scene_file_path());
}